Dark Samus (SSBU)/Up smash: Difference between revisions
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{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
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}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=160 | |angle=160 | ||
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}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=2 | ||
|damage={{ChargedSmashDmgSSBU|3.0}} | |damage={{ChargedSmashDmgSSBU|3.0}} | ||
|angle=170 | |angle=170 | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableRowNote|The hitboxes with IDs 0 and 2 on hits 2-4 use weight-independent knockback.|25}} | |||
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Revision as of 13:57, July 10, 2020
Overview
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History
- Up smash's hits connect more reliably.
- Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
- Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|