Samus (SSBU)/Side special: Difference between revisions
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==Overview== | ==Overview== | ||
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a | Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively. | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU| | '''{{GameIcon|ssbu}} {{SSBU|2.0.0}}''' | ||
*{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | *{{bugfix|Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.}} | ||
*{{nerf|Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.}} | |||
*{{nerf|Aerial Missile has slightly more ending lag ( | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 92: | Line 91: | ||
{|class="wikitable" | {|class="wikitable" | ||
!Super Missile | !Super Missile | ||
|21- | |21-96 | ||
|- | |- | ||
!Interruptible (grounded) | !Interruptible (grounded) | ||
Line 98: | Line 97: | ||
|- | |- | ||
!Interruptible (aerial) | !Interruptible (aerial) | ||
| | |62 | ||
|- | |- | ||
!Animation length | !Animation length (grounded) | ||
|82 | |82 | ||
|- | |||
!Animation length (aerial) | |||
|61 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|'''Missile''' {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c= | |'''Missile''' {{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=76}} | ||
|- | |- | ||
|'''Grounded''' {{FrameStrip|t=Lag|c=57}}{{FrameStrip|t=Interruptible|c=25}} | |'''Grounded''' {{FrameStrip|t=Lag|c=57}}{{FrameStrip|t=Interruptible|c=25}}{{FrameStrip|t=Blank|c=14}} | ||
|- | |- | ||
|'''Aerial''' {{FrameStrip|t=Lag|c= | |'''Aerial''' {{FrameStrip|t=Lag|c=61}}{{FrameStrip|t=Blank|c=35}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Smash input window | |||
|5 frames | |||
|- | |||
!Horizontal speed divisor | |||
|2 | |||
|- | |||
!Air friction | |||
|0.0025 | |||
|- | |||
!Missile X offset | |||
|1u | |||
|- | |||
!Maximum Homing Missiles at a time | |||
|2 | |||
|- | |||
!Maximum Super Missiles at a time | |||
|1 | |||
|} | |||
===Homing Missile=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|120 frames | |||
|- | |||
!Initial speed | |||
|1.15 | |||
|- | |||
!Homing deviation per frame | |||
|0.65° | |||
|- | |||
!Maximum homing deviation | |||
|70° | |||
|- | |||
!Period before decelerating | |||
|85 frames | |||
|- | |||
!Speed multiplier per frame when decelerating | |||
|0.95 | |||
|- | |||
!Minimum speed | |||
|0.4 | |||
|} | |||
===Super Missile=== | |||
{|class="wikitable" | |||
!Initial speed | |||
|0.18 | |||
|- | |||
!Period before accelerating | |||
|26 frames | |||
|- | |||
!Lifetime upon accelerating | |||
|50 frames | |||
|- | |||
!Acceleration | |||
|0.16 | |||
|- | |||
!Maximum speed | |||
|4.2 | |||
|- | |||
!Rotation speed | |||
|2 | |||
|} | |||
{{MvSubNavSamus|g=SSBU}} | {{MvSubNavSamus|g=SSBU}} | ||
[[Category:Samus (SSBU)]] | [[Category:Samus (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] |
Revision as of 23:49, January 25, 2022
Samus side special hitbox visualizations. | ||||
---|---|---|---|---|
Missile | Super Missile | |||
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Overview
Samus fires a Missile with a tilt input or a Super Missile with a smash input. The missiles have a duration of 120 and 76 frames respectively.
Update History
Missiles follow the Pokémon Trainer's new Pokémon if they switch after the missile was fired.
Aerial Missile has slightly more ending lag (FAF 60 → 62), no longer being less laggy than Dark Samus's version.
Hitboxes
Timing
Missile
Missile | 18-137 |
---|---|
Interruptible (grounded) | 55 |
Interruptible (aerial) | 60 |
Animation length | 72 |
Missile | ![]() |
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Grounded | ![]() |
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Aerial | ![]() |
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Super Missile
Super Missile | 21-96 |
---|---|
Interruptible (grounded) | 58 |
Interruptible (aerial) | 62 |
Animation length (grounded) | 82 |
Animation length (aerial) | 61 |
Missile | ![]() |
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Grounded | ![]() |
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Aerial | ![]() |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
Parameters
Move
Smash input window | 5 frames |
---|---|
Horizontal speed divisor | 2 |
Air friction | 0.0025 |
Missile X offset | 1u |
Maximum Homing Missiles at a time | 2 |
Maximum Super Missiles at a time | 1 |
Homing Missile
Lifetime | 120 frames |
---|---|
Initial speed | 1.15 |
Homing deviation per frame | 0.65° |
Maximum homing deviation | 70° |
Period before decelerating | 85 frames |
Speed multiplier per frame when decelerating | 0.95 |
Minimum speed | 0.4 |
Super Missile
Initial speed | 0.18 |
---|---|
Period before accelerating | 26 frames |
Lifetime upon accelerating | 50 frames |
Acceleration | 0.16 |
Maximum speed | 4.2 |
Rotation speed | 2 |
|