Super Smash Bros. Ultimate

Challenger's Approach: Difference between revisions

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====Classic Mode====
====Classic Mode====
When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who has not already been unlocked or issued a Challenger Approaching duel. After all of the characters in a column are unlocked, the unlock sequence loops around to {{SSBU|Mario}}'s column, then {{SSBU|Donkey Kong}}'s column, and so on.
When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who the player hasn't attempted to unlock through a duel. After all of the characters in a column are unlocked, the unlock sequence loops around to {{SSBU|Mario}}'s column, then {{SSBU|Donkey Kong}}'s column, and so on.


The unlock sequence for [[Downloadable content (SSBU)|downloadable fighters]] begins at Mario's column.  
The unlock sequence for [[Downloadable content (SSBU)|downloadable fighters]] begins at Mario's column.  

Revision as of 19:21, January 6, 2021

The Challenger's Approach icon.
A rematch against a fighter you couldn't defeat before. Pull off victory this time!
—Description from Ultimate's Mode Guide

Challenger's Approach is a mode in Super Smash Bros. Ultimate where the player can attempt to fight again against an unlockable character. This mode is available in the Games & More menu and after failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.

Unlock Order

Timed encounters

When the player finishes a VS. match, a Mob Smash, a Spirit Board fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10-minute cooldown can be bypassed by closing the game and reopening it.

Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.

Below is a table listing the order characters unlocked, the amount of time needed to unlock them, and the stage and music accompanying their unlock battle. The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights.

Order Character Cumulative Wait Time Unlock location Music
1st Ness 0 minutes Onett (hazards off) Bein' Friends
2nd Zelda 10 minutes Temple Ocarina of Time Medley
3rd Bowser 20 minutes Mushroom Kingdom U King Bowser - Super Mario Bros. 3
4th Pit 30 minutes Skyworld Underworld
5th Inkling 40 minutes Moray Towers Splattack!
6th Villager 50 minutes Smashville Title Theme - Animal Crossing
7th Marth 1 hour Castle Siege Story 5 Meeting
8th Young Link 1 hour & 10 minutes Great Bay Saria's Theme
9th Wii Fit Trainer 1 hour & 20 minutes Wii Fit Studio Main Menu - Wii Fit
10th Ice Climbers 1 hour & 30 minutes Summit Ice Climber (Brawl)
11th Captain Falcon 1 hour & 40 minutes Port Town Aero Dive F-ZERO Medley
12th Peach 1 hour & 50 minutes Princess Peach's Castle Rolling Hills A
13th Ryu 2 hours Battlefield Ryu Stage
14th Ike 2 hours & 10 minutes Coliseum Eternal Bond
15th Jigglypuff 2 hours & 20 minutes Saffron City Main Theme - Pokémon Red & Pokémon Blue (64)
16th King K. Rool 2 hours & 30 minutes Jungle Japes Gang-Plank Galleon
17th Sonic 2 hours & 40 minutes Green Hill Zone Green Hill Zone
18th Simon 2 hours & 50 minutes Dracula's Castle Vampire Killer (Remix)
19th Zero Suit Samus 3 hours Brinstar Theme of Samus Aran, Space Warrior
20th Little Mac 3 hours & 10 minutes Boxing Ring Jogging / Countdown
21st Isabelle 3 hours & 20 minutes Town and City Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
22nd Shulk 3 hours & 30 minutes Gaur Plain Xenoblade Chronicles Medley
23rd Lucina 3 hours & 40 minutes Arena Ferox Id (Purpose)
24th Wario 3 hours & 50 minutes WarioWare, Inc. WarioWare, Inc.
25th Ridley 4 hours Norfair Vs. Ridley
26th Pokémon Trainer 4 hours & 10 minutes Pokémon Stadium Main Theme - Pokémon Red & Pokémon Blue (Brawl)
27th Lucario 4 hours & 20 minutes Spear Pillar Battle! (Team Galactic)
28th Daisy 4 hours & 30 minutes Figure-8 Circuit Mario Tennis / Mario Golf
29th Roy 4 hours & 40 minutes Castle Siege Beyond Distant Skies - Roy's Departure
30th King Dedede 4 hours & 50 minutes Fountain of Dreams King Dedede's Theme (Brawl)
31st R.O.B. (SSBU) 5 hours Wrecking Crew Stack-Up/Gyromite
32nd Falco 5 hours & 10 minutes Corneria Star Fox Medley
33rd Luigi 5 hours & 20 minutes Luigi's Mansion Main Theme - Luigi's Mansion
34th Pichu 5 hours & 30 minutes Pokémon Stadium 2 Pokémon Red / Pokémon Blue Medley
35th Richter 5 hours & 40 minutes Dracula's Castle Divine Bloodlines
36th Lucas 5 hours & 50 minutes New Pork City Unfounded Revenge / Smashing Song of Praise
37th Diddy Kong 6 hours Kongo Falls Stickerbush Symphony
38th Meta Knight 6 hours & 10 minutes Halberd Meta Knight's Revenge
39th Snake 6 hours & 20 minutes Shadow Moses Island Encounter
40th Ganondorf 6 hours & 30 minutes Bridge of Eldin Death Mountain
41st Corrin 6 hours & 40 minutes Coliseum Lost in Thoughts All Alone (Remix)
42nd Mega Man 6 hours & 50 minutes Wily Castle Mega Man 2 Medley
43rd Bayonetta 7 hours Umbra Clock Tower Let's Hit The Climax!
44th Toon Link 7 hours & 10 minutes Pirate Ship Dragon Roost Island
45th Rosalina 7 hours & 20 minutes Mario Galaxy Egg Planet (Remix)
46th Incineroar 7 hours & 30 minutes Boxing Ring The Battle at the Summit!
47th Sheik 7 hours & 40 minutes Gerudo Valley Gerudo Valley (Remix)
48th Olimar 7 hours & 50 minutes Distant Planet Main Theme - Pikmin (Remix)
49th Pac-Man 8 hours Pac-Land PAC-MAN
50th Dark Samus 8 hours & 10 minutes Frigate Orpheon Multiplayer - Metroid Prime 2: Echoes
51st Wolf 8 hours & 20 minutes Lylat Cruise Star Wolf (Brawl)
52nd Mr. Game & Watch 8 hours & 30 minutes Flat Zone X Flat Zone 2
53rd Robin 8 hours & 40 minutes Castle Siege Prelude (Ablaze)
54th Dark Pit 8 hours & 50 minutes Reset Bomb Forest Dark Pit's Theme
55th Cloud 9 hours Midgar Fight On!
56th Duck Hunt 9 hours & 10 minutes Duck Hunt Duck Hunt Medley
57th Ken 9 hours & 20 minutes Boxing Ring Ken Stage
58th Greninja 9 hours & 30 minutes Kalos Pokémon League Battle! (Trainer Battle) - Pokémon X / Pokémon Y
59th Chrom 9 hours & 40 minutes Arena Ferox Id (Purpose) (Remix)
60th Mewtwo 9 hours & 50 minutes Spear Pillar Battle! (Dialga/Palkia) / Spear Pillar
61st Bowser Jr. 10 hours Delfino Plaza Delfino Plaza (Remix)
62nd Dr. Mario 10 hours & 10 minutes New Donk City Hall Fever
63rd Palutena 10 hours & 20 minutes Palutena's Temple Destroyed Skyworld

