Super Smash Bros. Ultimate

List of spirits (ARMS series): Difference between revisions

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:''Note: The Spirit Battles for Ribbon Girl and Ninjara can only be accessed if Challenger Pack 9 has been purchased and downloaded''
:''Note: The Spirit Battles for Ribbon Girl and Ninjara can only be accessed if Challenger Pack 9 has been purchased and downloaded''
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{{SpiritBattleHeader|inspiration=y|s=y|hideseries=y}}
{{SpiritBattleRow|num=1,287|name=Spring Man|link=y
|-
|enemy=*{{SpiritBattleHead|Mii Brawler|col1=|mii=Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Spring Man Mask, Spring Man Outfit, Normal Voice Type 3}}
|1,287
|type=Neutral
|{{SpiritTableName|Spring Man|link=y|size=64}}
|power=9,300
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Thrust Uppercut|3]][[Counter Throw|3]], Spring Man Mask, Spring Man Outfit, Normal Voice Type 3)
|stage=[[Boxing Ring]]
|{{SpiritType|Neutral}}
|rules=N/A
|9,300
|conditions=
|[[Boxing Ring]]
*The enemy's punches and elbow strikes have increased power
|N/A
*The enemy has increased jump power
|•The enemy's punches and elbow strikes have increased power<br>•The enemy has increased jump power
|music={{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Club}}
|insp=
|
*The Mii Brawler puppet fighter's costume represents Spring Man, the main protagonist of ''ARMS'', with the puppet fighter's moveset referencing Spring Man's moveset in ''ARMS''.
*The Mii Brawler puppet fighter's costume represents Spring Man, the main protagonist of ''ARMS'', with the puppet fighter's moveset referencing Spring Man's moveset in ''ARMS''.
*The stage references ''ARMS'' being a boxing game. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium.
*The stage references ''ARMS'' being a boxing game. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium.
*This spirit's Fist Attack ↑ ability and battle conditions represent the gameplay mechanics of ''ARMS'' which include punching and jumping.
*This spirit's Fist Attack ↑ ability and battle conditions represent the gameplay mechanics of ''ARMS'' which include punching and jumping.
}}
|-
{{SpiritBattleRow|num=1,288|name=Ribbon Girl|link=y
|1,288
|enemy=*{{SpiritBattleHead|Mii Brawler|col1=|mii=Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit}}
|{{SpiritTableName|Ribbon Girl|link=y|size=64}}
|type=Grab
|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Burning Dropkick|2]][[Helicopter Kick|2]][[Feint Jump|2]], Ribbon Girl Mask, Ribbon Girl Outfit)
|power=3,600
|{{SpiritType|Grab}}
|stage=[[Spring Stadium]] ([[Battlefield form]])
|3,600
|rules=N/A
|[[Spring Stadium]] ([[Battlefield form]])
|conditions=
|N/A
*The enemy has an extra midair jump
|•The enemy has an extra midair jump
|music={{SSBUMusicLink|ARMS|Ribbon Ring}}
|{{SSBUMusicLink|ARMS|Ribbon Ring}}
|insp='''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The Mii Brawler puppet fighter's costume represents Ribbon Girl, with the puppet fighter's moveset referencing Ribbon Girl's moveset in ''ARMS''.
*The Mii Brawler puppet fighter's costume represents Ribbon Girl, with the puppet fighter's moveset referencing Ribbon Girl's moveset in ''ARMS''.
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}.
*The music references Ribbon Girl's affiliated stage, {{s|armsinstitute|Ribbon Ring}}.
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*This spirit's Grab type references Ribbon Girl's high grab damage stats.
*This spirit's Grab type references Ribbon Girl's high grab damage stats.
*This spirit's Fist Attack ↑ ability references Ribbon Girl utilizing punching attacks.
*This spirit's Fist Attack ↑ ability references Ribbon Girl utilizing punching attacks.
}}
|-
{{SpiritBattleRow|num=1,289|name=Min Min|link=y
|1,289
|enemy=*{{SpiritBattleHead|Corrin|col1=Orange}}
|{{SpiritTableName|Min Min|link=y|size=64}}
|type=Attack
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Orange}}
|power=9,300
|{{SpiritType|Attack}}
|stage=[[New Pork City]] ([[Ω form]])
|9,300
|rules=N/A
|[[New Pork City]] ([[Ω form]])
|conditions=
|N/A
*The enemy favors special moves
|•The enemy favors special moves<br>•The enemy has increased attack power when badly damaged<br>•The enemy has increased move speed
*The enemy has increased attack power when badly damaged
|{{SSBUMusicLink|Mario Kart|Dragon Driftway}}
*The enemy has increased move speed
|
|music={{SSBUMusicLink|Mario Kart|Dragon Driftway}}
|insp=
*The Corrin puppet fighter references Corrin and Min Min both being able to turn their arms into dragons and elongate them to attack from afar with them.
*The Corrin puppet fighter references Corrin and Min Min both being able to turn their arms into dragons and elongate them to attack from afar with them.
*The stage is due to the paifang in the background, a Chinese architectural arch which references Min Min's Chinese heritage.
