Wii Fit Trainer (SSBU)/Side special: Difference between revisions
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(→Update History: Added new header bug) |
(→Update History: 11.0.1 changes) |
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**{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}} | **{{bugfix|As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.}} | ||
**{{newbug|However, this introduced a new Header bug where Wii Fit Trainer can jump out of Header's endlag just before landing on the stage or a platform regardless of whether she currently has a double jump or not, and then regain the ability to Header (and consequently double jump) without touching the ground. This can be repeated to refresh her double jump and Header infinitely.}} <ref>[https://twitter.com/beni_ssb/status/1372861935851425794 beni_ssb]</ref> | **{{newbug|However, this introduced a new Header bug where Wii Fit Trainer can jump out of Header's endlag just before landing on the stage or a platform regardless of whether she currently has a double jump or not, and then regain the ability to Header (and consequently double jump) without touching the ground. This can be repeated to refresh her double jump and Header infinitely.}} <ref>[https://twitter.com/beni_ssb/status/1372861935851425794 beni_ssb]</ref> | ||
'''{{GameIcon|ssbu}} 11.0.1''' | |||
*{{nerf|Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update {{SSBU|11.0.0}}.}} | |||
==Hitboxes== | ==Hitboxes== |
Revision as of 21:00, March 23, 2021
Update History
Header's soccer ball travels more quickly when headed (2.8 → 3.5).
Header's soccer ball deals less shield damage (-2.5).
The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.
Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.
However, this introduced a new Header bug where Wii Fit Trainer can jump out of Header's endlag just before landing on the stage or a platform regardless of whether she currently has a double jump or not, and then regain the ability to Header (and consequently double jump) without touching the ground. This can be repeated to refresh her double jump and Header infinitely. [1]
Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.
Hitboxes
Header
Soccer ball
Timing
Clean hit | Input | 15-16 |
---|---|---|
No input | 31-32 | |
Late hit | Input | 17-19 |
No input | 33-35 |
|