Reflection: Difference between revisions
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! User !! Move !! Damage multiplier !! Speed multiplier !! Max damage reflectable | ! User !! Move !! Damage multiplier !! Speed multiplier !! Lifespan multiplier !! Max damage reflectable | ||
|- | |- | ||
| rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || 50 | | rowspan="5"| [[Dark Pit]] || [[Electroshock Arm]]<ref name="arm">Does not change the ownership of certain projectiles reflected.</ref> || 1 || 1 || || 50 | ||
|- | |- | ||
| ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || 50 | | ''[[Electrocut Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | ||
|- | |- | ||
| ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || 50 | | ''[[Quickshock Arm]]''<ref name="arm"/> || 1.3 || 1 || || 50 | ||
|- | |- | ||
| [[Guardian Orbitars]] || 1.5 || 1.7 || 50 | | [[Guardian Orbitars]] || 1.5 || 1.7 || || 50 | ||
|- | |- | ||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || 50 | | ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | ||
|- | |- | ||
| rowspan="3"| [[Dr. Mario]] || rowspan="2"| [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}} || rowspan="3"| 1 || rowspan="3"| 50 | | rowspan="3"| [[Dr. Mario]] || rowspan="2"| [[Super Sheet]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSB4}} || rowspan="3"| 1 || || rowspan="3"| 50 | ||
|- | |- | ||
| 1.6 {{GameIcon|SSBU}} | | 1.6 {{GameIcon|SSBU}} || | ||
|- | |- | ||
| ''[[Breezy Sheet]]'' || 1.5 | | ''[[Breezy Sheet]]'' || 1.5 || | ||
|- | |- | ||
| rowspan="4"| [[Falco]] || rowspan="2"| [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 50 | | rowspan="4"| [[Falco]] || rowspan="2"| [[Reflector (Falco)|Reflector]] || 1.5 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || 1 {{GameIcon|SSBM}}{{GameIcon|SSBB}} || || 50 | ||
|- | |- | ||
| 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 50 | | 1.2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50 | ||
|- | |- | ||
| ''[[Accele-Reflector]]'' || 1 || 2.1 || 50 | | ''[[Accele-Reflector]]'' || 1 || 2.1 || || 50 | ||
|- | |- | ||
| ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || 999 | | ''[[Reflector Void]]''<ref name="absorb">Only reflects physical projectiles. Absorbs energy-based projectiles.</ref> || 0.7 || 0.6 || || 999 | ||
|- | |- | ||
| rowspan="5"| [[Fox]] || rowspan="3"|[[Reflector (Fox)|Reflector]] || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} || rowspan="5"| 50 | | rowspan="5"| [[Fox]] || rowspan="3"|[[Reflector (Fox)|Reflector]] || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} || || rowspan="5"| 50 | ||
|- | |- | ||
| 1.5 {{GameIcon|SSB}} (NTSC-J){{GameIcon|SSBM}}{{GameIcon|SSBB}} | | 1.5 {{GameIcon|SSB}} (NTSC-J){{GameIcon|SSBM}}{{GameIcon|SSBB}} || | ||
|- | |- | ||
| 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} | | 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || | ||
|- | |- | ||
| ''[[Big Reflector]]'' || 1.2 || 1 | | ''[[Big Reflector]]'' || 1.2 || 1 || | ||
|- | |- | ||
| ''[[Amplifying Reflector]]'' || 2.1 || 1.8 | | ''[[Amplifying Reflector]]'' || 2.1 || 1.8 || | ||
|- | |- | ||
