Pikachu (SSBU)/Forward aerial: Difference between revisions
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|damage=1.4% | |damage=1.4% | ||
|angle=35 | |angle=35 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|damage=1.4% | |damage=1.4% | ||
|angle=290 | |angle=290 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|damage=1.4% | |damage=1.4% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|damage=1.4% | |damage=1.4% | ||
|angle=280 | |angle=280 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
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|damage=4.8% | |damage=4.8% | ||
|angle=48 | |angle=48 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=154 | |ks=154 |
Revision as of 22:28, February 4, 2022
Overview
Pikachu rotates his body while pointing his electrically-charged head forward, damaging opponents multiple times, dealing a maximum of 11.8% if all six hits connect. Minimal horizontal and almost inexistent vertical range, but its low ending and landing lag make it effective in combos when used properly.
Update History
- Forward aerial's looping hits launch slightly more inward with their upper hitboxes (310°/290° → 290°/280°), causing it to connect more reliably if Pikachu is moving downward or relatively slowly, but less reliably if moving too fast upward and/or forward.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Multihits | 11-25 |
Final hit | 27 |
Ending autocancel | 32- |
Interruptible | 42 |
Animation length | 53 |
Landing lag
Interruptible | 13 |
---|---|
Animation length | 34 |
Lag time |
Hitbox |
Autocancel |
Interruptible |