Bowser Jr. (SSB4)/Up special/Default: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Abandon Ship!}} | {{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Abandon Ship!}} | ||
{{technical data|Timing data needed.}} | |||
[[File:BowserJrAbandonShip!.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s Abandon Ship!'s hammer attack.]] | [[File:BowserJrAbandonShip!.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s Abandon Ship!'s hammer attack.]] | ||
==Overview== | |||
Bowser Jr. ejects himself from the [[Junior Clown Car]]. The Junior Clown Car slowly falls to the ground and then explodes with high power when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. Deals 5% on contract and 13%from the explosion. The move covers a decent amount of vertical distance, and is flexible with horizontal steering. When Bowser Jr. is out of the Junior Clown Car, he is not rendered [[helpless]] and can still dodge or attack with a hammer, which is powerful enough to [[KO]] at medium to high percentages. Deals either 15% or 10%. However, taking any weak hit while out of the Junior Clown Car prevents another use of the move without button mashing or landing. | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clown car hit|42}} | {{HitboxTableTitle|Clown car hit|42}} | ||
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==Timing== | |||
{{MvSubNavBowserJr|g=SSB4}} | {{MvSubNavBowserJr|g=SSB4}} |
Revision as of 11:46, January 17, 2021
Overview
Bowser Jr. ejects himself from the Junior Clown Car. The Junior Clown Car slowly falls to the ground and then explodes with high power when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. Deals 5% on contract and 13%from the explosion. The move covers a decent amount of vertical distance, and is flexible with horizontal steering. When Bowser Jr. is out of the Junior Clown Car, he is not rendered helpless and can still dodge or attack with a hammer, which is powerful enough to KO at medium to high percentages. Deals either 15% or 10%. However, taking any weak hit while out of the Junior Clown Car prevents another use of the move without button mashing or landing.
Hitboxes
Timing
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