User:PeabodySam/Sandbox: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Spirit Name Standardization)
Line 106: Line 106:
|-
|-
|163
|163
|[[File:Baron K Roolenstein Spirit.png|center|64x64px]]
|[[File:SSBU spirit Baron K. Roolenstein.png|center|64x64px]]
|Baron K. Roolenstein
|Baron K. Roolenstein
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
Line 142: Line 142:
|-
|-
|272
|272
|[[File:SSBU Spirits Dark Suit.png|center|64x64px]]
|[[File:SSBU spirit Dark Suit.png|center|64x64px]]
|Dark Suit
|Dark Suit
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Brown}}
Line 166: Line 166:
|-
|-
|724
|724
|[[File:PhospheraSpirit.png|center|64x64px]]
|[[File:SSBU spirit Phosphora.png|center|64x64px]]
|[[Phosphora]]
|[[Phosphora]]
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}}
Line 185: Line 185:
|[[Skyworld]]
|[[Skyworld]]
|•Hazard: Low Gravity
|•Hazard: Low Gravity
|•The enemy loves to jump<br>•Gravity is reduced  
|•The enemy loves to jump<br>•Gravity is reduced
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|{{SSBUMusicLink|Kid Icarus|Underworld}}
|•The Low Gravity and frequent jumping reference the fact that Monoeyes are always floating.
|•The Low Gravity and frequent jumping reference the fact that Monoeyes are always floating.
Line 196: Line 196:
|8,000
|8,000
|[[Figure-8 Circuit]]
|[[Figure-8 Circuit]]
|•Sudden Final Smash  
|•Sudden Final Smash
|•The enemy is invisible<br>•The enemy will suddenly have a Final Smash
|•The enemy is invisible<br>•The enemy will suddenly have a Final Smash
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
|{{SSBUMusicLink|Kid Icarus|Lightning Chariot Base}}
Line 208: Line 208:
|2,000
|2,000
|[[Mario Bros.]]
|[[Mario Bros.]]
|•Item: Exploding Types  
|•Item: Exploding Types
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
Line 221: Line 221:
|[[Living Room]]
|[[Living Room]]
|N/A
|N/A
|•Take your strongest team into this no-frills battle  
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|•The falling blocks on this stage represent the gameplay of ''Stack-Up'', which features Vector on the box art.
|•The falling blocks on this stage represent the gameplay of ''Stack-Up'', which features Vector on the box art.
Line 233: Line 233:
|[[Mario Bros.]]
|[[Mario Bros.]]
|•Item: [[Food]]
|•Item: [[Food]]
|•You lose if your CPU ally is KO'd<br>•The enemy is easily distracted by items  
|•You lose if your CPU ally is KO'd<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|{{SSBUMusicLink|Nintendo|Stack-Up/Gyromite}}
|•The Yoshi puppet fighters' attraction to food is a reference to Smicks being distracted by turnips.<br>•The Dr. Mario puppet fighter represents Hector, who must be kept safe from Smicks in ''Gyromite''.
|•The Yoshi puppet fighters' attraction to food is a reference to Smicks being distracted by turnips.<br>•The Dr. Mario puppet fighter represents Hector, who must be kept safe from Smicks in ''Gyromite''.
Line 259: Line 259:
|-
|-
|62
|62
|[[File:Mechakoopa Spirit.png|center|64x64px]]
|[[File:SSBU spirit Mechakoopa.png|center|64x64px]]
|[[Mechakoopa]]
|[[Mechakoopa]]
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}
|•[[Bowser Jr. (SSBU)|Iggy]] {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Iggy}}
Line 271: Line 271:
|-
|-
|166
|166
|[[File:Snowmad.png|center|64x64px]]
|[[File:SSBU spirit Lord Fredrik.png|center|64x64px]]
|Lord Fredrik
|Lord Fredrik
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
Line 283: Line 283:
|-
|-
|269
|269
|[[File:Samusgravity.png|center|64x64px]]
|[[File:SSBU spirit Gravity Suit.png|center|64x64px]]
|Gravity Suit
|Gravity Suit
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Purple}}
Line 295: Line 295:
|-
|-
|287
|287
|[[File:Mecha Ridley.png|center|64x64px]]
|[[File:SSBU spirit Mecha Ridley.png|center|64x64px]]
|Mecha Ridley
|Mecha Ridley
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
|•Giant {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Grey}}
Line 307: Line 307:
|-
|-
|289
|289
|[[File:SSBU Spirits Little Birdie.png|center|64x64px]]
|[[File:SSBU spirit Little Birdie.png|center|64x64px]]
|Little Birdie
|Little Birdie
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
|•Tiny {{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Yellow}}
Line 319: Line 319:
|-
|-
|293
|293
|[[File:SSBU Spirits Kanden.png|center|64x64px]]
|[[File:SSBU spirit Kanden.png|center|64x64px]]
|Kanden
|Kanden
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Samus}} {{Head|Samus|g=SSBU|s=20px|cl=Black}}
Line 331: Line 331:
|-
|-
|294
|294
|[[File:SSBU Spirits Trace.png|center|64x64px]]
|[[File:SSBU spirit Trace.png|center|64x64px]]
|Trace
|Trace
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Dark Samus}} {{Head|Dark Samus|g=SSBU|s=20px|cl=Red}}
Line 343: Line 343:
|-
|-
|401
|401
|[[File:Andross spirit.png|center|64x64px]]
|[[File:SSBU spirit Andross (Star Fox 64 3D).png|center|64x64px]]
|Andross (Star Fox 64 3D)
|Andross (Star Fox 64 3D)
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
Line 355: Line 355:
|-
|-
|721
|721
|[[File:Eggplant Wizard Spirit.png|center|64x64px]]
|[[File:SSBU spirit Eggplant Wizard.png|center|64x64px]]
|Eggplant Wizard
|Eggplant Wizard
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
Line 367: Line 367:
|-
|-
|1,296
|1,296
|[[File:Shantae (Spirit).png|center|64x64px]]
|[[File:SSBU spirit Shantae.png|center|64x64px]]
|Shantae
|Shantae
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsOrange}}

Revision as of 15:12, December 2, 2020

Subpages

Music

Music that I would like to see in the Super Smash Bros. series. If you would like to add your own suggestions, see User:RickTommy/Music that must be in Smash games.

Banjo-Kazooie

  • Gruntilda Battle (Banjo-Kazooie)
  • HAG 1 (Banjo-Tooie)
  • Gruntilda's Challenge (Banjo-Kazooie: Nuts & Bolts)
  • The Final Fight (Banjo-Kazooie: Nuts & Bolts)

Castlevania

  • Clockwork Mansion (Super Castlevania IV)
  • Treasury Room (Super Castlevania IV)
  • Dracula Battle (Super Castlevania IV)

Donkey Kong

  • Level 9-8 (Donkey Kong '94)
  • Mine Cart Madness (Donkey Kong Country)
  • Fear Factory (Donkey Kong Country)
  • Welcome to Crocodile Isle (Donkey Kong Country 2: Diddy's Kong Quest)
  • Lockjaw's Saga (Donkey Kong Country 2: Diddy's Kong Quest)
  • Boss Bossanova (Donkey Kong Country 2: Diddy's Kong Quest)
  • Hideout Helm (Donkey Kong 64)
  • King K. Rool Duel (Donkey Kong 64)
  • Furious Fire (Donkey Kong Country Returns)
  • Tiki Tong Terror (Donkey Kong Country Returns)
  • Big Top Bop (Donkey Kong Country Returns: Tropical Freeze)
  • Scorch 'n' Torch (Donkey Kong Country Returns: Tropical Freeze)
  • Snomads Theme (Donkey Kong Country Returns: Tropical Freeze)

Fire Emblem

  • The Sacrifice and the Saint (Fire Emblem Echoes: Shadows of Valentia)
  • Twilight of the Gods (Fire Emblem Echoes: Shadows of Valentia)

Kid Icarus

  • Boss Fight 2 (Kid Icarus: Uprising)
  • Chaos Island (Kid Icarus: Uprising)

