Min Min (SSBU)/Neutral attack/Infinite: Difference between revisions
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Raul Retana (talk | contribs) (Corrected some data) |
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Line 36: | Line 36: | ||
|ks=16 | |ks=16 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=5.5 | ||
|bn=top | |bn=top | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=5.5 to 11.5 | |ypos=5.5 to 11.5 | ||
|zpos= | |zpos=14.0 | ||
|ff=1.0 | |ff=1.0 | ||
|sdi=0.4 | |sdi=0.4 | ||
Line 54: | Line 54: | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle= | |angle=45 | ||
|bk=90 | |bk=90 | ||
|ks=60 | |ks=60 |
Revision as of 15:03, July 6, 2020
Overview
Hitboxes
Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and 9 extra frames of shieldstun. Due to there being no ID 0 but an ID 2, the latter is not given any extra.
Timing
Interruptibility and animation length are only for the finisher.
Rapid Jab | 6, 8, 10, 12... |
---|---|
Finisher | 6-7 |
Interruptible | 41 |
Animation length | 55 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|