Wii Fit Trainer (SSBU)/Forward throw: Difference between revisions
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[[File:WFT Forward Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's forward throw.]] | [[File:WFT Forward Throw.gif|thumb|400px|Hitbox visualization showing Wii Fit Trainer's forward throw.]] | ||
==Overview== | |||
Wii Fit Trainer does a jump serve, using the opponent as a the ball. This throw has moderate combo potential, being Wii Fit Trainer's only throw with true followups on the vast majority of the cast at 0% (see table below). Forward throw is also Wii Fit Trainer's highest damaging throw, and can be used as a decent kill move near the ledge, although it typically won't kill until the opponent is well past 150% unless [[Deep Breathing]] is active. | |||
==Hitboxes== | ==Hitboxes== | ||
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{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|invincible=y|vulnerable=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|invincible=y|vulnerable=y}} | ||
==Forward Throw True Followups== | |||
Forward throw is especially useful as a combo throw at low percents because it doesn't put the opponent into [[tumble]], meaning they cannot [[DI]] the throw at all. Because of this, only the opposing character's weight, fall speed, etc. need to be taken into account when comboing off of forward throw. | |||
{|class="wikitable" | |||
! style="width:250px" |Able to follow up with: | |||
! style="width:120px" |Characters | |||
|- | |||
|Neutral air, forward air, and up air||{{Head|Incineroar|g=SSBU|s=24px}}{{Head|King Dedede|g=SSBU|s=24px}}{{Head|Bowser|g=SSBU|s=24px}}{{Head|Donkey Kong|g=SSBU|s=24px}}{{Head|Ganondorf|g=SSBU|s=24px}}{{Head|Ryu|g=SSBU|s=24px}}{{Head|Ken|g=SSBU|s=24px}}{{Head|Ridley|g=SSBU|s=24px}}{{Head|King K. Rool|g=SSBU|s=24px}}{{Head|Banjo & Kazooie|g=SSBU|s=24px}}{{Head|Charizard|g=SSBU|s=24px}}* | |||
|- | |||
|Forward air and up air||{{Head|Samus|g=SSBU|s=24px}}{{Head|Dark Samus|g=SSBU|s=24px}}{{Head|R.O.B.|g=SSBU|s=24px}}{{Head|Bowser Jr.|g=SSBU|s=24px}}{{Head|Cloud|g=SSBU|s=24px}} | |||
|- | |||
|Up air only||{{Head|Mewtwo|g=SSBU|s=24px}}{{Head|Pikachu|g=SSBU|s=24px}}{{Head|Mario|g=SSBU|s=24px}}{{Head|Link|g=SSBU|s=24px}}{{Head|Ice Climbers|g=SSBU|s=24px}}{{Head|Dr. Mario|g=SSBU|s=24px}}{{Head|Falco|g=SSBU|s=24px}}{{Head|Roy|g=SSBU|s=24px}}{{Head|Chrom|g=SSBU|s=24px}}{{Head|Wolf|g=SSBU|s=24px}}{{Head|Pit|g=SSBU|s=24px}}{{Head|Dark Pit|g=SSBU|s=24px}}{{Head|Zero Suit Samus|g=SSBU|s=24px}}{{Head|Ike|g=SSBU|s=24px}}{{Head|Wii Fit Trainer|g=SSBU|s=24px}}{{Head|Corrin|g=SSBU|s=24px}}{{Head|Hero|g=SSBU|s=24px}}{{Head|Robin|g=SSBU|s=24px}}{{Head|Mii Gunner|g=SSBU|s=24px}}{{Head|Snake|g=SSBU|s=24px}}{{Head|Simon|g=SSBU|s=24px}}{{Head|Richter|g=SSBU|s=24px}}{{Head|Mii Swordfighter|g=SSBU|s=24px}}{{Head|Wario|g=SSBU|s=24px}}{{Head|Kirby|g=SSBU|s=24px}}{{Head|Luigi|g=SSBU|s=24px}}{{Head|Jigglypuff|g=SSBU|s=24px}}{{Head|Yoshi|g=SSBU|s=24px}}{{Head|Young Link|g=SSBU|s=24px}}{{Head|Mr. Game & Watch|g=SSBU|s=24px}}{{Head|Mega Man|g=SSBU|s=24px}}{{Head|Rosalina & Luma|g=SSBU|s=24px}}{{Head|Isabelle|g=SSBU|s=24px}}{{Head|Little Mac|g=SSBU|s=24px}}{{Head|Piranha Plant|g=SSBU|s=24px}}{{Head|Marth|g=SSBU|s=24px}}*{{Head|Lucina|g=SSBU|s=24px}}*{{Head|Shulk|g=SSBU|s=24px}}*{{Head|Squirtle|g=SSBU|s=24px}}* | |||