The Legend of Zelda

  • Solidus Cave (Hyrule Warriors)
  • Psychostorm (Hyrule Warriors)
  • Silent Guardians (Hyrule Warriors)
  • Focal Line (Hyrule Warriors)
  • Eclipse of the Sun (Hyrule Warriors)
  • Eclipse of the Moon (Hyrule Warriors)
  • Eclipse of the World (Hyrule Warriors)
  • Attacking Divine Beast Vah Medoh (The Legend of Zelda: Breath of the Wild)
  • Attacking Divine Beast Vah Ruta (The Legend of Zelda: Breath of the Wild)

Mario

  • Koopa's Road (Super Mario 64)
  • Ultimate Koopa (Super Mario 64)
  • Castle (New Super Mario Bros.)
  • Nemesis King Koopa (Super Mario Galaxy)
  • Melty Molten Galaxy (Super Mario Galaxy)
  • Bowser's Galaxy Reactor (Super Mario Galaxy)
  • Battle for the Grand Star (Super Mario Galaxy)
  • Speedy Comet (Super Mario Galaxy 2)

Metroid

  • Phendrana Battle (Metroid Prime)
  • Theme of Dark Samus (Metroid Prime 2: Echoes)
  • Quadraxis (Metroid Prime 2: Echoes)
  • Emperor Ing Spider (Metroid Prime 2: Echoes)
  • Alinos Gateway (Metroid Prime Hunters)
  • Hunters (Metroid Prime Hunters)
  • Bryyo Cliffside (Metroid Prime 3: Corruption)
  • Rundas Fight (Metroid Prime 3: Corruption)
  • Gandrayda (Metroid Prime 3: Corruption)
  • Metroid Prime Trilogy (Metroid Prime Trilogy)
  • Surface (Metroid: Samus Returns)
  • Boss Diggernaut (Metroid: Samus Returns)
  • Chozo Laboratory (Metroid: Samus Returns)

Pokémon

  • Vs. Mewtwo (Pokémon Stadium)
  • Vs. Red (Pokémon Gold and Silver)
  • Vs. Lusamine (Pokémon Sun and Moon)

Star Fox

  • Sector Y / Solar (Star Fox 64)

