Super Smash Bros. 4

King Dedede (SSB4)/Side special/Default: Difference between revisions

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{{MvSubNavKingDedede|g=SSB4}}
{{MvSubNavKingDedede|g=SSB4}}

Revision as of 14:31, September 13, 2020

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Gordo Throw.
Hitbox visualization showing King Dedede's Gordo Throw.
Hitbox visualizations of the Gordo.
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Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Nerf All variations of Gordo Throw require 1% less damage to be reflected: 3% → 2%.
  • Nerf All variations of Gordo Throw have had their hitbox sizes decreased by 0.4 units.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 14% 0 AngleIcon60.png 70 66 0 3.1 0 0.0 7.0 0.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Late hit
0 0 12.5% 0 AngleIcon60.png 70 66 0 2.9 0 0.0 7.0 0.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Later hit
0 0 11% 0 AngleIcon60.png 70 66 0 2.6 0 0.0 7.0 0.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Latest hit
0 0 9.5% 0 AngleIcon60.png 70 66 0 2.4 0 0.0 7.0 0.0 1.0x 1.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png
Wall
0 0 10% 0 AngleIcon75.png 50 50 0 5.0 0 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsIndirect.png