Pikachu (SSBU)/Down throw: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) m (→Throw Data) |
No edit summary |
||
Line 5: | Line 5: | ||
|- | |- | ||
|[[File:PikachuDThrowSSBU.gif|500px]] | |[[File:PikachuDThrowSSBU.gif|500px]] | ||
|} | |} | ||
==Overview== | ==Overview== | ||
==Throw Data== | ==Throw Data== | ||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Hitbox|24}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=3.0% | |||
|sd=1.0 | |||
|angle=361 | |||
|bk=0 | |||
|ks=0 | |||
|fkv=100 | |||
|r=5.5 | |||
|bn=trans | |||
|xpos=0.0 | |||
|ypos=2.0 | |||
|zpos=0.0 | |||
|ff=1.2 | |||
|type=Butt | |||
|effect=Normal | |||
|sfx=Kick | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
}} | |||
|} | |||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw|24}} | |||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 27: | Line 51: | ||
==Timing== | ==Timing== | ||
The move has a hitbox set to both appear and be deleted on frame 14. As a result, the hit is only partially registered on the thrown opponent, causing hitlag but not any damage or graphical effects. Additionally, the throw inflicts hitlag to the opponent, causing their knockback to start on frame 30 under normal circumstances. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility | ||
Line 35: | Line 61: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |44 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 49: | Line 75: | ||
==Trivia== | ==Trivia== | ||
* | *Alongside {{SSBU|Pyra}} and {{SSBU|Mythra}}'s down throws, this is the only throw in ''Ultimate'' that can inflict hitlag on opponents with its release portion. It is even more effective than both throws in this regard, due to using a hitlag multiplier of 1× instead of 0.5×. | ||
{{MvSubNavPikachu|g=SSBU}} | {{MvSubNavPikachu|g=SSBU}} |
Revision as of 18:13, July 6, 2021
Pikachu down throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 60 | 100 | 0 | 1.0× | None |
Timing
The move has a hitbox set to both appear and be deleted on frame 14. As a result, the hit is only partially registered on the thrown opponent, causing hitlag but not any damage or graphical effects. Additionally, the throw inflicts hitlag to the opponent, causing their knockback to start on frame 30 under normal circumstances.
Invincibility | 1-21 |
---|---|
Throw Release | 21 |
Interruptible | 44 |
Animation length | 54 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia
- Alongside Pyra and Mythra's down throws, this is the only throw in Ultimate that can inflict hitlag on opponents with its release portion. It is even more effective than both throws in this regard, due to using a hitlag multiplier of 1× instead of 0.5×.