| {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || 50 | | {{SSBU|Hero}} || [[Command Selection|Bounce]]<ref>Selected randomly through Command Selection.</ref> || 1.5 || 1.4 || || 50 | ||
|- | |- | ||
| {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || 50 | | {{SSBU|Joker}} || [[Rebel's Guard|Makarakarn]]<ref>Only available while Arsene is active.</ref> || 1.6 || 1.9 || || 50 | ||
|- | |- | ||
| {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || — | | {{SSBU|King Dedede}} || [[Inhale (King Dedede)|Inhale]] {{GameIcon|SSBU}} || 1.5 || 1.6 || || — | ||
|- | |- | ||
| {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || 50 | | {{SSBU|King K. Rool}} || [[Gut Check]] || 1.5 || 2 || || 50 | ||
|- | |- | ||
| [[Lucas]] || Forward smash || 1.5 || 1.5 || 50 | | [[Lucas]] || Forward smash || 1.5 || 1.5 || || 50 | ||
|- | |- | ||
| rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || 50 | | rowspan="2"| [[Mario]] || [[Cape]] || 1.5 || 1 || || 50 | ||
|- | |- | ||
| ''[[Gust Cape]]'' || 1.5 || 1 || 50 | | ''[[Gust Cape]]'' || 1.5 || 1 || || 50 | ||
|- | |- | ||
| {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || 25 | | {{SSB4|Mega Man}} || ''[[Skull Barrier]]'' || 1.2 || 1.2 || || 25 | ||
|- | |- | ||
| [[Mewtwo]] || [[Confusion]]<ref>In Melee, simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || 50 | | [[Mewtwo]] || [[Confusion]]<ref>In Melee, simply reverses projectiles without changing their owner.</ref> || 1.4 || 1.2 || || 50 | ||
|- | |- | ||
| rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || 50 | | rowspan="2"| [[Mii Gunner]] || rowspan="2"| [[Echo Reflector]] || 1.4 {{GameIcon|SSB4}} || 1.1 {{GameIcon|SSB4}} || || 50 | ||
|- | |- | ||
| 1.5 {{GameIcon|SSBU}} || 1.9 {{GameIcon|SSBU}} || 50 | | 1.5 {{GameIcon|SSBU}} || 1.9 {{GameIcon|SSBU}} || || 50 | ||
|- | |- | ||
| rowspan="2"| [[Mii Swordfighter]] || rowspan="2"| [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}} || 1 {{GameIcon|SSB4}} || 50 | | rowspan="2"| [[Mii Swordfighter]] || rowspan="2"| [[Reversal Slash]] || 1.5 {{GameIcon|SSB4}} || 1 {{GameIcon|SSB4}} || || 50 | ||
|- | |- | ||
| 1.8 {{GameIcon|SSBU}} || 1.5 {{GameIcon|SSBU}} || 50 | | 1.8 {{GameIcon|SSBU}} || 1.5 {{GameIcon|SSBU}} || || 50 | ||
|- | |- | ||
| {{SSBU|Min Min}} || Up smash || 1.8 || 2 || 50 | | {{SSBU|Min Min}} || Up smash || 1.8 || 2 || || 50 | ||
|- | |- | ||
| {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || 50 | | {{SSBU|Mr. Game & Watch}} || [[Oil Panic]]<ref name="absorb"/> {{GameIcon|SSBU}} || 1 || 0.8 || || 50 | ||
|- | |- | ||
| rowspan="4"| [[Ness]] || rowspan="4"| Forward smash || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}} {{GameIcon|SSBM}} ||— {{GameIcon|SSB}} | | rowspan="4"| [[Ness]] || rowspan="4"| Forward smash || 1.8 {{GameIcon|SSB}} || rowspan="2"| 1 {{GameIcon|SSB}} {{GameIcon|SSBM}} || || — {{GameIcon|SSB}} | ||
|- | |- | ||
| rowspan="2"| 1.5 {{GameIcon|SSB}} (NTSC-J) {{GameIcon|SSBM}} {{GameIcon|SSBB}} ||50 {{GameIcon|SSBM}} | | rowspan="2"| 1.5 {{GameIcon|SSB}} (NTSC-J) {{GameIcon|SSBM}} {{GameIcon|SSBB}} || || 50 {{GameIcon|SSBM}} | ||
|- | |- | ||
