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Super Smash Bros. Ultimate

R.O.B. (SSBU)/Neutral attack/Hit 1: Difference between revisions

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(Hitstun modifier is applied to all hitboxes)
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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ROBJab1SSBU.gif|thumb|450px|Hitbox visualization showing R.O.B.'s first jab.]]
[[File:ROBJab1SSBU.gif|thumb|400px|Hitbox visualization showing R.O.B.'s first jab.]]
{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
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|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=3
|bk=18
|bk=18
|ks=15
|ks=15
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|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=3
|bk=18
|bk=18
|ks=15
|ks=15
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|damage=3.0%
|damage=3.0%
|angle=180
|angle=180
|af=3
|hitbits=Fighter Only
|bk=23
|bk=23
|ks=15
|ks=15
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|damage=3.0%
|damage=3.0%
|angle=361
|angle=361
|af=3
|bk=18
|bk=18
|ks=15
|ks=15

Revision as of 21:29, January 23, 2022

Hitbox visualization showing R.O.B.'s first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Neutral attack 1 connects into neutral attack 2 more reliably.

Super Smash Bros. Ultimate 4.0.0

  • Nerf Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 3.0% 0 Sakurai angle Forward 18 15 0 HitboxTableIcon(False).png 2.5 top 0.0 10.0 6.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames
1 0 0 3.0% 0 Sakurai angle Forward 18 15 0 HitboxTableIcon(False).png 2.5 top 0.0 9.0 10.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames
2 0 0 3.0% 0 AngleIcon180.png Forward 23 15 0 HitboxTableIcon(False).png 2.8 top 0.0 8.4 14.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png Fighter Only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames
3 0 0 3.0% 0 Sakurai angle Forward 18 15 0 HitboxTableIcon(False).png 2.8 top 0.0 8.4 14.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +5 frames

Timing

Hitboxes 3-4
Earliest continuable 11
Interruptible 21
Animation length 24
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible