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*The fighter becomes 4.5× (3× in ''[[Super Smash Bros. Melee|Melee]]'') [[Weight|heavier]] than normal. However, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects. | *The fighter becomes 4.5× (3× in ''[[Super Smash Bros. Melee|Melee]]'') [[Weight|heavier]] than normal. However, weight independent attacks can ignore the weight boost; this includes any attack that has the [[bury]], [[paralyze]], or [[stun]] effects. | ||
*Slightly increases jump force, although usually not by enough to compensate for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | *Slightly increases jump force, although usually not by enough to compensate for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | ||
*Increases a character's [[falling speed]] (1. | *Increases a character's [[falling speed]] (1.4× in ''Ultimate''), making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again. | ||
*Increases a character's [[gravity]] slightly. | *Increases a character's [[gravity]] slightly. | ||
*Reduces [[walking]] speed slightly. | *Reduces [[walking]] speed slightly. |
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