OverviewEdit
HitboxesEdit
Each hit applies 10 units of ink to opponents. The hitboxes are only generated if Inkling uses the move with ink left.
TimingEdit
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
The move uses up 2 units from Inkling's Ink Tank for every 3 frames of the rapid jab portion, then 2 more units for the finisher.
Loop points | 1-2, 18-19 |
---|---|
Rapid jab | 4, 6, 8, 10, 12, 14, 16, 18 |
Finisher | 6-7 |
Interruptible | 49 |
Animation length | 50 |
Lag time |
Hitbox |
Loop point |
Interruptible |