| 1.5 {{GameIcon|SSBB}} || rowspan="2"| 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | | 1.5 {{GameIcon|SSBB}} || || rowspan="2"| 80 {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} | ||
|- | |- | ||
| 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} | | 2 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 2.5 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || | ||
|- | |- | ||
| rowspan="2"| [[Palutena]] || rowspan="2"| [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}} || rowspan="2"| 1.25 || 50 | | rowspan="2"| [[Palutena]] || rowspan="2"| [[Reflect Barrier]] || 1.17 {{GameIcon|SSB4}} || rowspan="2"| 1.25 || || 50 | ||
|- | |- | ||
| 1.4 {{GameIcon|SSBU}} || 50 | | 1.4 {{GameIcon|SSBU}} || || 50 | ||
|- | |- | ||
| rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || 50 | | rowspan="7"| [[Pit]] || [[Angel Ring]] || 1.5 || 1 || || 50 | ||
|- | |- | ||
| [[Mirror Shield]] || 1.5 || 1.7 || 50 | | [[Mirror Shield]] || 1.5 || 1.7 || || 50 | ||
|- | |- | ||
| [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || 50 | | [[Upperdash Arm]]<ref name="arm"/> || 1 || 1 || || 50 | ||
|- | |- | ||
| ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || 50 | | ''[[Interception Arm]]''<ref name="arm"/> || 1 || 1 || || 50 | ||
|- | |- | ||
| ''[[Quickdash Arm]]'' || 1.3 || 1 || 50 | | ''[[Quickdash Arm]]'' || 1.3 || 1 || || 50 | ||
|- | |- | ||
| [[Guardian Orbitars]] || 1.5 || 1.7 || 50 | | [[Guardian Orbitars]] || 1.5 || 1.7 || || 50 | ||
|- | |- | ||
| ''[[Amplifying Orbitars]]'' || 2 || 2 || 50 | | ''[[Amplifying Orbitars]]'' || 2 || 2 || || 50 | ||
|- | |- | ||
| rowspan="4"| [[R.O.B.]] || rowspan="2"| [[Arm Rotor]] || rowspan="2"| 1.5 || 1 {{GameIcon|SSBB}} || 50 | | rowspan="4"| [[R.O.B.]] || rowspan="2"| [[Arm Rotor]] || rowspan="2"| 1.5 || 1 {{GameIcon|SSBB}} || || 50 | ||
|- | |- | ||
| 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 50 | | 1.3 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50 | ||
|- | |- | ||
| ''[[Reflector Arm]]'' || 1.8 || 1.5 || 50 | | ''[[Reflector Arm]]'' || 1.8 || 1.5 || || 50 | ||
|- | |- | ||
| ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || 50 | | ''[[Backward Arm Rotor]]'' || 1.5 || 1.3 || || 50 | ||
|- | |- | ||
| rowspan="2"| [[Wolf]] || rowspan="2"| [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}} || rowspan="2"| 1.8 || 50 | | rowspan="2"| [[Wolf]] || rowspan="2"| [[Reflector (Wolf)|Reflector]] || 1.3 {{GameIcon|SSBB}} || rowspan="2"| 1.8 || || 50 | ||
|- | |- | ||
| 1.5 {{GameIcon|SSBU}} || 50 | | 1.5 {{GameIcon|SSBU}} || || 50 | ||
|- | |- | ||
| rowspan="4"| [[Zelda]] || rowspan="3"| [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}} || 1 {{GameIcon|SSBM}} || 50 | | rowspan="4"| [[Zelda]] || rowspan="3"| [[Nayru's Love]] || 1.5 {{GameIcon|SSBM}} || 1 {{GameIcon|SSBM}} || || 50 | ||
|- | |- | ||
| 1.2 {{GameIcon|SSBB}} || 1.2 {{GameIcon|SSBB}} || 50 | | 1.2 {{GameIcon|SSBB}} || 1.2 {{GameIcon|SSBB}} || || 50 | ||
|- | |- | ||
| 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 50 | | 1.25 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || 1.4 {{GameIcon|SSB4}}{{GameIcon|SSBU}} || || 50 | ||
|- | |- | ||
| ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || 50 | | ''[[Nayru's Rejection]]'' || 1.25 || 1.2 || || 50 | ||
|- | |- | ||
|[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||?||? | |[[Home-Run Bat]]{{GameIcon|SSB4}}{{GameIcon|SSBU}}||Forward smash||2.0||?|| ||? | ||
|- | |- | ||
|colspan=2|[[Franklin Badge]]||1.3||1.3|| 50 | |colspan=2|[[Franklin Badge]]||1.3||1.3|| 0.5 || 50 | ||
|- | |- | ||
|colspan=2|[[Gardevoir]]||1.3||1.3||100 | |colspan=2|[[Gardevoir]]||1.3||1.3|| ||100 | ||
|- | |- | ||
|colspan=2|[[Ghirahim]]||1.0||1.3||30 | |colspan=2|[[Ghirahim]]||1.0||1.3|| ||30 | ||
|- | |- | ||
|colspan=2|[[Gray Fox]]||1.0||1.0|||100 | |colspan=2|[[Gray Fox]]||1.0||1.0|| ||100 | ||
|- | |- | ||
|colspan=2|[[Shovel Knight]]||1.2||?|||? | |colspan=2|[[Shovel Knight]]||1.2||?|| ||? | ||
|} | |} | ||
<references/> | <references/> |
Revision as of 10:51, December 28, 2020
Reflection is a phenomenon wherein one fighter gains control of an enemy's projectile and uses it as their own attack. Most, but not all projectiles reverse direction upon being reflected, sending them back to their original users.
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, while some also increase their speed. Projectiles can be reflected in any direction and can be reflected multiple times to multiplicatively increase the damage dealt.
In SSB64 and Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns its user. From Brawl onwards, the projectile simply ignores the reflector and hits its user anyway. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, he will undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via Pocket. While not strictly a reflector, retrieved projectiles gain a 1.9x damage multiplier generally associated with reflectors.
In Ultimate, a visual indicator in the form of a flashing blue hexagon (referencing Fox's Reflector) was added to all reflecting moves when struck by a projectile as an indicator that the item was reflected. In addition, projectiles now disappear if they hit a reflector 7 times.
Damage dealt by reflected projectiles are increased by the "Reflect-Damage buffed" rule often accompanied by the "All fighters' reflected projectiles have increased power" condition.
List of reflectors
Reflectors only available as custom moves are in italics.
User | Move | Damage multiplier | Speed multiplier | Lifespan multiplier | Max damage reflectable |
---|---|---|---|---|---|
Dark Pit | Electroshock Arm[1] | 1 | 1 | 50 | |
Electrocut Arm[1] | 1 | 1 | 50 | ||
Quickshock Arm[1] | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 50 | ||
Amplifying Orbitars | 2 | 2 | 50 | ||
Dr. Mario | Super Sheet | 1.5 ![]() ![]() |
1 | 50 | |
1.6 ![]() |
|||||
Breezy Sheet | 1.5 | ||||
Falco | Reflector | 1.5 ![]() ![]() |
1 ![]() ![]() |
50 | |
1.2 ![]() ![]() |
1.3 ![]() ![]() |
50 | |||
Accele-Reflector | 1 | 2.1 | 50 | ||
Reflector Void[2] | 0.7 | 0.6 | 999 | ||
Fox | Reflector | 1.8 ![]() |
1 ![]() ![]() ![]() |
50 | |
1.5 ![]() ![]() ![]() |
|||||
1.4 ![]() ![]() |
1.4 ![]() ![]() |
||||
Big Reflector | 1.2 | 1 | |||
Amplifying Reflector | 2.1 | 1.8 | |||
Hero | Bounce[3] | 1.5 | 1.4 | 50 | |
Joker | Makarakarn[4] | 1.6 | 1.9 | 50 | |