*The stage is due to the paifang in the background, a Chinese architectural arch which references Min Min's Chinese heritage.
*The music references Dragon Driftway from ''Mario Kart 8'', a raceway which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'', as well as an image of Gobblegut, a green serpentine dragon from ''Super Mario Galaxy'' which resembles Min Min's Dragon ARM. The music itself is also composed by Atsuko Asahi, who worked on the music for ''ARMS''.
*The music references Dragon Driftway from ''Mario Kart 8'', a raceway which features a similar Chinese motif as Min Min's {{s|armsinstitute|Ramen Bowl}} stage in ''ARMS'', as well as an image of Gobblegut, a green serpentine dragon from ''Super Mario Galaxy'' which resembles Min Min's Dragon ARM. The music itself is also composed by Atsuko Asahi, who worked on the music for ''ARMS''.
*The puppet fighter's frequent use of [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, which can fire a laser from its mouth, and her left ARM's ability to transform into a Dragon ARM.
*The puppet fighter's frequent use of [[Dragon Fang Shot]] references Min Min's {{s|armsinstitute|Dragon}} ARM, which can fire a laser from its mouth, and her left ARM's ability to transform into a Dragon ARM.
}}
|-
{{SpiritBattleRow|num=1,290|name=Twintelle|link=y
|1,290
|enemy=*{{SpiritBattleHead|Bayonetta|col1=Pink}}
|{{SpiritTableName|Twintelle|link=y|size=64}}
|type=Grab
|•{{SSBU|Bayonetta}} {{Head|Bayonetta|g=SSBU|s=20px|cl=Pink}}
|power=3,700
|{{SpiritType|Grab}}
|stage=[[New Donk City Hall]]
|3,700
|rules=N/A
|[[New Donk City Hall]]
|conditions=
|N/A
*The enemy's smash attacks have increased power
|•The enemy's smash attacks have increased power<br>•The enemy favors smash attacks<br>•The enemy starts the battle with a {{b|Drill|item}}
*The enemy favors smash attacks
|{{SSBUMusicLink|Super Mario Bros.|New Donk City}}
*The enemy starts the battle with a {{b|Drill|item}}
|
|music={{SSBUMusicLink|Super Mario Bros.|New Donk City}}
|insp=
*The Bayonetta puppet fighter references Bayonetta and Twintelle sharing similar traits of having a very feminine figure and a heavy European accent on their speech (French for Twintelle and British English for Bayonetta), as well as sharing the ability to slow down their opponents' attacks.
*The Bayonetta puppet fighter references Bayonetta and Twintelle sharing similar traits of having a very feminine figure and a heavy European accent on their speech (French for Twintelle and British English for Bayonetta), as well as sharing the ability to slow down their opponents' attacks.
*The stage references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*The stage references Twintelle's affiliated stage, {{s|armsinstitute|Cinema Deux}}, which features a metropolitan city setting.
*The puppet fighter starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS.
*The puppet fighter starting off with a Drill references the {{s|armsinstitute|Parasol}}, one of Twintelle's standard ARMS.
*The puppet fighter's favored smash attacks reference both Bayonetta and Twintelle using their hair as giant fists to attack their opponents.
*The puppet fighter's favored smash attacks reference both Bayonetta and Twintelle using their hair as giant fists to attack their opponents.
}}
|-
{{SpiritBattleRow|num=1,291|name=Ninjara|link=y
|rowspan="2"|1,291
|enemy=*{{SpiritBattleHead|Greninja|col1=Green}}
|{{SpiritTableName|Ninjara|link=y|size=64|dlcalt=y}}
|type=Grab
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|power=3,600
|rowspan="2"|{{SpiritType|Grab}}
|stage=[[Suzaku Castle]]
|rowspan="2"|3,600
|rules=
|rowspan="2"|[[Suzaku Castle]]
*Item: [[Boomerang]]
|rowspan="2"|•Item: [[Boomerang]]
|conditions=
|rowspan="2"|•The enemy has increased move speed
*The enemy has increased move speed
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|music={{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|
|insp=
*The Greninja puppet fighter, without DLC, references both Greninja and Ninjara being ninjas.
*The Greninja puppet fighter, without DLC, references both Greninja and Ninjara being ninjas.
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*The stage and music reference Ninjara's affiliated stage, {{s|armsinstitute|Ninja College}}, which features a traditional Japanese setting.
*This spirit's Move Speed ↑ ability and battle condition reference Ninjara's high speed stat.
*This spirit's Move Speed ↑ ability and battle condition reference Ninjara's high speed stat.
*The Boomerang item references the {{s|armsinstitute|Chakram}}, one of Ninjara's default ARMS which behaves like a boomerang.
*The Boomerang item references the {{s|armsinstitute|Chakram}}, one of Ninjara's default ARMS which behaves like a boomerang.
|dlcenemy=*{{SpiritBattleHead|Mii Brawler|col1=|mii=Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit}}
|-