Spirits

New Spirit Battles

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
163
SSBU spirit Baron K. Roolenstein.png
Baron K. Roolenstein King K. Rool King K. Rool (SSBU)
R.O.B. R.O.B. (SSBU)
Shield
6,000 Castle Siege (Throne Room) •Hazard: Zap Floor
•Item: Barrel
•The floor is electrified
•The enemy tends to avoid conflict
•The enemy favors up specials
Funky's Fugue •The K. Rool puppet fighter's Propellerpack originates from Baron K. Roolenstein. He avoids conflict because Roolenstein does not directly fight Dixie and Kiddy.
•The R.O.B. puppet fighter represents KAOS.
•The stage represents Kastle KAOS.
•The Zap Floor represents the electric bulbs.
•Barrels were used by Dixie and Kiddy to fight Roolenstein.
N/A
Blue Bubble.png
Bubble Meta Knight (×3) (Meta Knight (SSBU)Meta Knight (SSBU)Meta Knight (SSBU))
Grab
2,000 Temple •Item: Fairy Bottle •The enemy loves to jump
•The enemy starts the battle with a Fire Flower
Temple Theme •The puppet fighter resembles the Bubble's design in Ocarina of Time, with the costumes representing Red, Green, and White Bubbles. The Fire Flower represents the Bubble's ability to light Link on fire.
•Bubbles are commonly found in temples and dungeons.
•Link can turn Bubbles into Fairies in certain Zelda games.
N/A
OoT Stalfos Artwork.png
Stalfos Link Link (SSBU)
Attack
6,000 Temple N/A •The enemy's melee weapons have increased power
•The enemy favors dash attacks
Saria's Song / Middle Boss Battle •One of the Stalfos's attacks in Ocarina of Time resembles Link's Jump Slash.
•The Middle Boss Battle music plays during Stalfos battles in Ocarina of Time.
272
SSBU spirit Dark Suit.png
Dark Suit Samus Samus (SSBU)
Shield
4,000 Spear Pillar (Battlefield form) •Hazard: Poison Cloud •The stage is covered in a poisonous cloud Multiplayer - Metroid Prime 2: Echoes •The puppet fighter uses the Dark Suit color scheme.
•The Poison Cloud represents the poisonous atmosphere of Dark Aether.
N/A
MOM Kihunter Concept Art.png
Kihunter Ridley Ridley (SSBU) (×3)
Attack
2,000 Distant Planet •Item: Beehive •The enemy loves to jump Multiplayer - Metroid Prime 2: Echoes •The stage represents the Brinstar, Biosphere, and Sector 2 (TRO) jungle locales where Kihunters are encountered. Therefore, the music is a remix of the Brinstar theme from Super Metroid.
•The Beehive references the Kihunter's beelike appearance and hives.
724
Phosphera Spirit
Phosphora Zero Suit Samus Zero Suit Samus (SSBU)
Attack
6,000 Palutena's Temple (Battlefield form) •Assist Trophy Enemies (Phosphora)
•Item: Lightning Bolt
•Hazard: Zap Floor
•Hostile assist trophies will appear
•The floor is electrified
•The enemy's electric attacks have increased power
•The enemy has increased move speed
Thunder Cloud Temple •The Zap Floor, Lightning Bolt, and increased electric attack power reference Phosphora's electric powers.
•The puppet fighter's increased speed references Phosphora's lightning-quick movements.
•The music and stage reference the Thunder Cloud Temple, where Pit fights Phosphora.
N/A
Monoeye artwork.png
Monoeye Meta Knight Meta Knight (SSBU) (×3)
Neutral
2,000 Skyworld •Hazard: Low Gravity •The enemy loves to jump
•Gravity is reduced
Underworld •The Low Gravity and frequent jumping reference the fact that Monoeyes are always floating.
N/A
LightningChariotOrigin.png
Lightning Chariot •Clear Pit Pit (SSBU)
Neutral
8,000 Figure-8 Circuit •Sudden Final Smash •The enemy is invisible
•The enemy will suddenly have a Final Smash
Lightning Chariot Base •The invisible puppet fighter represents the ghost of the Chariot Master.
•The puppet fighter's Final Smash uses the Lightning Chariot.
•The stage and music reference the racetrack atop the Lightning Chariot Base, where Pit fights the Chariot Master.
N/A
Gyromite Prof Hector.png
Prof. Hector Dr. Mario Dr. Mario (SSBU)
Shield
2,000 Mario Bros. •Item: Exploding Types •The enemy is easily distracted by items Stack-Up/Gyromite •The exploding items reference the dynamite collected by Hector in Gyromite.
N/A
Gyromite Prof Vector.png
Prof. Vector Dr. Mario Dr. Mario (SSBU)
Grab
2,000 Living Room N/A •Take your strongest team into this no-frills battle Stack-Up/Gyromite •The falling blocks on this stage represent the gameplay of Stack-Up, which features Vector on the box art.
N/A
Gyromite Smick.png
Smick Yoshi (×3) Yoshi (SSBU)
•Ally: Dr. Mario Dr. Mario (SSBU)
Attack
4,000 Mario Bros. •Item: Food •You lose if your CPU ally is KO'd
•The enemy is easily distracted by items
Stack-Up/Gyromite •The Yoshi puppet fighters' attraction to food is a reference to Smicks being distracted by turnips.
•The Dr. Mario puppet fighter represents Hector, who must be kept safe from Smicks in Gyromite.

