Mario (SSBU)/Down aerial: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Mario spins around rapidly performing discus clotheslines and spinning backfists before assuming a spread eagle position to launch opponents. It comes out on frame 5, being just as fast as all of his tilts. Despite its low range, it possesses great knockback and very little startup and endlag, which makes it useful as a combo finisher out of moves like up aerial. At high percents, the landing hit can combo into down smash. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 09:21, September 28, 2021
Overview
Mario spins around rapidly performing discus clotheslines and spinning backfists before assuming a spread eagle position to launch opponents. It comes out on frame 5, being just as fast as all of his tilts. Despite its low range, it possesses great knockback and very little startup and endlag, which makes it useful as a combo finisher out of moves like up aerial. At high percents, the landing hit can combo into down smash.
Hitboxes
Timing
Attack
Hits 1-5 | 5, 7, 9, 11, 13 |
---|---|
Hit 6 | 23 |
Ending autocancel | 33- |
Interruptible | 38 |
Animation length | 51 |
Landing lag
Hitboxes | 1-2 |
---|---|
Interruptible | 16 |
Animation length | 30 |
Lag time |
Hitbox |
Autocancel |
Interruptible |
|