|dlcnote=This variant requires the Ninjara Mii costume
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/>
|dlcname=Ninjara
|-
}}
|1,415
{{SpiritBattleRow|num=1,415|name=Master Mummy|link=y
|{{SpiritTableName|Master Mummy|link=y|size=64}}
|enemy=*{{SpiritBattleHead|Donkey Kong|col1=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|type=Shield
|{{SpiritType|Shield}}
|power=3,400
|3,400
|stage=[[Dracula's Castle]] ([[Ω form]])
|[[Dracula's Castle]] ([[Ω form]])
|rules=N/A
|N/A
|conditions=
|•The enemy has super armor but moves slower<br>•The enemy favors grabs and throws
*The enemy has super armor but moves slower
|{{SSBUMusicLink|ARMS|Mausoleum}}
*The enemy favors grabs and throws
|
|music={{SSBUMusicLink|ARMS|Mausoleum}}
|insp=
*The Donkey Kong puppet fighter references both Donkey Kong and Master Mummy being large, heavyweight fighters with powerful punches.
*The Donkey Kong puppet fighter references both Donkey Kong and Master Mummy being large, heavyweight fighters with powerful punches.
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting.
*The stage and music reference Master Mummy's affiliated stage, the {{s|armsinstitute|Mausoleum}}, which takes place in a spooky setting.
*This spirit's Shield type and the Slow Super Armor battle condition references Master Mummy's low speed and high endurance stats.
*This spirit's Shield type and the Slow Super Armor battle condition references Master Mummy's low speed and high endurance stats.
*This spirit's Strong Throw ability and second battle condition reference Master Mummy's high grab and throw damages.
*This spirit's Strong Throw ability and second battle condition reference Master Mummy's high grab and throw damages.
}}
|-
{{SpiritBattleRow|num=1,416|name=Mechanica|link=y
|1,416
|enemy=*{{SpiritBattleHead|Bowser Jr.|n=Wendy|v=Giant|col1=Wendy|hp1=100 HP}}
|{{SpiritTableName|Mechanica|link=y|size=64}}
|type=Grab
|•Giant [[Bowser Jr. (SSBU)|Wendy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}} (100 HP)
|power=3,400
|{{SpiritType|Grab}}
|stage=[[Spring Stadium]]
|3,400
|rules=N/A
|[[Spring Stadium]]
|conditions=
|N/A
*The enemy has super armor but moves slower
|•The enemy has super armor but moves slower<br>•Stamina battle<br>•The enemy is giant
*Stamina battle
|{{SSBUMusicLink|ARMS|Scrapyard}}
*The enemy is giant
|
|music={{SSBUMusicLink|ARMS|Scrapyard}}
|insp=
*The Giant Wendy puppet fighter references both Wendy and Mechanica being young girls who pilot and primarily fight with giant mechs featuring mechanical fists and the ability to fly.
*The Giant Wendy puppet fighter references both Wendy and Mechanica being young girls who pilot and primarily fight with giant mechs featuring mechanical fists and the ability to fly.
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}.
*The music references Mechanica's affiliated stage, {{s|armsinstitute|Scrapyard}}.
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*The puppet fighter starting off with a Rocket Belt references Mechanica's suit having jet propulsion that allows her to hover.
*The puppet fighter starting off with a Rocket Belt references Mechanica's suit having jet propulsion that allows her to hover.
*The stamina battle condition represents battles in ''ARMS'' using HP bars.
*The stamina battle condition represents battles in ''ARMS'' using HP bars.
}}
|-
{{SpiritBattleRow|num=1,417|name=Byte & Barq
|1,417
|enemy=*{{SpiritBattleHead|Mega Man|col1=Cyan}}
|{{SpiritTableName|Byte & Barq|size=64}}
*{{SpiritBattleHead|Duck Hunt|v=Metal|col1=White}}
|•{{SSBU|Mega Man}} {{Head|Mega Man|g=SSBU|s=20px|cl=Cyan}}<br>•Metal {{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|type=Neutral
|{{SpiritType|Neutral}}
|power=1,600
|1,600
|stage=[[Spring Stadium]]
|[[Spring Stadium]]
|rules=N/A
|N/A
|conditions=
|•Defeat the main fighter to win<br>•The enemy is metal
*Defeat the main fighter to win
|{{SSBUMusicLink|ARMS|Buster Beach}}
*The enemy is metal
|'''Spirit Battle trivia:'''
|music={{SSBUMusicLink|ARMS|Buster Beach}}
|insp='''Spirit Battle trivia:'''
*The Mega Man puppet fighter references both Mega Man and Byte being autonomous fighters who aim to stop evil and have robotic dogs that they bounce on to gain height.
*The Mega Man puppet fighter references both Mega Man and Byte being autonomous fighters who aim to stop evil and have robotic dogs that they bounce on to gain height.
*The Dog of the Metal Duck Hunt minion fighter represents Barq, Byte's robotic canine partner.
*The Dog of the Metal Duck Hunt minion fighter represents Barq, Byte's robotic canine partner.
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----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are each robots, whose electronic circuitry is susceptible to being damaged from contact with moisture.
*This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are each robots, whose electronic circuitry is susceptible to being damaged from contact with moisture.
}}
|-
{{SpiritBattleRow|num=1,418|name=Kid Cobra
|1,418
|enemy=*{{SpiritBattleHead|Min Min|col1=Pink}}
|{{SpiritTableName|Kid Cobra|size=64}}
|type=Attack
|•{{SSBU|Min Min}} {{Head|Min Min|g=SSBU|s=20px|cl=Pink}}
|power=8,700
|{{SpiritType|Attack}}
|stage=[[Fourside]] ([[Battlefield form]])
|8,700
|rules=
|[[Fourside]] ([[Battlefield form]])
*Move Speed ↑
|•Move Speed ↑<br>•Item: [[Bumper]]
*Item: [[Bumper]]
|•The enemy has increased move speed when the enemy's at high damage<br>•The enemy starts the battle with a {{b|Drill|item}}
|conditions=
|{{SSBUMusicLink|ARMS|Snake Park}}
*The enemy has increased move speed when the enemy's at high damage
|
*The enemy starts the battle with a {{b|Drill|item}}
|music={{SSBUMusicLink|ARMS|Snake Park}}
|insp=
*The Min Min puppet fighter references both Min Min and Kid Cobra appearing as playable characters in ''ARMS''.
*The Min Min puppet fighter references both Min Min and Kid Cobra appearing as playable characters in ''ARMS''.
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
*The stage and music reference Kid Cobra's affiliated stage, {{s|armsinstitute|Snake Park}}, which features a nighttime metropolitan city setting.
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*The puppet fighter starts off with a Drill, referencing one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}.
*The puppet fighter starts off with a Drill, referencing one of Kid Cobra's default ARMS, the {{s|armsinstitute|Hydra}}.
*The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park.
*The Bumper item resembles the {{s|armsinstitute|Clapback}}, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park.
}}
|-
{{SpiritBattleRow|num=1,419|name=Helix
|1,419
|enemy=*{{SpiritBattleHead|Dark Samus|col1=Green}}
|{{SpiritTableName|Helix|size=64}}
|type=Shield
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Green}}
|power=1,600
|{{SpiritType|Shield}}
|stage=[[Frigate Orpheon]]
|1,600
|rules=
|[[Frigate Orpheon]]
*Tiny
|•Tiny<br>•Giant
*Giant
|•The enemy is giant after a little while<br>•Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|conditions=
|{{SSBUMusicLink|ARMS|DNA Lab}}
*The enemy is giant after a little while
|
*Only certain Pokémon will emerge from Poké Balls ([[Ditto]])
|music={{SSBUMusicLink|ARMS|DNA Lab}}
|insp=
*The Dark Samus puppet fighter references both Dark Samus and Helix being artificial humanoids created from gelatinous substances.
*The Dark Samus puppet fighter references both Dark Samus and Helix being artificial humanoids created from gelatinous substances.
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*The stage and music reference Helix's affiliated stage, {{s|armsinstitute|DNA Lab}}, which features a laboratory setting with contained specimens in transparent tubes.
*This spirit's Transformation Duration ↑ ability, the Tiny and Giant rules, and the Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his size and shape at will.
*This spirit's Transformation Duration ↑ ability, the Tiny and Giant rules, and the Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his size and shape at will.
}}
|-
{{SpiritBattleRow|num=1,420|name=Max Brass
|1,420
|enemy=*{{SpiritBattleHead|King K. Rool|col1=Yellow|hp1=180 HP}}
|{{SpiritTableName|Max Brass|size=64}}
|type=Attack
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Yellow}} (180 HP)
|power=12,600
|{{SpiritType|Attack}}
|stage=[[Norfair]] ([[Ω form]])
|12,600
|rules=
|[[Norfair]] ([[Ω form]])
*Attack Power ↑
|•Attack Power ↑<br>•Giant
*Giant
|•The enemy is giant when the enemy's at high damage<br>•Stamina battle<br>•The enemy has increased attack power when the enemy's at high damage
|conditions=
|{{SSBUMusicLink|ARMS|Sky Arena}}
*The enemy is giant when the enemy's at high damage
|
*Stamina battle
*The enemy has increased attack power when the enemy's at high damage
|music={{SSBUMusicLink|ARMS|Sky Arena}}
|insp=
*The King K. Rool puppet fighter references both King K. Rool and Max Brass being heavyweight fighters with gold-plated super armor.
*The King K. Rool puppet fighter references both King K. Rool and Max Brass being heavyweight fighters with gold-plated super armor.
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches.
*The stage and music reference Max Brass's affiliated stage, {{s|armsinstitute|Sky Arena}}, which takes place on a raised platform surrounded by torches.
*This spirit's Attack type, Critical Super Giant ability, and the Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger either by charging up or being low in health.
*This spirit's Attack type, Critical Super Giant ability, and the Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger either by charging up or being low in health.
*The stamina battle condition represents battles in ''ARMS'' using HP bars.
*The stamina battle condition represents battles in ''ARMS'' using HP bars.
}}
|}
|}


<references group="SB"/>
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==Series Order==
==Series Order==

Revision as of 04:51, March 22, 2021

The following is the list of the spirits from the ARMS series in Super Smash Bros. Ultimate. All of the spirits use their artwork from ARMS. As part of Challenger Pack 6, additional spirits were added alongside the release of Min Min as part of the Version 8.0.0 update.

Primary Spirits

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Acquisition
1,287
Spring man
Spring Man
Neutral
★★★ ⬡⬡⬡ 2,858 8,579 2,062 6,187 687 2,062 Fist Attack ↑ •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Battle via DLC Spirit Board
1,288
SSBU spirit Ribbon Girl.png
Ribbon Girl
Grab
★★ ⬡⬡ 1,485 5,944 614 2,458 814 3,258 Fist Attack ↑ Summon with cores from Elite Beat Divas and ChuChu
•Battle via DLC Spirit Board
1,289
minmin
Min Min
Attack
★★★ ⬡⬡ 2,838 8,558 1,561 4,707 1,277 3,851 No Effect •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
1,415
SSBU spirit Master Mummy.png
Master Mummy
Shield
★★ 1,902 7,638 601 2,414 1,194 4,792 Strong Throw •Battle via DLC Spirit Board
1,417
SSBU spirit Byte & Barq.png
Byte & Barq
Neutral
⬡⬡⬡ 1,075 5,387 483 2,419 513 2,569 Water Weakness •Battle via DLC Spirit Board
1,418
SSBU spirit Kid Cobra.png
Kid Cobra
Attack
★★★ ⬡⬡ 3,065 9,223 1,828 5,499 1,120 3,370 Speed ↑ •Battle via DLC Spirit Board

Support Spirits

No. Image Name Class Cost Ability Acquisition
1,290
Twintelle
Twintelle ★★ Air Defense ↑ •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Battle via DLC Spirit Board
1,291
Ninjara
Ninjara ★★ Move Speed ↑ Summon with cores from Shinobu and Shadow Man
•Battle via DLC Spirit Board
1,416
SSBU spirit Mechanica.png
Mechanica ★★ ⬢⬢ Weapon Resist ↑ •Battle via DLC Spirit Board
1,419
SSBU spirit Helix.png
Helix Transformation Duration ↑ •Battle via DLC Spirit Board
•Purchase from the Vault Shop for 500G
1,420
SSBU spirit Max Brass.png
Max Brass ★★★★ ⬢⬢⬢ Critical Super Giant •Battle via DLC Spirit Board

Fighter Spirit

No. Image Alternate Artwork Name Acquisition
1,414
SSBU spirit Min Min (Fighter).png
Min Min SSBU.png
Min Min (Fighter) •Complete Classic Mode with Min Min
•Purchase from the Vault Shop for 300G (after downloading Min Min)

Spirit Battles

Note: The Spirit Battles for Ribbon Girl and Ninjara can only be accessed if Challenger Pack 9 has been purchased and downloaded
Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
1,287
Spring man
Spring Man Mii Brawler Mii Brawler (SSBU) (Moveset 2333, Spring Man Mask, Spring Man Outfit, Normal Voice Type 3)
Neutral
9,300 Boxing Ring N/A •The enemy's punches and elbow strikes have increased power
•The enemy has increased jump power
Title Theme - Wii Sports Club
  • The Mii Brawler puppet fighter's costume represents Spring Man, the main protagonist of ARMS, with the puppet fighter's moveset referencing Spring Man's moveset in ARMS.
  • The stage references ARMS being a boxing game. The ropes on the ring can be used as trampolines, similar to the springboards in Spring Stadium.
  • This spirit's Fist Attack ↑ ability and battle conditions represent the gameplay mechanics of ARMS which include punching and jumping.
1,288
SSBU spirit Ribbon Girl.png
Ribbon Girl Mii Brawler Mii Brawler (SSBU) (Moveset 2222, Ribbon Girl Mask, Ribbon Girl Outfit)
Grab
3,600 Spring Stadium (Battlefield form) N/A •The enemy has an extra midair jump Ribbon Ring Spirit Battle trivia:
  • The Mii Brawler puppet fighter's costume represents Ribbon Girl, with the puppet fighter's moveset referencing Ribbon Girl's moveset in ARMS.
  • The music references Ribbon Girl's affiliated stage, Ribbon Ring.
  • The Additional Midair Jump battle condition references Ribbon Girl's ability to perform multiple mid-air jumps.

Other trivia:
  • This spirit's Grab type references Ribbon Girl's high grab damage stats.
  • This spirit's Fist Attack ↑ ability references Ribbon Girl utilizing punching attacks.
1,289
minmin
Min Min Corrin Corrin (SSBU)
Attack
9,300 New Pork City (Ω form) N/A •The enemy favors special moves
•The enemy has increased attack power when badly damaged
•The enemy has increased move speed
Dragon Driftway
  • The Corrin puppet fighter references Corrin and Min Min both being able to turn their arms into dragons and elongate them to attack from afar with them.
  • The stage is due to the paifang in the background, a Chinese architectural arch which references Min Min's Chinese heritage.
  • The music references Dragon Driftway from Mario Kart 8, a raceway which features a similar Chinese motif as Min Min's Ramen Bowl stage in ARMS, as well as an image of Gobblegut, a green serpentine dragon from Super Mario Galaxy which resembles Min Min's Dragon ARM. The music itself is also composed by Atsuko Asahi, who worked on the music for ARMS.
  • The puppet fighter's frequent use of Dragon Fang Shot references Min Min's Dragon ARM, which can fire a laser from its mouth, and her left ARM's ability to transform into a Dragon ARM.
1,290
Twintelle
Twintelle Bayonetta Bayonetta (SSBU)
Grab
3,700 New Donk City Hall N/A •The enemy's smash attacks have increased power
•The enemy favors smash attacks
•The enemy starts the battle with a Drill
New Donk City
  • The Bayonetta puppet fighter references Bayonetta and Twintelle sharing similar traits of having a very feminine figure and a heavy European accent on their speech (French for Twintelle and British English for Bayonetta), as well as sharing the ability to slow down their opponents' attacks.
  • The stage references Twintelle's affiliated stage, Cinema Deux, which features a metropolitan city setting.
  • The puppet fighter starting off with a Drill references the Parasol, one of Twintelle's standard ARMS.
  • The puppet fighter's favored smash attacks reference both Bayonetta and Twintelle using their hair as giant fists to attack their opponents.
1,291
Ninjara
Ninjara Greninja Greninja (SSBU)
Grab
3,600 Suzaku Castle •Item: Boomerang •The enemy has increased move speed Ninja College
  • The Greninja puppet fighter, without DLC, references both Greninja and Ninjara being ninjas.
  • The stage and music reference Ninjara's affiliated stage, Ninja College, which features a traditional Japanese setting.
  • This spirit's Move Speed ↑ ability and battle condition reference Ninjara's high speed stat.
  • The Boomerang item references the Chakram, one of Ninjara's default ARMS which behaves like a boomerang.
Mii Brawler Mii Brawler (SSBU) (Moveset 2313, Ninjara Wig, Ninjara Outfit)[SB 1]
1,415
SSBU spirit Master Mummy.png
Master Mummy Donkey Kong Donkey Kong (SSBU)
Shield
3,400 Dracula's Castle (Ω form) N/A •The enemy has super armor but moves slower
•The enemy favors grabs and throws
Mausoleum
  • The Donkey Kong puppet fighter references both Donkey Kong and Master Mummy being large, heavyweight fighters with powerful punches.
  • The stage and music reference Master Mummy's affiliated stage, the Mausoleum, which takes place in a spooky setting.
  • This spirit's Shield type and the Slow Super Armor battle condition references Master Mummy's low speed and high endurance stats.
  • This spirit's Strong Throw ability and second battle condition reference Master Mummy's high grab and throw damages.
1,416
SSBU spirit Mechanica.png
Mechanica •Giant Wendy Bowser Jr. (SSBU) (100 HP)
Grab
3,400 Spring Stadium N/A •The enemy has super armor but moves slower
•Stamina battle
•The enemy is giant
Scrapyard
  • The Giant Wendy puppet fighter references both Wendy and Mechanica being young girls who pilot and primarily fight with giant mechs featuring mechanical fists and the ability to fly.
  • The music references Mechanica's affiliated stage, Scrapyard.
  • This spirit's Weapons Resist ↑ ability and the Slow Super Armor battle condition reference Mechanica's suit making her a heavyweight with super armor.
  • The puppet fighter starting off with a Rocket Belt references Mechanica's suit having jet propulsion that allows her to hover.
  • The stamina battle condition represents battles in ARMS using HP bars.
1,417
SSBU spirit Byte & Barq.png
Byte & Barq Mega Man Mega Man (SSBU)
•Metal Duck Hunt Duck Hunt (SSBU)
Neutral
1,600 Spring Stadium N/A •Defeat the main fighter to win
•The enemy is metal
Buster Beach Spirit Battle trivia:
  • The Mega Man puppet fighter references both Mega Man and Byte being autonomous fighters who aim to stop evil and have robotic dogs that they bounce on to gain height.
  • The Dog of the Metal Duck Hunt minion fighter represents Barq, Byte's robotic canine partner.
  • The music references Byte & Barq's affiliated stage, Buster Beach.