Fixed Spirit Battles

In some cases, I feel that a Spirit Battle could have better represented the respective Spirit. Usually, this just means adjusting the fighter, stage, or music choices.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
62
SSBU spirit Mechakoopa.png
Mechakoopa Iggy Bowser Jr. (SSBU)
Grab
3,800 Mushroom Kingdom U (Slide Lift Tower) •Item: Exploding Types •The enemy favors down specials King Bowser - Super Mario Bros. 3 •The puppet fighter's down special uses the Mechakoopa itself. His Junior Clown Car references the Koopa Clown Car used in Super Mario World, in which Bowser throws Mechakoopas at Mario.
166
SSBU spirit Lord Fredrik.png
Lord Fredrik King K. Rool King K. Rool (SSBU)
Grab
2,300 Castle Siege (Underground Cavern) •Hazard: Ice Floor •The floor is frozen King Bowser - Super Mario Bros. 3 •The stage more closely resembles the Volcano Dome where Lord Fredrik is fought.
•The music is a rock song, better matching the style of Lord Fredrik's boss theme.
269
SSBU spirit Gravity Suit.png
Gravity Suit Samus Samus (SSBU)
Shield
3,800 Norfair •Hazard: High Gravity •Your jumping power decreases Magmoor Caverns - Metroid: Samus Returns •The music and stage directly reference the Gravity Suit's role in navigating Norfair in Super Metroid.
287
SSBU spirit Mecha Ridley.png
Mecha Ridley •Giant Ridley Ridley (SSBU)
Shield
4,100 Frigate Orpheon (Ω form) •Move Speed ↓ •The enemy's smash attacks have increased power
Stamina battle
•The enemy is giant
Vs. Meta Ridley •The stage is a Space Pirate ship, much like the Mother Ship where Mecha Ridley is fought.
289
SSBU spirit Little Birdie.png
Little Birdie •Tiny Ridley Ridley (SSBU)
Shield
3,700 Distant Planet •Defense ↑
•Attack Power ↑
•Giant
•The enemy is giant after a little while
•The enemy has increased attack power after a little while
•The enemy has increased defense after a little while
Nemesis Ridley •The music is Ridley's theme from Other M.
293
SSBU spirit Kanden.png
Kanden Samus Samus (SSBU)
Attack
1,700 Frigate Orpheon (Battlefield form) •Item: Motion-Sensor Bomb •The enemy is easily distracted by items Psycho Bits •The puppet fighter's costume much more closely matches Kanden's color scheme.
•The stage better resembles the Celestial Archives, where Kanden is first encountered.
294
SSBU spirit Trace.png
Trace Dark Samus Dark Samus (SSBU)
Attack
1,900 Summit (Battlefield form) •Invisibility •The enemy is invisible
•The enemy starts the battle with a Staff
Psycho Bits •The puppet fighter bears a somewhat closer resemblance to Trace's color scheme
•The stage better resembles Arcterra, where Trace is first encountered.
•The Staff references Trace's ability to snipe with the Imperialist.
401
SSBU spirit Andross (Star Fox 64 3D).png
Andross (Star Fox 64 3D) Donkey Kong Donkey Kong (SSBU)
Grab
9,900 Venom •Assist Trophy Enemies (Andross)
•Hazard: Low Gravity
•Gravity is reduced
•Hostile assist trophies will appear
Sector Ω •The puppet fighter is a white-haired primate, more closely resembling Andross.
721
SSBU spirit Eggplant Wizard.png
Eggplant Wizard Robin Robin (SSBU)
Grab
9,300 Reset Bomb Forest •Defense ↓
•Attack Power ↓
•Item: Food
•The enemy starts the battle with a Lip's Stick
•You have reduced defense after a little while
•You have reduced attack power after a little while
Kid Icarus Retro Medley •The puppet fighter is a mage wearing blue and purple robes, more closely matching Eggplant Wizard's role and appearance.
•The music medley includes the theme played in dungeons, where Eggplant Wizards are found in Kid Icarus.
•The Lip's Stick, which attaches a flower to a fighter's head, references Eggplant Wizard's ability to turn Pit's upper body into a plant.
1,296
SSBU spirit Shantae.png
Shantae Zero Suit Samus Zero Suit Samus (SSBU)
Grab
9,400 Pirate Ship •Item: Transforming Types •The enemy's battering items have increased power
•The enemy starts the battle with a Killing Edge
Hail from the Past •The music has a Middle Eastern melody with a techno bass line, better matching the style of the Shantae soundtrack.