Fox (SSBU)/Side special: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Daniel1204 (talk | contribs) m (Oops.) |
No edit summary |
||
Line 4: | Line 4: | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
{{clr}} | |||
==Hitboxes== | ==Hitboxes== | ||
The hitbox is attached to the afterimages, which are considered a non-[[reflect]]able [[projectile]] that trails behind Fox. As a result, he does not experience [[hitlag]] from hitting an opponent with it, and it can [[clang]] with aerial attacks. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Grounded| | {{HitboxTableTitle|Grounded|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|angle=85 | |angle=85 | ||
|af=3 | |||
|bk=35 | |bk=35 | ||
|ks=110 | |ks=110 | ||
Line 26: | Line 28: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
{{HitboxTableTitle|Aerial| | {{HitboxTableTitle|Aerial|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=15 | |bk=15 | ||
|ks=148 | |ks=148 | ||
Line 48: | Line 51: | ||
==Timing== | ==Timing== | ||
When hitting a shield, in addition to stopping Fox's movement, the move skips to frame 29 on the next frame if the hit happened beforehand, cutting off at least 3 frames. | |||
===Grounded=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !Hitboxes | ||
|25-29 | |25-29 | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
|56 | |56 | ||
|- | |- | ||
!Animation length | !Animation length | ||
|75 | |75 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Blank|c=46}} | |||
|- | |- | ||
| | {{FrameStrip|t=Lag|c=24|e=LagPropS}}{{FrameStrip|t=Lag|c=31|s=LagPropE}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | |||
===Aerial=== | |||
The move enables ledge grabs starting on frame 25 for the front, and frame 28 from behind. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|25-29 | |||
|- | |||
!Interruptible | |||
|73 | |||
|- | |||
!Animation length | |||
|74 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Blank|c=45}} | |||
|- | |||
{{FrameStrip|t=Lag|c=24|e=LagPropS}}{{FrameStrip|t=Lag|c=48|s=LagPropE}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} |
Revision as of 17:06, February 3, 2022
Overview
Hitboxes
The hitbox is attached to the afterimages, which are considered a non-reflectable projectile that trails behind Fox. As a result, he does not experience hitlag from hitting an opponent with it, and it can clang with aerial attacks.
Timing
When hitting a shield, in addition to stopping Fox's movement, the move skips to frame 29 on the next frame if the hit happened beforehand, cutting off at least 3 frames.
Grounded
Hitboxes | 25-29 |
---|---|
Interruptible | 56 |
Animation length | 75 |
Aerial
The move enables ledge grabs starting on frame 25 for the front, and frame 28 from behind.
Hitboxes | 25-29 |
---|---|
Interruptible | 73 |
Animation length | 74 |
Lag time |
Hitbox |
Interruptible |
|