Talk:Ganondorf (SSBU): Difference between revisions
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== Tilts == | == Tilts == | ||
His tilts should use the trident <small>—Preceding unsigned comment added by [[User:76.224.228.130|76.224.228.130]] ([[User talk:76.224.228.130|talk]] • [[Special:Contributions/76.224.228.130|contribs]]) 20:58, February 12, | His tilts should use the trident <small>—Preceding unsigned comment added by [[User:76.224.228.130|76.224.228.130]] ([[User talk:76.224.228.130|talk]] • [[Special:Contributions/76.224.228.130|contribs]]) 20:58, February 12, 2021 (EST)</small> | ||
:[[SW:TALK#User talk pages|This isn't proper use for talk pages]]. [[File:SmashTurtlesSig1.png|20px]][[User:SuperSmashTurtles|<span style="color: green;">'''SuperSmashTurtles'''</span>]] of the [[User talk:SuperSmashTurtles|<span style="color: lightgreen;">'''Turtle Tribe'''</span>]][[File:SmashTurtlesSig2.png|20px]] 21:01, February 12, 2021 (EST) | :[[SW:TALK#User talk pages|This isn't proper use for talk pages]]. [[File:SmashTurtlesSig1.png|20px]][[User:SuperSmashTurtles|<span style="color: green;">'''SuperSmashTurtles'''</span>]] of the [[User talk:SuperSmashTurtles|<span style="color: lightgreen;">'''Turtle Tribe'''</span>]][[File:SmashTurtlesSig2.png|20px]] 21:01, February 12, 2021 (EST) | ||
Revision as of 16:20, September 4, 2021
Does Down-B really restore double jump?
I've watched the clip provided on the edit ( https://youtu.be/8oPhDrn7juE?t=19m40s ) but it just seems to me that Ganondorf did not use his second jump at all since the last time he was on the ground, so he just still had that jump. Ponyshment (talk) 13:01, 16 June 2018 (EDT)
- It's possible that that is what happened. You're free to revert. Aidan, the College-Bound Rurouni 13:03, 16 June 2018 (EDT)
Jump Height
Are we sure that Ganondorf actually jumps higher in this game? I was pretty sure that it remains unchanged. OldLink5 (talk) 08:02, March 12, 2019 (EDT)
3.0.0
Changed the posture when receiving damage in the air and made it easier to receive damage.
I'd argue that this isn't a nerf, but a bugfix. All it did was alter the leg placement, and prior to 3.0.0 things like Dancing Blade would just clip through his legs and fall out of the combo unnaturally.
Bayonetta in SSB4 had a similar incident prior to 1.1.5 where Tether Grabs could slip between her legs, which is classified as a bugfix by this Wiki.
76.172.62.38 21:19, April 20, 2019 (EDT)
Warlock Punch range
It might've been just me, but i once had a feeling Warlock Punch had less range than Smash 4, not that it had lots of it to begin with. Has anyone compared the hitbox in both games and see if they look similar? —Preceding unsigned comment added by Skrall2 (talk • contribs) 21:29, August 9, 2019 (EST)
Tilts
His tilts should use the trident —Preceding unsigned comment added by 76.224.228.130 (talk • contribs) 20:58, February 12, 2021 (EST)
- This isn't proper use for talk pages. SuperSmashTurtles of the Turtle Tribe 21:01, February 12, 2021 (EST)
What are defensive options?
I see this used a lot and I still can't understand what it means. It says that one of Ganondorf's biggest weaknesses is his lack of defensive options. I think it also said in Lucas's page that he had very bad defensive options as well. What does this mean? That their spot and air dodges aren't good or something else? SacredFire37 (talk) 19:04, April 15, 2021 (EDT)
It doesn't just include strictly defensive options but also attacks that have defensive applications, for example Cloud's up special or back serial can act as defensive options for him. Ganondorf has terrible OOS options, stubby aerials for his size (except neutral air) and no projectiles, all of which hinder his overall defensive game significantly. Rdrfc (talk) 19:12, April 15, 2021 (EDT)
Oh I see. Is Lucas's poor defensive game because of his bad OoS options as well, similar to Ganondorf? SacredFire37 (talk) 19:35, April 15, 2021 (EDT)