Super Smash Bros. Ultimate

Inkling (SSBU)/Final Smash

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Killer Wail.
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The editor who added this tag suggests: Need hitbox visuals.
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Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 7 1.0% 0 AngleIcon60.png Forward 0 100 13 HitboxTableIcon(False).png 18.0 top 0.0 10.0 28.0 to 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Ink (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Fire SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 8.0% 0 Sakurai angle Forward 80 105 0 HitboxTableIcon(False).png 24.0 top 0.0 10.0 33.0 to 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Ink (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsIndirect.png All All HitboxTableIcon(Unblockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

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The editor who added this tag elaborates: Need frame data.
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