Inkling (SSBU)/Down throw: Difference between revisions
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==Timing== | ==Timing== | ||
During frame 13, the move inflicts 7 frames of [[hitlag]] to both Inkling and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 37: | Line 39: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |35 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 43: | Line 45: | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=13|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=25}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=45}} | {{FrameStrip|t=Invincible|c=14}}{{FrameStrip|t=Vulnerable|c=45}} |
Revision as of 17:42, July 7, 2021
Inkling down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 7.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
During frame 13, the move inflicts 7 frames of hitlag to both Inkling and the opponent, during which the opponent is invincible. This section shows its timing without the hitlag.
Invincibility | 1-14 |
---|---|
Throw Release | 14 |
Interruptible | 35 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|