Rosalina & Luma (SSBU)/Neutral attack/Hit 1: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history and hitstun) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{buff|Luma will be in front of Rosalina for the first hit of neutral attack.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Rosalina=== | ===Rosalina=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 25: | Line 29: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+6''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 43: | Line 48: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+6''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 61: | Line 67: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+6''' frames | |||
|} | |} | ||
===Luma=== | ===Luma=== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 82: | Line 90: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+5''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 100: | Line 109: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+5''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 118: | Line 128: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|'''+5''' frames | |||
|} | |} | ||
==Timing== | ==Timing== |
Revision as of 16:48, July 27, 2020
Overview
Update History
- Luma will be in front of Rosalina for the first hit of neutral attack.
Hitboxes
Rosalina
Luma
Timing
Rosalina
Hitboxes | 5 |
---|---|
Earliest continuable | 9 |
Interruptible | 21 |
Animation length | 33 |
Luma
Hitboxes | 4 |
---|---|
Earliest continuable | 9 |
Interruptible | 21 |
Animation length | 36 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|