Rapid: Difference between revisions
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[[File:LuigiDARapid.gif|thumb|300px|The first four hits of Luigi's [[dash attack]] use the rapid effect.]] | |||
The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]''. They are exclusively used for certain attacks that strike quickly and repeatedly. The effect does not appear to function any differently from the [[Normal]] effect, and is likely only cosmetic. | The '''rapid''' [[effect]] (known internally as '''rush''') is used by a small amount of attacks in ''[[Super Smash Bros. Ultimate]]''. They are exclusively used for certain attacks that strike quickly and repeatedly. The effect does not appear to function any differently from the [[Normal]] effect, and is likely only cosmetic. | ||
Revision as of 23:53, August 16, 2020
The rapid effect (known internally as rush) is used by a small amount of attacks in Super Smash Bros. Ultimate. They are exclusively used for certain attacks that strike quickly and repeatedly. The effect does not appear to function any differently from the Normal effect, and is likely only cosmetic.
List of attacks with rapid hitboxes
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |