Min Min (SSBU)/Neutral attack/Infinite: Difference between revisions
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|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5. | |ypos=5.4 to 11.6 | ||
|zpos=7.0 | |zpos=7.0 | ||
|ff=1.0 | |ff=1.0 | ||
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|ks=16 | |ks=16 | ||
|fkv=0 | |fkv=0 | ||
|r=5. | |r=5.6 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5. | |ypos=5.4 to 11.6 | ||
|zpos=14.0 | |zpos=14.0 | ||
|ff=1.0 | |ff=1.0 |
Revision as of 01:55, June 30, 2021
Overview
Update History
- Rapid jab finisher has transcendent priority, preventing it from being canceled out by weak attacks.
Hitboxes
Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and a shieldstun multiplier of 9x. Due to there being no ID 0 but an ID 2, the latter is not given any extra.
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 6, 8, 10, 12... |
---|---|
Finisher | 6-7 |
Interruptible | 41 |
Animation length | 55 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|