Dark Samus (SSBU)/Up smash: Difference between revisions
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Revision as of 14:51, July 10, 2020
Overview
Dark Samus shoots 5 consecutive blasts above herself. The move's high hitboxes give it trouble catching smaller characters on the ground.
Update History
Up smash's hits connect more reliably.
Up smash's autolink angle knockback has been reduced, no longer launching opponents at an unusually high speed if the move fails to connect.
Up smash's last hit has more knockback scaling (150 → 162), noticeably improving its KO potential.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Hit 1 | 11-12 |
Hit 2 | 15-16 |
Hit 3 | 19-20 |
Hit 4 | 23-24 |
Hit 5 | 27-28 |
Interruptible | 57 |
Animation length | 66 |
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![]() Lag time |
![]() ![]() Charge interval |
![]() Hitbox |
![]() Interruptible |
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