OverviewEdit
Update HistoryEdit
- Neutral attack 1 connects into neutral attack 2 more reliably.
- Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.
HitboxesEdit
The scripts only specify hitstun modifiers for the ID 0 and 1 hitboxes, but they apply to all hitboxes due to a glitch.
TimingEdit
Hitboxes | 3-4 |
---|---|
Continuability window | 11-30 |
Consecutive jab frame | 14 |
Interruptible | 21 |
Animation length | 24 |
Lag time |
Hitbox |
Loop point |
Continuable |
Earliest continuable point |
Interruptible |