King Dedede | Inhale ![]() |
1.5 | 1.6 | — | |
King K. Rool | Gut Check | 1.5 | 2 | 50 | |
Lucas | Forward smash | 1.5 | 1.5 | 50 | |
Mario | Cape | 1.5 | 1 | 50 | |
Gust Cape | 1.5 | 1 | 50 | ||
Mega Man | Skull Barrier | 1.2 | 1.2 | 25 | |
Mewtwo | Confusion[5] | 1.4 | 1.2 | 50 | |
Mii Gunner | Echo Reflector | 1.4 ![]() |
1.1 ![]() |
50 | |
1.5 ![]() |
1.9 ![]() |
50 | |||
Mii Swordfighter | Reversal Slash | 1.5 ![]() |
1 ![]() |
50 | |
1.8 ![]() |
1.5 ![]() |
50 | |||
Min Min | Up smash | 1.8 | 2 | 50 | |
Mr. Game & Watch | Oil Panic[2] ![]() |
1 | 0.8 | 50 | |
Ness | Forward smash | 1.8 ![]() |
1 ![]() ![]() |
— ![]() | |
1.5 ![]() ![]() ![]() |
50 ![]() | ||||
1.5 ![]() |
80 ![]() ![]() ![]() | ||||
2 ![]() ![]() |
2.5 ![]() ![]() |
||||
Palutena | Reflect Barrier | 1.17 ![]() |
1.25 | 50 | |
1.4 ![]() |
50 | ||||
Pit | Angel Ring | 1.5 | 1 | 50 | |
Mirror Shield | 1.5 | 1.7 | 50 | ||
Upperdash Arm[1] | 1 | 1 | 50 | ||
Interception Arm[1] | 1 | 1 | 50 | ||
Quickdash Arm | 1.3 | 1 | 50 | ||
Guardian Orbitars | 1.5 | 1.7 | 50 | ||
Amplifying Orbitars | 2 | 2 | 50 | ||
R.O.B. | Arm Rotor | 1.5 | 1 ![]() |
50 | |
1.3 ![]() ![]() |
50 | ||||
Reflector Arm | 1.8 | 1.5 | 50 | ||
Backward Arm Rotor | 1.5 | 1.3 | 50 | ||
Wolf | Reflector | 1.3 ![]() |
1.8 | 50 | |
1.5 ![]() |
50 | ||||
Zelda | Nayru's Love | 1.5 ![]() |
1 ![]() |
50 | |
1.2 ![]() |
1.2 ![]() |
50 | |||
1.25 ![]() ![]() |
1.4 ![]() ![]() |
50 | |||
Nayru's Rejection | 1.25 | 1.2 | 50 | ||
Home-Run Bat![]() ![]() |
Forward smash | 2.0 | ? | ? | |
Franklin Badge | 1.3 | 1.3 | 0.5 | 50 | |
Gardevoir | 1.3 | 1.3 | 100 | ||
Ghirahim | 1.0 | 1.3 | 30 | ||
Gray Fox | 1.0 | 1.0 | 100 | ||
Shovel Knight | 1.2 | ? | ? |
- ^ a b c d e Does not change the ownership of certain projectiles reflected.
- ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
- ^ Selected randomly through Command Selection.
- ^ Only available while Arsene is active.
- ^ In Melee, simply reverses projectiles without changing their owner.
List of reflectable attacks
These attacks are also blocked by the shields worn by Link (Melee onwards), Young Link, Toon Link, and Hero.
- ^ When fully charged, cannot be pocketed or inhaled
- ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
- ^ a b c d e f g h Does not change trajectory when reflected.
- ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
- ^ In Brawl, Water Gun is only reflectible when at least partially charged.
- ^ Only the bombs themselves, not their explosions, can be reflected.
Trivia
- Not counting Melee's powershield, since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are the only neutral special reflection moves, they are the only reflection moves that Kirby can copy or use.
- Pit is the only character to have different reflectors between games.
- Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes were technically considered projectiles. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
- Ness, Lucas, and Min Min are the only fighters whose reflection moves are not Special moves.
- Of these, Min Min is the only one who's not an EarthBound character and whose reflection move is an Up Smash.