Classic Mode

When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who the player hasn't attempted to unlock through a duel. After all of the characters in a column are unlocked, the unlock sequence loops around to Mario's column, then Donkey Kong's column, and so on.

The unlock sequence for downloadable fighters begins at Mario's column.

The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them.

Notably, all clones, semi-clones, and pseudo-clones except for Ganondorf, Roy, and Chrom are in the same column as the character they are based on.

Unlock Order Mario Donkey Kong Link Samus Yoshi Kirby Fox Pikachu
1st Sonic Bowser King K. Rool Inkling Lucario Ness Captain Falcon Villager
2nd Bayonetta Pokémon Trainer Ice Climbers Wii Fit Trainer Marth Jigglypuff Zero Suit Samus Shulk
3rd Little Mac Rosalina Simon Pit Ryu Pac-Man Peach R.O.B. (SSBU)
4th Ike King Dedede Meta Knight Incineroar Ganondorf Zelda Falco Mega Man
5th Luigi Sheik Snake Dark Samus Lucina Robin Daisy Isabelle
6th Roy Greninja Young Link Cloud Ridley Corrin Bowser Jr. Mr. Game & Watch
7th Dr. Mario Diddy Kong Richter Wario Chrom Lucas Wolf Pichu
8th Olimar Duck Hunt Toon Link Dark Pit Ken Palutena Mewtwo Pikachu's column is shorter than other characters'.

Trivia

  • DLC fighters are the only ones not included in the table since they are automatically unlocked upon purchasing them.
  • The difficulty of the fights depend on the number of characters unlocked, if the player had not unlocked any, the difficulty of the fights are at level 1 difficulty. However, each character unlocked will steadily increase the opponent's difficulty.
  • This mode along with Sephiroth Challenge are the only modes in Ultimate that would no longer be available at some point. In this case, Challenger's Approach would no longer be available if the player has unlocked all unlockable characters in the game.