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R.O.B. (SSBU)/Neutral attack/Hit 1: Difference between revisions
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m (→Hitboxes) |
(Hitstun modifier is applied to all hitboxes) |
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*{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}} | *{{buff|Neutral attack 1 connects into neutral attack 2 more reliably.}} | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
*{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23) | *{{nerf|Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 67: | Line 67: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
| | |'''+5''' frames | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=3 | |id=3 | ||
Line 86: | Line 86: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
| | |'''+5''' frames | ||
|} | |} | ||
Revision as of 11:53, September 12, 2021
Overview
Update History
Neutral attack 1 connects into neutral attack 2 more reliably.
Neutral attack 1's 180° hitbox has less base knockback (40 → 23). This reduces its hitstun, no longer granting it combos with down tilt.
Hitboxes
Timing
Hitboxes | 3-4 |
---|---|
Earliest continuable | 11 |
Interruptible | 21 |
Animation length | 24 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
![]() Interruptible |
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