Super Smash Bros. 4

Bowser Jr. (SSB4)/Down tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Description added.)
Tag: Mobile edit
Line 3: Line 3:


==Overview==
==Overview==
A large tongue comes out of the [[Junior Clown Car|Junior Clown Car's]] mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low knockback, launching the opponent forwards.
A large tongue comes out of the [[Junior Clown Car|Junior Clown Car's]] mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low [[knockback]], launching the opponent forwards. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a [[Bowser Jr. (SSB4)/Dash attack|dash attack]], or interfere with an opponent attempting to grab an edge due to its undulating [[hitbox]].


==Frame Data==
==Frame Data==
Line 61: Line 61:
==References==
==References==
[http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104 Master Core Alpha]
[http://opensa.dantarion.com/s4/mastercore2/index.php?char=koopajr&mode=view104 Master Core Alpha]
{{competitive expertise}}


{{MvSubNavBowserJr|g=SSB4}}
{{MvSubNavBowserJr|g=SSB4}}

Revision as of 10:54, January 17, 2021

Hitbox visualization showing Bowser Jr.'s down tilt.

Overview

A large tongue comes out of the Junior Clown Car's mouth, licking the opponent. The attack hits three times: 1.5% twice and another time for 5%, for a total of 8% if all hits connect. The attack has low knockback, launching the opponent forwards. It has a fair amount of utility, as it is efficient at warding off rushdowns, can act as a set-up for a dash attack, or interfere with an opponent attempting to grab an edge due to its undulating hitbox.

Frame Data

Index of Hitbox(es) Starts at Frame Hitbox length (in frames) End frames
0-1 4 3 5
2-3 12 3 8
4-5 23 3 N/A

Hitbox Properties

Hitbox Index Originates From Damage Angle Knockback Scaling Fixed Knockback Base Knockback Radius X-Offset Y-Offset Z-Offset Effect Tripping Chance Freeze Frame Multiplier SDI Multiplier Shield Damage
0 Tongue 1.5% 94 100 30 0 3 0 0 9 Normal None 1 1 0
1 Tongue 1.5% 45 100 30 0 2.8 0 1 3 Normal None 1 1 0
2 Tongue 1.5% 94 100 30 0 3 0 0 9 Normal None 1 1 0
3 Tongue 1.5% 55 100 30 0 2.8 0 1 3 Normal None 1 1 0
4 Tongue 5% 45 150 0 20 4 0 0 9.5 Normal 0.4 1 1 0
5 Tongue 5% 45 150 0 20 2.8 0 3 -1 Normal 0.4 1 1 0

Timing

Hit 1 4-6
Hit 2 12-14
Hit 3 23-25
Interruptible 41
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible

References

Master Core Alpha