From SmashWiki, the Super Smash Bros. wiki
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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| ==Update History== | | ==Update History== |
| | '''{{GameIcon|ssbu}} {{SSBU|11.0.0}} |
| | *{{nerf|Min Min cannot the forward smash charge as long after it is fully charged (120 frames → 30).}} |
| | *{{nerf|Forward smash has less base knockback for the dragon's lasers while using Dragon ARM (70 → 65).}} |
| '''{{GameIcon|ssbu}} {{SSBU|13.0.1}} | | '''{{GameIcon|ssbu}} {{SSBU|13.0.1}} |
| *{{nerf|The ARM has negative shield damage (0 (all) → -4 (Ramram)/-6 (Megawatt)/-3.5 (Dragon).}} | | *{{nerf|The ARM has negative shield damage (0 (all) → -4 (Ramram)/-6 (Megawatt)/-3.5 (Dragon).}} |
| | *{{nerf|Forward smash's Dragon laser has less active frames.}} |
| | |
| ==Hitbox Visual Table== | | ==Hitbox Visual Table== |
| {| class="wikitable" style="margin-center: auto; margin-center: 0px;" | | {| class="wikitable" style="margin-center: auto; margin-center: 0px;" |
Revision as of 15:13, January 29, 2022
Update History
11.0.0
- Min Min cannot the forward smash charge as long after it is fully charged (120 frames → 30).
- Forward smash has less base knockback for the dragon's lasers while using Dragon ARM (70 → 65).
13.0.1
- The ARM has negative shield damage (0 (all) → -4 (Ramram)/-6 (Megawatt)/-3.5 (Dragon).
- Forward smash's Dragon laser has less active frames.
Hitbox Visual Table
|
Uncharged |
Charged |
Beam |
Beam detect
|
Dragon
|
|
|
|
|
Power Dragon
|
|
— |
|
|
Megawatt
|
|
|
— |
—
|
Ramram
|
|
|
— |
—
|
Hitboxes
Dragon
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Earliest
|
0 |
0 |
0 |
12.0% |
-3.5 |
|
Standard |
40 |
78 |
0 |
|
0.7 |
have |
3.1 |
0.5 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Early
|
0 |
0 |
0 |
12.0% |
-3.5 |
|
Standard |
40 |
78 |
0 |
|
2.9 |
have |
3.1 to 1.0 |
0.5 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Middle
|
0 |
0 |
0 |
16.0% |
-3.5 |
|
Standard |
40 |
71 |
0 |
|
2.9 |
have |
3.1 to 1.0 |
0.5 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Late
|
0 |
0 |
0 |
13.0% |
-3.5 |
|
Standard |
40 |
72 |
0 |
|
2.9 |
have |
3.1 to 1.0 |
0.5 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Earliest, Charged
|
0 |
0 |
0 |
13.8% |
-3.5 |
|
Standard |
40 |
73 |
0 |
|
0.7 |
have |
5.4 |
0.5 |
0.3 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Early, Charged
|
0 |
0 |
0 |
13.8% |
-3.5 |
|
Standard |
40 |
73 |
0 |
|
3.2 |
have |
5.4 to 1.0 |
0.5 |
0.3 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Middle, Charged
|
0 |
0 |
0 |
18.4% |
-3.5 |
|
Standard |
40 |
70 |
0 |
|
3.2 |
have |
5.4 to 1.0 |
0.5 |
0.3 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Late, Charged
|
0 |
0 |
0 |
14.95% |
-3.5 |
|
Standard |
40 |
70 |
0 |
|
3.2 |
have |
5.4 to 1.0 |
0.5 |
0.3 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Laser
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
70 |
70 |
0 |
|
1.3 |
top |
0.0 |
0.0 |
2.0 to 25.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
Power Dragon
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Earliest
|
0 |
0 |
0 |
15.0% |
-3.5 |
|
Standard |
40 |
75 |
0 |
|
0.7 |
have |
5.4 |
0.5 |
0.3 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Early
|
0 |
0 |
0 |
15.0% |
-3.5 |
|
Standard |
40 |
75 |
0 |
|
3.2 |
have |
5.4 to 1.0 |
0.5 |
0.3 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Middle
|
0 |
0 |
0 |
20.0% |
-3.5 |
|
Standard |
40 |
70 |
0 |
|
3.2 |
have |
5.4 to 1.0 |
0.5 |
0.3 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Late
|
0 |
0 |
0 |
16.25% |
-3.5 |
|
Standard |
40 |
75 |
0 |
|
3.2 |
have |
5.4 to 1.0 |
0.5 |
0.3 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Dragon Punch |
|
All |
All |
|
|
|
|
|
|
Laser
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
65 |
70 |
0 |
|
2.8 |
top |
0.0 |
0.0 |
4.0 to 30.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
Megawatt