|- | |||
|Up air with [[Deep Breathing]] only||{{Head|Ness|g=SSBU|s=24px}}{{Head|Peach|g=SSBU|s=24px}}{{Head|Daisy|g=SSBU|s=24px}}{{Head|Zelda|g=SSBU|s=24px}}{{Head|Meta Knight|g=SSBU|s=24px}}{{Head|Lucas|g=SSBU|s=24px}}{{Head|Sonic|g=SSBU|s=24px}}{{Head|Olimar|g=SSBU|s=24px}}{{Head|Lucario|g=SSBU|s=24px}}{{Head|Villager|g=SSBU|s=24px}}{{Head|Inkling|g=SSBU|s=24px}}{{Head|Duck Hunt|g=SSBU|s=24px}}{{Head|Pac-Man|g=SSBU|s=24px}}{{Head|Palutena|g=SSBU|s=24px}}{{Head|Joker|g=SSBU|s=24px}}{{Head|Ivysaur|g=SSBU|s=24px}}* | |||
|- | |||
|[[Attack cancel]] back air and dash attack||{{Head|Fox|g=SSBU|s=24px}}{{Head|Captain Falcon|g=SSBU|s=24px}}{{Head|Greninja|g=SSBU|s=24px}}{{Head|Bayonetta|g=SSBU|s=24px}}* | |||
|- | |||
|Dash attack only||{{Head|Sheik|g=SSBU|s=24px}}{{Head|Mii Brawler|g=SSBU|s=24px}} | |||
|- | |||
|No true followups||{{Head|Pichu|g=SSBU|s=24px}}{{Head|Diddy Kong|g=SSBU|s=24px}}{{Head|Toon Link|g=SSBU|s=24px}} | |||
|} | |||
<nowiki>*</nowiki>These characters have a specific method of escape, such as {{SSBU|Pokémon Trainer}}'s [[Pokémon Change]]. | |||
*This information was compiled by [https://twitter.com/Jeripon Jeripon]. | |||
{{MvSubNavWiiFitTrainer|g=SSBU}} | {{MvSubNavWiiFitTrainer|g=SSBU}} |
Revision as of 19:15, July 19, 2020
Overview
Wii Fit Trainer does a jump serve, using the opponent as a the ball. This throw has moderate combo potential, being Wii Fit Trainer's only throw with true followups on the vast majority of the cast at 0% (see table below). Forward throw is also Wii Fit Trainer's highest damaging throw, and can be used as a decent kill move near the ledge, although it typically won't kill until the opponent is well past 150% unless Deep Breathing is active.
Hitboxes
Throw
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | Forward | 50 | 86 | 0 | 0.0× | None |
Hitbox
Timing
Invincibility | 1-38 |
---|---|
Hitbox | 36-37 |
Throw | 38 |
Interruptible | 50 |
Animation length | 79 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Forward Throw True Followups
Forward throw is especially useful as a combo throw at low percents because it doesn't put the opponent into tumble, meaning they cannot DI the throw at all. Because of this, only the opposing character's weight, fall speed, etc. need to be taken into account when comboing off of forward throw.
Able to follow up with: | Characters |
---|---|
Neutral air, forward air, and up air | * |
Forward air and up air | |
Up air only | **** |
Up air with Deep Breathing only | * |
Attack cancel back air and dash attack | * |
Dash attack only | |
No true followups |
*These characters have a specific method of escape, such as Pokémon Trainer's Pokémon Change.
- This information was compiled by Jeripon.
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