Zelda (SSBM)/Forward throw: Difference between revisions
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{{FrameStripStart}} | {{FrameStripStart}} | ||
|rowspan=2|''' | |rowspan=2|'''Min (Pichu)''' {{FrameStrip|t=Lag|c=17|e=LagThrowS}}{{FrameStrip|t=Lag|c=10|s=LagThrowE}}{{FrameStrip|t=Blank|c=31}} | ||
|- | |- | ||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}} | {{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=19}}{{FrameStrip|t=Blank|c=31}} | ||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=31|e=LagThrowS}}{{FrameStrip|t=Lag|c=18|s=LagThrowE}}{{FrameStrip|t=Blank|c=9}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=41}}{{FrameStrip|t=Blank|c=9}} | |||
|- | |||
|rowspan=2|'''Max (Bowser, PAL)''' {{FrameStrip|t=Lag|c=37|e=LagThrowS}}{{FrameStrip|t=Lag|c=21|s=LagThrowE}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=8}}{{FrameStrip|t=Vulnerable|c=50}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 04:34, May 4, 2020
Overview[edit]
Throw data[edit]
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 12% | 70 | 50 | 0 | ||
Release | 3% | 40 | 100 | 0 |
Timing[edit]
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 17.6 | 19.2 | 22.4 | 23.36 | 23.68 | 24 | 25.6 | 27.2 | 27.84 | 28.16 | 28.8 | 30.08 | 31.36 | 32 | 33.28 | 34.56 | 34.88 | 35.2 | 35.52 | 36.48 | 37.44 | 37.76 |
Animation length | 26.95 | 29.4 | 34.3 | 35.77 | 36.26 | 36.75 | 39.2 | 41.65 | 42.63 | 43.12 | 44.1 | 46.06 | 48.02 | 49 | 50.96 | 52.92 | 53.41 | 53.9 | 54.39 | 55.86 | 57.33 | 57.82 |
Min (Pichu) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser, PAL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |