Super Smash Bros. series

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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
{{incomplete|Pyra's and Mythra's jump data}}
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Full Hop!!Short Hop!!Air Jump!!Combined Jump Height
!Rank!!Character!!Full Hop!!Short Hop!!Air Jump!!Combined Jump Height
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|61||{{head|Dr. Mario|g=SSBU|s=20px}} {{SSBU|Dr. Mario}}||30.8805||{{rollover|13.83|In Dr. Mario's case, the value is stored in-game as the same as Mario's, then affected by a negative multiplier.|?}}||{{rollover|28.65|In Dr. Mario's case, the value is stored in-game as the same as Mario's, then affected by a negative multiplier.|?}}||59.5305
|61||{{head|Dr. Mario|g=SSBU|s=20px}} {{SSBU|Dr. Mario}}||30.8805||{{rollover|13.83|In Dr. Mario's case, the value is stored in-game as the same as Mario's, then affected by a negative multiplier.|?}}||{{rollover|28.65|In Dr. Mario's case, the value is stored in-game as the same as Mario's, then affected by a negative multiplier.|?}}||59.5305
|-
|-
|62||{{head|Min Min|g=SSBU|s=20px}} {{SSBU|Min Min}}||30.7||16||29||{{rollover|59.7|Min Min can use ARMS Jump when grounded, propelling her higher than her full hop.|?}}
|62||{{head|Mythra|g=SSBU|s=20px}} {{SSBU|Mythra}}||30.8||15.6||33||63.8
|-
|-
|63-64||{{head|Wario|g=SSBU|s=20px}} {{SSBU|Wario}}||30.5||14.7||30.5||61
|63||{{head|Min Min|g=SSBU|s=20px}} {{SSBU|Min Min}}||30.7||16||29||{{rollover|59.7|Min Min can use ARMS Jump when grounded, propelling her higher than her full hop.|?}}
|-
|-
|63-64||{{head|Sephiroth|g=SSBU|s=20px}} {{SSBU|Sephiroth}}||30.5||10||34||{{rollover|64.5*|(2 air jumps with one-wing, 93.4)|?}}
|64-65||{{head|Wario|g=SSBU|s=20px}} {{SSBU|Wario}}||30.5||14.7||30.5||61
|-
|-
|65-66||{{head|Peach|g=SSBU|s=20px}} {{SSBU|Peach}}||30.03||14.5||30.03||60.06
|64-65||{{head|Sephiroth|g=SSBU|s=20px}} {{SSBU|Sephiroth}}||30.5||10||34||{{rollover|64.5*|(2 air jumps with one-wing, 93.4)|?}}
|-
|-
|65-66||{{head|Daisy|g=SSBU|s=20px}} {{SSBU|Daisy}}||30.03||14.5||30.03||60.06
|66-67||{{head|Peach|g=SSBU|s=20px}} {{SSBU|Peach}}||30.03||14.5||30.03||60.06
|-
|-
|67-68||{{head|Simon|g=SSBU|s=20px}} {{SSBU|Simon}}||30||18||29||59
|66-67||{{head|Daisy|g=SSBU|s=20px}} {{SSBU|Daisy}}||30.03||14.5||30.03||60.06
|-
|-
|67-68||{{head|Richter|g=SSBU|s=20px}} {{SSBU|Richter}}||30||18||29||59
|68-69||{{head|Simon|g=SSBU|s=20px}} {{SSBU|Simon}}||30||18||29||59
|-
|-
|69||{{head|Ike|g=SSBU|s=20px}} {{SSBU|Ike}}||29.9||16||31||60.9
|68-69||{{head|Richter|g=SSBU|s=20px}} {{SSBU|Richter}}||30||18||29||59
|-
|-
|70||{{head|Banjo & Kazooie|g=SSBU|s=20px}} {{SSBU|Banjo & Kazooie}}||29.8||17.8||32||{{rollover|93.8*|2 air jumps. Shock Spring Jump can be used to send the duo higher.|?}}
|70||{{head|Ike|g=SSBU|s=20px}} {{SSBU|Ike}}||29.9||16||31||60.9
|-
|-
|71||{{head|Lucas|g=SSBU|s=20px}} {{SSBU|Lucas}}||29.41||13||44.13||73.54
|71||{{head|Banjo & Kazooie|g=SSBU|s=20px}} {{SSBU|Banjo & Kazooie}}||29.8||17.8||32||{{rollover|93.8*|2 air jumps. Shock Spring Jump can be used to send the duo higher.|?}}
|-
|-
|72||{{head|Hero|g=SSBU|s=20px}} {{SSBU|Hero}}||29||15.5||31||60
|72||{{head|Lucas|g=SSBU|s=20px}} {{SSBU|Lucas}}||29.41||13||44.13||73.54
|-
|-
|73||{{head|Mii Swordfighter|g=SSBU|s=20px}} {{SSBU|Mii Swordfighter}}||28.3||12.3||28.3||56.6
|73||{{head|Hero|g=SSBU|s=20px}} {{SSBU|Hero}}||29||15.5||31||60
|-
|-
|74||{{head|Link|g=SSBU|s=20px}} {{SSBU|Link}}||27.8||13.38||29||56.8
|74||{{head|Mii Swordfighter|g=SSBU|s=20px}} {{SSBU|Mii Swordfighter}}||28.3||12.3||28.3||56.6
|-
|-
|75||{{head|Mr. Game & Watch|g=SSBU|s=20px}} {{SSBU|Mr. Game & Watch}}||27.51||13.26||27.51||55.02
|75||{{head|Link|g=SSBU|s=20px}} {{SSBU|Link}}||27.8||13.38||29||56.8
|-
|-
|76||{{head|terry|g=SSBU|s=20px}} {{SSBU|Terry}}||27||15.2||29||56
|76||{{head|Mr. Game & Watch|g=SSBU|s=20px}} {{SSBU|Mr. Game & Watch}}||27.51||13.26||27.51||55.02
|-
|-
|77||{{head|Byleth|g=SSBU|s=20px}} {{SSBU|Byleth}}||26.5||14||28.5||55
|77||{{head|terry|g=SSBU|s=20px}} {{SSBU|Terry}}||27||15.2||29||56
|-
|-
|78-80||{{head|Little Mac|g=SSBU|s=20px}} {{SSBU|Little Mac}}||26||12.53||26||52
|78||{{head|Byleth|g=SSBU|s=20px}} {{SSBU|Byleth}}||26.5||14||28.5||55
|-
|-
|78-80||{{head|Ryu|g=SSBU|s=20px}} {{SSBU|Ryu}}||26||15||29.5||55.5
|79||{{head|Pyra|g=SSBU|s=20px}} {{SSBU|Pyra}}||26.3||15.2||29||55.3
|-
|-
|78-80||{{head|Ken|g=SSBU|s=20px}} {{SSBU|Ken}}||26||15||29.5||55.5
|80-82||{{head|Little Mac|g=SSBU|s=20px}} {{SSBU|Little Mac}}||26||12.53||26||52
|-
|-
|81||{{head|Ganondorf|g=SSBU|s=20px}} {{SSBU|Ganondorf}}||25.49||12.24||26||51.49
|80-82||{{head|Ryu|g=SSBU|s=20px}} {{SSBU|Ryu}}||26||15||29.5||55.5
|-
|-
|82||{{head|Kirby|g=SSBU|s=20px}} {{SSBU|Kirby}}||25.37||12.24||22||{{rollover|131.62*|5 air jumps|?}}
|80-82||{{head|Ken|g=SSBU|s=20px}} {{SSBU|Ken}}||26||15||29.5||55.5
|-
|-
|83||{{head|Snake|g=SSBU|s=20px}} {{SSBU|Snake}}||21.62||13.69||34.07||55.69
|83||{{head|Ganondorf|g=SSBU|s=20px}} {{SSBU|Ganondorf}}||25.49||12.24||26||51.49
|-
|-
|84||{{head|Jigglypuff|g=SSBU|s=20px}} {{SSBU|Jigglypuff}}||19.79||11.26||19.79||{{rollover|118.74*|5 air jumps|?}}
|84||{{head|Kirby|g=SSBU|s=20px}} {{SSBU|Kirby}}||25.37||12.24||22||{{rollover|131.62*|5 air jumps|?}}
|-
|-
|85||{{head|Steve|g=SSBU|s=20px}} {{SSBU|Steve}}||16.5||10||22.5||39
|85||{{head|Snake|g=SSBU|s=20px}} {{SSBU|Snake}}||21.62||13.69||34.07||55.69
|-
|86||{{head|Jigglypuff|g=SSBU|s=20px}} {{SSBU|Jigglypuff}}||19.79||11.26||19.79||{{rollover|118.74*|5 air jumps|?}}
|-
|87||{{head|Steve|g=SSBU|s=20px}} {{SSBU|Steve}}||16.5||10||22.5||39
|}
|}



Revision as of 21:06, March 8, 2021

Mario jumping backwards in Melee.

A jump is an action that moves a character from the ground into the air. It is performed by pressing up on the Control Stick/D-Pad, the X or Y buttons with the GameCube, Classic Controller, and the 3DS, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already.

A few characters can jump more than once in the air:

There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character short hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Because characters can jump while shielding (excluding Yoshi in Super Smash Bros. Melee and Super Smash Bros. Brawl, due to his unique shield), this allows usage of up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.

Brawl added a jumping mechanic known as footstools. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.

In Super Smash Bros. Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available.

Types of jumps

All characters can perform several different types of jumps. The most basic type is a standing jump, which is a jump without any other inputs. There are also more complicated jumps that involve other inputs. One of these is the walk jump, which involves jumping while walking or dashing. Another one is the backward jump, which involves the player turning around, but jumping before the fighter can. All jumps have 2 performable variants. The first and most common type is the Full hop, which involves the player holding the jump command so the fighter can jump to maximum height. The second type is the Short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. There are also 2 different methods of performing these jumps. The first way is by pressing the jump button. The second way is to press up on the Control stick/D-pad. This totals to 12 different ways to jump, with all possible combinations of each having different heights.

Jump squat

A jump squat refers to the length of time between the input of the jump and the moment the character leaves the ground. Each character has a different window of time where they crouch before they jump. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. In Melee, characters with faster jump squats can also perform faster wavedashes, but the window of timing is also reduced, requiring more precise inputs from the player.

Jump squats in Super Smash Bros.

Rank Character Frames
1-7 Fox (SSB) Fox 3
1-7 Kirby (SSB) Kirby 3
1-7 Luigi (SSB) Luigi 3
1-7 Mario (SSB) Mario 3
1-7 Ness (SSB) Ness 3
1-7 Pikachu (SSB) Pikachu 3
1-7 Samus (SSB) Samus 3
8 Captain Falcon (SSB) Captain Falcon 4
9 Yoshi (SSB) Yoshi 5
10-11 Donkey Kong (SSB) Donkey Kong 6
10-11 Jigglypuff (SSB) Jigglypuff 6
12 Link (SSB) Link 7

Notes

Jump squats in Super Smash Bros. Melee

Rank Character Frames
1-7 Fox 3
1-7 Ice Climbers 3
1-7 Kirby 3
1-7 Pichu 3
1-7 Pikachu 3
1-7 Samus 3
1-7 Sheik 3
8-15 Captain Falcon 4
8-15 Dr. Mario 4
8-15 Luigi 4
8-15 Mario 4
8-15 Marth 4
8-15 Mr. Game & Watch 4
8-15 Ness 4
8-15 Young Link 4
16-22 Donkey Kong 5
16-22 Falco 5
16-22 Jigglypuff 5
16-22 Mewtwo 5
16-22 Peach 5
16-22 Roy 5
16-22 Yoshi 5
23-25 Ganondorf 6
23-25 Link 6
23-25 Zelda 6
23-25 Giga Bowser 6
23-25 Fighting Wire Frames 6
26 Bowser 8

Jump squats in Super Smash Bros. Brawl

The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster.

Rank Character Frames
1-10 Diddy Kong 4
1-10 Fox 4
1-10 Ice Climbers 4
1-10 Kirby 4
1-10 Meta Knight 4
1-10 Pikachu 4
1-10 Samus 4
1-10 Sheik 4
1-10 Squirtle 4
1-10 Zero Suit Samus 4
11-26 Captain Falcon 5
11-26 Ivysaur 5
11-26 Lucario 5
11-26 Lucas 5
11-26 Luigi 5
11-26 Mario 5
11-26 Marth 5
11-26 Mr. Game & Watch 5
11-26 Ness 5
11-26 Olimar 5
11-26 Peach 5
11-26 Pit 5
11-26 R.O.B. 5
11-26 Sonic 5
11-26 Toon Link 5
11-26 Wolf 5
n/a Fighting Alloys 5
27-35 Charizard 6
27-35 Donkey Kong 6
27-35 Falco 6
27-35 Ike 6
27-35 Jigglypuff 6
27-35 King Dedede 6
27-35 Wario 6
27-35 Yoshi 6
27-35 Zelda 6
36-37 Ganondorf 7
36-37 Link 7
n/a Giga Bowser 7
38 Bowser 8
39 Snake 9

Jump squats in Super Smash Bros. 4

Rank Character Frames
1-13 Bayonetta 4
1-13 Cloud 4
1-13 Diddy Kong 4
1-13 Duck Hunt 4
1-13 Fox 4
1-13 Greninja 4
1-13 Kirby 4
1-13 Mega Man 4
1-13 Meta Knight 4
1-13 Pikachu 4
1-13 Samus 4
1-13 Sheik 4
1-13 Zero Suit Samus 4
14-41 Captain Falcon 5
14-41 Dark Pit 5
14-41 Dr. Mario 5
14-41 Little Mac 5
14-41 Lucario 5
14-41 Lucas 5
14-41 Lucina 5
14-41 Luigi 5
14-41 Mario 5
14-41 Marth 5
14-41 Mewtwo 5
14-41 Mii Brawler 5
14-41 Mr. Game & Watch 5
14-41 Ness 5
14-41 Olimar 5
14-41 Pac-Man 5
14-41 Palutena 5
14-41 Peach 5
14-41 Pit 5
14-41 R.O.B. 5
14-41 Rosalina 5
14-41 Roy 5
14-41 Ryu 5
14-41 Shulk 5
14-41 Sonic 5
14-41 Toon Link 5
14-41 Villager 5
14-41 Wii Fit Trainer 5
n/a Giga Mac 5
n/a Mega Lucario 5
42-51 Bowser Jr. 6
42-51 Corrin 6
42-51 Donkey Kong 6
42-51 Falco 6
42-51 Jigglypuff 6
42-51 King Dedede 6
42-51 Mii Gunner 6
42-51 Wario 6
42-51 Yoshi 6
42-51 Zelda 6
n/a Wario-Man 6
52-57 Charizard 7*
52-57 Ganondorf 7
52-57 Ike 7
52-57 Link 7
52-57 Mii Swordfighter 7
52-57 Robin 7*
n/a Giga Bowser 7
58 Bowser 8

*These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.

Jump squats in Super Smash Bros. Ultimate

Every character has a 3 frame jumpsquat.

Jump height ranking

Below are characters ranked by the height of their first jump.

Note that there are two methods to encode jump height, depending on the game.

  • In Smash 64, Melee, and Brawl, the game encodes jump force, or the speed at which the character leaves the ground. The resulting jump height is dependent on the character's gravity.
  • In Smash 4 and Smash Ultimate, the game encodes jump height, and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from equipment or special moves such as Monado Arts.

Super Smash Bros.

The jump physics of Smash 64 are significantly less understood than later games due to extra complexity in the data. It is currently believed that there are two values involved in a normal jump: a base jump force, and an additional jump force based on how much height is given to the Control Stick. Until this is more elaborated, only the typical maximum jump force is listed here.

The calculation of short hop jump force is currently unknown.


An icon for denoting incomplete things.
JPN
Rank Character Jump force Jump height
1 Luigi 86 1718.214881
2 Captain Falcon 105 1569.248529
3 Samus 76 1482.2375
4 Jigglypuff 76 1406.25
5 Donkey Kong 92.6 1383.201667
6 Mario 82 1360.133333
7 Pikachu 90.6 1323.135
8 Link 92 1276.9
9 Fox 103 1275.125
10 Yoshi 83.5 1249.744907
11 Kirby 78 1228.8
12 Ness 82 1204.522685
NA
Rank Character Jump force Jump height
1 Luigi 86 1718.214881
2 Captain Falcon 104 1539.013235
3 Samus 76 1482.2375
4 Jigglypuff 76 1406.25
5 Donkey Kong 92.6 1383.201667
6 Mario 82 1360.133333
7 Pikachu 90.6 1323.135
8 Fox 103 1275.125
9 Kirby 78 1228.8
10 Ness 82 1204.522685
11 Yoshi 83.5 1203.644643
12 Link 92 1199.130882

Super Smash Bros. Melee

Jump
Rank Character Jump force Jump height
1 Falco 4.1 47.41242647
2 Luigi 2.4 40.54775543
3 Captain Falcon 3.1 35.42778846
4 Donkey Kong 2.7 35.1125
5 Ness 2.5 33.48347222
n/a Male Wire Frame 2.5 33.48347222
n/a Giga Bowser 4.2 33.21125
6 Marth 2.4 32.69297794
7 Ice Climbers 2.6 32.5125
8 Samus 2.1 32.36734091
9 Yoshi 2.5 32.36377554
10 Sheik 2.8 31.28166667
11 Mewtwo 2.3 31.11634756
12 Young Link 2.62 29.90556818
13-14 Pichu 2.6 29.44102273
13-14 Pikachu 2.6 29.44102273
15 Zelda 2.1 29.16460445
n/a Female Wire Frame 2.1 29.16460445
16 Peach 2.2 29.16
17 Bowser 2.8 28.77009615
18 Roy 2.6 28.36337281
19 Fox 3.68 27.62875
20 Link 2.5 27.17284091
21-23 Dr. Mario 2.3 26.70398026
21-23 Mario 2.3 26.70398026
21-23 Mr. Game & Watch 2.3 26.70398026
24 Ganondorf 2.6 24.71625
25 Kirby 2.0 24.01
26 Jigglypuff 1.6 19.208
Shorthop
Rank Character Jump force Jump height Difference
1 Samus 1.7 21.05218939 65.041%
2 Sheik 2.14 18.02666667 57.627%
n/a Male Wire Frame 1.8 17.11125 51.104%
3 Zelda 1.6 16.74337158 57.410%
n/a Female Wire Frame 1.6 16.74337158 57.410%
4 Yoshi 1.8 16.53097984 51.079%
5 Peach 1.6 15.21 52.160%
6 Ganondorf 2.0 14.40086538 58.265%
7 Luigi 1.4 13.51152355 33.322%
8 Kirby 1.5 13.3225 55.487%
9 Captain Falcon 1.9 12.95086538 36.556%
10 Marth 1.5 12.49591912 38.222%
11-12 Pichu 1.7 12.30011364 41.779%
11-12 Pikachu 1.7 12.30011364 41.779%
13 Donkey Kong 1.6 12.0125 34.211%
14 Ness 1.5 11.76125 35.126%
15 Mewtwo 1.4 11.26146951 36.191%
16 Falco 1.9 9.688897059 20.435%
17-19 Dr. Mario 1.4 9.627664474 36.053%
17-19 Mario 1.4 9.627664474 36.053%
17-19 Mr. Game & Watch 1.4 9.627664474 36.053%
20-21 Young Link 1.5 9.491022727 31.737%
20-21 Link 1.5 9.491022727 34.928%
22 Roy 1.5 9.132671053 32.199%
23 Ice Climbers 1.4 9.1125 28.028%
24 Bowser 1.6 9.062403846 31.499%
25 Fox 2.1 8.565706522 31.003%
26 Jigglypuff 1.05 8.09628125 42.151%
n/a Giga Bowser 1.6 4.35125 13.102%

Super Smash Bros. Brawl

The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.

Rank Character Force
1 Fox 3.55
2 Falco 3.42
3 Sheik 3.37
4 Wolf 2.95
5 Zero Suit Samus 2.84
6 Captain Falcon 2.82
7-8 Diddy Kong, Squirtle 2.8
9 Bowser 2.65
10 Pikachu 2.48
11-12 Donkey Kong, Sonic 2.45
13-14 Meta Knight, King Dedede 2.4
15-17 Luigi, Lucas, Ice Climbers 2.35
18-19 Yoshi, Ganondorf 2.34
20 Wario 2.3
21-22 Link, Ike 2.26
23-24 Ness, R.O.B. 2.25
25-26 Mario, Charizard 2.22
27-28 Toon Link, Lucario 2.2
29 Pit 2.17
30-31 Ivysaur, Marth 2.16
32 Zelda 2.09
33 Mr. Game & Watch 2.07
34 Samus 2.05
35 Olimar 2.04
36 Peach 1.98
37 Snake 1.9
38 Kirby 1.79
39 Jigglypuff 1.44

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

Rank Character
1 Falco
2 Luigi
3-4 Zero Suit Samus, Diddy Kong
5 Captain Falcon
6-7 R.O.B., Lucario
8 Donkey Kong
9 Marth
10 Sheik
11-12 Samus, Yoshi
13 Lucas
14-15 Pikachu, Ness
16-17 Fox, Ice Climbers
18-19 Bowser, King Dedede
20-21 Squirtle, Ike
22-23 Mario, Pit
24-25 Sonic, Wolf
26 Ivysaur
27 Toon Link
28-29 Zelda, Peach
30 Olimar
31 Wario
32 Link
33 Ganondorf
34-35 Meta Knight, Charizard
36 Mr. Game & Watch
37 Kirby
38 Snake
39 Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

Super Smash Bros. 4

Rank Character Full Hop Short Hop Air Jump
1 Falco 50.506073 17.34 50.506073
2 Greninja 46 22.114738 46
3 Zero Suit Samus 44.5 21.354742 44.199909
4 Luigi 44 19.984556 41.305771
5 Diddy Kong 41.208694 19.897078 41.208694
6 Rosalina 40 19.370632 40
7 Bayonetta 39 21.354742 42
8 Sheik 39 18.752533 40
9 R.O.B. 38 18.378603 38
10 Lucario 37.619999 18.193617 37.619999
11 Captain Falcon 37.306652 17.980684 37.306652
12 Samus 37 18 37
13 Mario 36.331814 17.539339 36.331814
14 Yoshi 36.094189 17.434723 51.560001
15 Palutena 35.900002 17.303881 35.900002
16 Wii Fit Trainer 35.599998 17.179214 35.599998
17 Pikachu 35.5 17.123371 35.5
18 Fox 35 16.403395 37
19 Mii Brawler 35 17 35.5
20 Sonic 35 16.887465 35
21 Shulk 34.799999 16.887465 34.799999
22 Ness 34.476265 16.652296 34.476265
23 Bowser Jr. 34.400002 16.592869 34.400002
24 Pac-Man 34.099998 16.477137 34.099998
25 Donkey Kong 34 17.297209 35.5
26 Duck Hunt 34 16.477137 33.799999
27 Toon Link 33.799999 16.320242 33.799999
28-29 Lucina, Marth 33.660133 16.263107 33.660133
30 Olimar 33.5 16.191645 33.5
31 Robin 33.208813 16.018034 33.208813
32 Bowser 33 15.699792 32.611839
33 Corrin 33 16 31
34 King Dedede 32.849998 16.019524 32.849998
35 Mega Man 32.799999 11.492068 32.799999
36 Cloud 32.5 17 32
37 Villager 32.5 15.689452 32
38 Charizard 32 15.42625 36
39 Meta Knight 32 13.915902 28.925524
40 Mii Gunner 32 17.539339 33.500343
41 Zelda 31.552761 15.239396 31.552761
42 Mewtwo 31.110001 17.5 58.542999
43-44 Dark Pit, Pit 31 14.955608 31
45 Roy 30.969999 13 28
46 Wario 30.5 14.699989 30.5
47 Peach 30.025824 14.501237 30.025824
48 Ike 29.9 16 31
49 Lucas 29.41 13 34.48
50 Dr. Mario 28.649233938816 13.830540532416 28.649233938816
51 Mii Swordfighter 28.299999 15 28.299999
52 Link 27.799999 13.380496 29
53 Mr. Game & Watch 27.511969 13.261467 27.511969
54 Little Mac 26 12.526741 26
55 Ryu 26 15 29.5
56 Ganondorf 25.488228 12.244264 26
57 Kirby 25.368114 12.241816 22
58 Jigglypuff 19.786329 11.260982 19.786329

Super Smash Bros. Ultimate

Rank Character Full Hop Short Hop Air Jump Combined Jump Height
1 Falco (SSBU) Falco 50.51 17.34 50.51 101.02
2 Greninja (SSBU) Greninja 46 22.11 46 92
3 Zero Suit Samus (SSBU) Zero Suit Samus 44.5 21.35 44.2 88.7
4 Luigi (SSBU) Luigi 44 19.98 41.31 85.31
5 Diddy Kong (SSBU) Diddy Kong 41.21 19.9 41.21 82.42
6 Rosalina & Luma (SSBU) Rosalina & Luma 40 19.37 40 80
7-8 Sheik (SSBU) Sheik 39 18.75 40 79
7-8 Bayonetta (SSBU) Bayonetta 39 21.35 42 81
9 R.O.B. (SSBU) R.O.B. 38 18.38 38 76
10 Lucario (SSBU) Lucario 37.62 18.19 37.62 75.24
11 Piranha Plant (SSBU) Piranha Plant 37.4 17.5 38.52 75.92
12 Captain Falcon (SSBU) Captain Falcon 37.31 17.98 37.31 74.62
13-14 Samus (SSBU) Samus 37 18 37 74
13-14 Dark Samus (SSBU) Dark Samus 37 18 37 74
15 Pichu (SSBU) Pichu 36.75 17.43 36.02 72.77
16 Mario (SSBU) Mario 36.33 17.54 36.33 72.66
17 Yoshi (SSBU) Yoshi 36.09 14.43 51.56 87.65
18 Palutena (SSBU) Palutena 35.9 17.3 35.9 71.8
19 Wii Fit Trainer (SSBU) Wii Fit Trainer 35.6 17.18 35.6 71.2
20 Pikachu (SSBU) Pikachu 35.5 17.12 35.5 71
21 Squirtle (SSBU) Squirtle 35.35 17.03 35.35 70.7
22-24 Fox (SSBU) Fox 35 16.4 37 72
22-24 Sonic (SSBU) Sonic 35 16.89 35 70
22-24 Mii Brawler (SSBU) Mii Brawler 35 17 35.5 70.5
25 Ice Climbers (SSBU) Ice Climbers 34.69 16.75 34.69 69.38
26 Ness (SSBU) Ness 34.48 16.65 45.65 80.13
27 Bowser Jr. (SSBU) Bowser Jr. 34.4 16.59 34.4 68.8
28 Pac-Man (SSBU) Pac-Man 34.1 16.48 34.1 68.2
29-31 Donkey Kong (SSBU) Donkey Kong 34 17.3 35.5 69.5
29-31 Duck Hunt (SSBU) Duck Hunt 34 16.48 33.8 67.8
29-31 Ridley (SSBU) Ridley 34 14.2 32 98*
32 Toon Link (SSBU) Toon Link 33.8 16.32 33.8 67.6
33-35 Marth (SSBU) Marth 33.66 16.26 33.66 67.32
33-35 Lucina (SSBU) Lucina 33.66 16.26 33.66 67.32
33-35 Young Link (SSBU) Young Link 33.66 16.26 33.66 67.32
36-37 Olimar (SSBU) Olimar 33.5 16.19 33.5 67
36-37 Shulk (SSBU) Shulk 33.5 16.8 33.5 67
38 Robin (SSBU) Robin 33.21 16.02 33.21 66.42
39-42 Bowser (SSBU) Bowser 33 15.7 32.61 65.61
39-42 Corrin (SSBU) Corrin 33 16 31 64
39-42 Inkling (SSBU) Inkling 33 17.54 36.33 69.33
39-42 King K. Rool (SSBU) King K. Rool 33 13.5 32.61 65.61
43 King Dedede (SSBU) King Dedede 32.85 16.02 32.85 164.25*
44 Mega Man (SSBU) Mega Man 32.8 11.49 32.8 65.6
45-48 Cloud (SSBU) Cloud 32.5 17 32.5 65
45-48 Isabelle (SSBU) Isabelle 32.5 15.69 32.5 65
45-48 Villager (SSBU) Villager 32.5 15.69 32.5 65
45-48 Joker (SSBU) Joker 32.5 14.2 34 66.5
49 Ivysaur (SSBU) Ivysaur 32.25 15.58 32.25 64.5
50 Wolf (SSBU) Wolf 32.02 15.38 30.71 62.73
51-52 Charizard (SSBU) Charizard 32 15.43 36 104*
51-52 Meta Knight (SSBU) Meta Knight 32 13.92 28.93 176.65*
53 Incineroar (SSBU) Incineroar 31.6 14.4 32.8 64.4
54 Zelda (SSBU) Zelda 31.55 15.24 31.55 63.1
55 Mewtwo (SSBU) Mewtwo 31.11 17.5 57.35 88.46
56-57 Pit (SSBU) Pit 31 14.96 31 124*
56-57 Dark Pit (SSBU) Dark Pit 31 14.96 31 124*
58-59 Roy (SSBU) Roy 30.97 13 28 58.97
58-59 Chrom (SSBU) Chrom 30.97 13 28 58.97
60 Mii Gunner (SSBU) Mii Gunner 30.9 14.6 32.3 63.2
61 Dr. Mario (SSBU) Dr. Mario 30.8805 13.83 28.65 59.5305
62 Mythra (SSBU) Mythra 30.8 15.6 33 63.8
63 Min Min (SSBU) Min Min 30.7 16 29 59.7
64-65 Wario (SSBU) Wario 30.5 14.7 30.5 61
64-65 Sephiroth (SSBU) Sephiroth 30.5 10 34 64.5*
66-67 Peach (SSBU) Peach 30.03 14.5 30.03 60.06
66-67 Daisy (SSBU) Daisy 30.03 14.5 30.03 60.06
68-69 Simon (SSBU) Simon 30 18 29 59
68-69 Richter (SSBU) Richter 30 18 29 59
70 Ike (SSBU) Ike 29.9 16 31 60.9
71 Banjo & Kazooie (SSBU) Banjo & Kazooie 29.8 17.8 32 93.8*
72 Lucas (SSBU) Lucas 29.41 13 44.13 73.54
73 Hero (SSBU) Hero 29 15.5 31 60
74 Mii Swordfighter (SSBU) Mii Swordfighter 28.3 12.3 28.3 56.6
75 Link (SSBU) Link 27.8 13.38 29 56.8
76 Mr. Game & Watch (SSBU) Mr. Game & Watch 27.51 13.26 27.51 55.02
77 Terry (SSBU) Terry 27 15.2 29 56
78 Byleth (SSBU) Byleth 26.5 14 28.5 55
79 Pyra (SSBU) Pyra 26.3 15.2 29 55.3
80-82 Little Mac (SSBU) Little Mac 26 12.53 26 52
80-82 Ryu (SSBU) Ryu 26 15 29.5 55.5
80-82 Ken (SSBU) Ken 26 15 29.5 55.5
83 Ganondorf (SSBU) Ganondorf 25.49 12.24 26 51.49
84 Kirby (SSBU) Kirby 25.37 12.24 22 131.62*
85 Snake (SSBU) Snake 21.62 13.69 34.07 55.69
86 Jigglypuff (SSBU) Jigglypuff 19.79 11.26 19.79 118.74*
87 Steve (SSBU) Steve 16.5 10 22.5 39
  • Multiple air jumps may not allow the character to jump at the apex of each jump, slightly decreasing max height.

Super Smash Bros. for Wii U digital manual description

"Jump by tapping Control Stick up or by pressing X or Y. You can then jump while in midair by tapping Control Stick up or tapping X or Y again."

References

See also