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Earliest
|
0 |
0 |
0 |
19.0% |
-6.0 |
|
Standard |
48 |
70 |
0 |
|
0.7 |
center |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Megawatt Punch |
|
All |
All |
|
|
|
|
|
|
Early/Late
|
0 |
0 |
0 |
19.0% |
-6.0 |
|
Standard |
48 |
70 |
0 |
|
3.7 |
center |
-1.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Megawatt Punch |
|
All |
All |
|
|
|
|
|
|
Middle
|
0 |
0 |
0 |
21.0% |
-6.0 |
|
Standard |
48 |
70 |
0 |
|
3.7 |
center |
-1.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Megawatt Punch |
|
All |
All |
|
|
|
|
|
|
Earliest, Charged
|
0 |
0 |
0 |
21.85% |
-6.0 |
|
Standard |
48 |
70 |
0 |
|
0.7 |
center |
0.0 |
0.0 |
0.0 |
0.7× |
1.0× |
0% |
|
|
|
|
|
|
Megawatt Punch |
|
All |
All |
|
|
|
|
|
|
Early/Late, Charged
|
0 |
0 |
0 |
21.85% |
-6.0 |
|
Standard |
48 |
70 |
0 |
|
4.7 |
center |
-1.0 |
0.0 |
0.0 |
0.7× |
1.0× |
0% |
|
|
|
|
|
|
Megawatt Punch |
|
All |
All |
|
|
|
|
|
|
Middle, Charged
|
0 |
0 |
0 |
24.15% |
-6.0 |
|
Standard |
48 |
70 |
0 |
|
4.7 |
center |
-1.0 |
0.0 |
0.0 |
0.7× |
1.0× |
0% |
|
|
|
|
|
|
Megawatt Punch |
|
All |
All |
|
|
|
|
|
|
Ramram
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Earliest
|
0 |
0 |
0 |
10.0% |
-4.0 |
|
Standard |
25 |
69 |
0 |
|
0.7 |
cakram1 |
0.0 |
2.0 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Ramram Punch |
|
All |
All |
|
|
|
|
|
|
Early
|
0 |
0 |
0 |
10.0% |
-4.0 |
|
Standard |
25 |
69 |
0 |
|
3.0 |
cakram1 |
0.0 |
2.0 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Ramram Punch |
|
All |
All |
|
|
|
|
|
|
Late
|
0 |
0 |
0 |
12.0% |
-4.0 |
|
Standard |
25 |
67 |
0 |
|
3.0 |
cakram1 |
0.0 |
2.0 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Ramram Punch |
|
All |
All |
|
|
|
|
|
|
Ring
|
0 |
0 |
0 |
2.5% |
0 |
|
Standard |
35 |
85 |
0 |
|
3.0 |
cakram1 |
0.0 |
2.0 to -2.0 |
0.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Ramram Punch |
|
All |
All |
|
|
|
|
|
|
Earliest, Charged
|
0 |
0 |
0 |
11.5% |
-4.0 |
|
Standard |
25 |
67 |
0 |
|
0.7 |
cakram1 |
0.0 |
2.0 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Ramram Punch |
|
All |
All |
|
|
|
|
|
|
Early, Charged
|
0 |
0 |
0 |
11.5% |
-4.0 |
|
Standard |
25 |
67 |
0 |
|
4.0 |
cakram1 |
0.0 |
2.0 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Ramram Punch |
|
All |
All |
|
|
|
|
|
|
Late, Charged
|
0 |
0 |
0 |
13.8% |
-4.0 |
|
Standard |
25 |
57 |
0 |
|
4.0 |
cakram1 |
0.0 |
2.0 |
0.0 |
0.9× |
1.0× |
0% |
|
|
|
|
|
|
Ramram Punch |
|
All |
All |
|
|
|
|
|
|
Ring, Charged
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
40 |
90 |
0 |
|
4.0 |
cakram1 |
0.0 |
2.0 to -2.0 |
0.0 |
0.5× |
1.0× |
0% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
Timing
Dragon/Power Dragon
Endlag on block depends on the length of extended ARM, timing shows longest length
Charges between
|
8-9
|
Earliest Hit
|
16
|
Early Hit
|
17-19
|
Middle Hit
|
20-24
|
Late Hit
|
25-29
|
Laser
|
40-51
|
Earliest next ARM
|
17
|
Earliest laser
|
31
|
Interruptible (miss)
|
65
|
Interruptible (miss, laser)
|
87
|
Iterruptible (hit)
|
59
|
Interruptible (hit, laser)
|
81
|
Interruptible (block)
|
69-70
|
Miss |
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Miss Laser |
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Hit |
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Hit Laser |
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Block |
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Megawatt
Charges between
|
8-9
|
Earliest Hit
|
16
|
Early Hit
|
17-19
|
Middle Hit
|
20-31
|
Late Hit
|
32-38
|
Earliest next ARM
|
17
|
Interruptible (miss)
|
75
|
Iterruptible (hit)
|
58-67
|
Interruptible (block)
|
77-83
|
Ramram
Charges between
|
8-9
|
Earliest Hit
|
16
|
Early Hit
|
17-18
|
Late Hit
|
19-25
|
Ring
|
26-35
|
Earliest next ARM
|
17
|
Interruptible
|
57
|
Intteruptible (block)
|
64
|
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Min Min's moveset
|
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