Other trivia:
  • This spirit's Water Weakness ability references Byte & Barq's low water resistance stat and hobby of avoiding saltwater, as Byte & Barq are each robots, whose electronic circuitry is susceptible to being damaged from contact with moisture.
1,418
SSBU spirit Kid Cobra.png
Kid Cobra Min Min Min Min (SSBU)
Attack
8,700 Fourside (Battlefield form) •Move Speed ↑
•Item: Bumper
•The enemy has increased move speed when the enemy's at high damage
•The enemy starts the battle with a Drill
Snake Park
  • The Min Min puppet fighter references both Min Min and Kid Cobra appearing as playable characters in ARMS.
  • The stage and music reference Kid Cobra's affiliated stage, Snake Park, which features a nighttime metropolitan city setting.
  • This spirit's Speed ↑ ability and battle condition reference Kid Cobra's nickname, "The Speed Demon", and his high charged dash speed.
  • The puppet fighter starts off with a Drill, referencing one of Kid Cobra's default ARMS, the Hydra.
  • The Bumper item resembles the Clapback, a Shield-type ARMS weapon recommended for Kid Cobra, as well as snakeboards, an element of Kid Cobra's stage, Snake Park.
1,419
SSBU spirit Helix.png
Helix Dark Samus Dark Samus (SSBU)
Shield
1,600 Frigate Orpheon •Tiny
•Giant
•The enemy is giant after a little while
•Only certain Pokémon will emerge from Poké Balls (Ditto)
DNA Lab
  • The Dark Samus puppet fighter references both Dark Samus and Helix being artificial humanoids created from gelatinous substances.
  • The stage and music reference Helix's affiliated stage, DNA Lab, which features a laboratory setting with contained specimens in transparent tubes.
  • This spirit's Transformation Duration ↑ ability, the Tiny and Giant rules, and the Ditto Poké Ball Pokémon references Helix's gelatinous body, which gives him the ability to alter his size and shape at will.
1,420
SSBU spirit Max Brass.png
Max Brass King K. Rool King K. Rool (SSBU) (180 HP)
Attack
12,600 Norfair (Ω form) •Attack Power ↑
•Giant
•The enemy is giant when the enemy's at high damage
•Stamina battle
•The enemy has increased attack power when the enemy's at high damage
Sky Arena
  • The King K. Rool puppet fighter references both King K. Rool and Max Brass being heavyweight fighters with gold-plated super armor.
  • The stage and music reference Max Brass's affiliated stage, Sky Arena, which takes place on a raised platform surrounded by torches.
  • This spirit's Attack type, Critical Super Giant ability, and the Attack Power ↑ and Giant rules reference Max Brass's ability to grow larger and stronger either by charging up or being low in health.
  • The stamina battle condition represents battles in ARMS using HP bars.
  1. ^ This alternative occurs when the corresponding DLC has been purchased and downloaded.

Series Order

Number Name Series
1,287 Spring Man ARMS
1,288 Ribbon Girl
1,289 Min Min
1,290 Twintelle
1,291 Ninjara
1,414 Min Min (Fighter)
1,415 Master Mummy
1,416 Mechanica
1,417 Byte & Barq
1,418 Kid Cobra
1,419 Helix
1,420 Max Brass

Trivia

  • Min Min is the first spirit character to become a DLC fighter.
  • Interestingly, despite Min Min's challenger pack including the appropriate musical themes for Spring Man, Min Min and Twintelle, as well as the home stage for Spring Man in the form of Spring Stadium, their spirit battles do not change to accomdate them even after purchasing and downloading her pack, with Spring Man's spirit battle still utilizing the Boxing Ring stage while playing Title Theme - Wii Sports Club for the music instead of using Spring Stadium, Min Min's spirit battle still playing Dragon Driftway for the music instead of Ramen Bowl, and Twintelle's spirit battle still utilizing New Donk City for the music instead of Cinema Deux.
  • Despite appearing occasionally on the jumbotron in Spring Stadium, Misango, Lola Pop, Springtron, and Dr. Coyle do not appear as spirits. These characters were added post-launch in ARMS. Max Brass, however, does appear as a spirit despite also being added post-launch, though this may be due to him appearing in the base game as an NPC.
  • Spring Man and Twintelle are the first DLC Spirit Board spirits to appear in the World of Light and on the regular spirit board.
  • Ribbon Girl and Ninjara are the first spirits to gain spirit battles after being previously summon exclusive.
  • ARMS, Ice Climber, and Minecraft are the only series in Super Smash Bros. Ultimate with a playable character where all spirits originate from the same game.
    • ARMS, F-Zero, and Punch-Out!! are the only series in Super Smash Bros. Ultimate with a playable character where all spirits use artwork from the same game, respectively being ARMS, F-Zero GX, and the Wii version of Punch-Out!!. This is excluding Ice Climber, which uses sprites, and R.O.B., which uses real-life photographs.
  • Prior to Min Min's release, ARMS spirits were listed as "Others" spirits, and thus had no series symbol on the spirits list and a generic ellipsis on the party setup. This was changed after the 8.0.0 update.
  • Min Min's primary spirit is the only ARMS spirit that does not appear on the ARMS DLC Spirit Board. This is likely due to Min Min herself being a playable character.
  • All ARMS Spirit Battles that use Mii Brawlers as puppet fighters use Flashing Mach Punch, which references the Rush attack that all ARMS characters can use.
  • ARMS, Minecraft, and Final Fantasy are the only universes introduced as DLC to not have all of their spirit battles use songs from their own universe (not counting Fatal Fury, whose songs from non-Fatal Fury series are still grouped under Fatal Fury in the Sound Test).
  • ARMS and Final Fantasy are the only playable universes that had spirits in the base game to have more DLC spirits than base game spirits.