Wii Fit Trainer (SSBU)/Neutral special: Difference between revisions
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m (Added gif for uncharged Sun Salutation) |
m (Added gif for charged Sun Salutation and adjusted gif sizes) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:WFT Sun Charged. | [[File:WFT Sun Charged.gif|thumb|800px|Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at maximum charge.]] | ||
[[File:WFT Sun Uncharged.gif|thumb| | [[File:WFT Sun Uncharged.gif|thumb|800px|Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at minimum charge.]] | ||
==Update History== | ==Update History== |
Revision as of 20:07, July 6, 2020
Update History
- Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).
- Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).
Hitboxes
Charging Windbox
Projectile
Timing
Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4.
Hitbox | 21-90 |
---|---|
Interruptible | 57 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
|