Meta Knight (SSBB)/Forward throw: Difference between revisions
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If the player presses in the direction {{SSBB|Meta Knight}} is facing while he is holding an opponent in a [[grab]], he will [[leg|kick]] the opponent diagonally upwards and in front of himself. This is a very fast [[throw]], which gives the victim little time to react and [[DI]], though this is less of an issue at high percentages, where it is easy for the opponent to simply [[DI]] upwards immediately after the throw. This throw can occasionally combo into aerials at low percentages, though a {{mvsub|Meta Knight|SSBB|down throw}} is usually preferred for this. It can also set up a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} against an unsuspecting opponent, if they do not DI out of range. Overall, it is a situational throw that is usually considered inferior to Meta Knight's other throws. | If the player presses in the direction {{SSBB|Meta Knight}} is facing while he is holding an opponent in a [[grab]], he will [[leg|kick]] the opponent diagonally upwards and in front of himself. This is a very fast [[throw]], which gives the victim little time to react and [[DI]], though this is less of an issue at high percentages, where it is easy for the opponent to simply [[DI]] upwards immediately after the throw. This throw can occasionally combo into aerials at low percentages, though a {{mvsub|Meta Knight|SSBB|down throw}} is usually preferred for this. It can also set up a {{mvsub|Meta Knight|SSBB|up special|alt=Shuttle Loop}} against an unsuspecting opponent, if they do not DI out of range. Overall, it is a situational throw that is usually considered inferior to Meta Knight's other throws. | ||
== | ==Throw and Hitbox Data== | ||
{{ | ===Hitbox=== | ||
{{BrawlHitboxTableHeader|special=y}} | |||
{{BrawlSpecialHitboxTableRow | |||
|bn=73 | |||
|id=0 | |||
|damage=6% | |||
|angle=40 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=10 | |||
|r=360000 | |||
|xpos=0 | |||
|ypos=0 | |||
|zpos=-240000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00100001100000110000010010000000 | |||
|rehit=0 | |||
|rawflags2=00001000010011111111111111010011 | |||
}} | |||
{{BrawlSpecialHitboxTableRow | |||
|bn=0 | |||
|id=1 | |||
|damage=6% | |||
|angle=40 | |||
|fkv=0 | |||
|ks=100 | |||
|sd=0 | |||
|bk=10 | |||
|r=300000 | |||
|xpos=0 | |||
|ypos=660000 | |||
|zpos=660000 | |||
|trip=0 | |||
|ff=60000 | |||
|sdi=60000 | |||
|rawflags=00100001100000110000010010000000 | |||
|rehit=0 | |||
|rawflags2=00001000010011111111111111010011 | |||
}} | |||
|} | |||
===Throw=== | |||
{{BrawlThrowTableHeader}} | |||
{{BrawlThrowTableRow | |||
|id=0 | |||
|damage=3% | |||
|af=3 | |||
|angle=65 | |||
|bk=50 | |||
|ks=140 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=false | |||
|ff=1.0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{BrawlThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=false | |||
|ff=1.0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | ==Timing== |
Revision as of 21:08, April 25, 2020
Overview
If the player presses in the direction Meta Knight is facing while he is holding an opponent in a grab, he will kick the opponent diagonally upwards and in front of himself. This is a very fast throw, which gives the victim little time to react and DI, though this is less of an issue at high percentages, where it is easy for the opponent to simply DI upwards immediately after the throw. This throw can occasionally combo into aerials at low percentages, though a down throw is usually preferred for this. It can also set up a Shuttle Loop against an unsuspecting opponent, if they do not DI out of range. Overall, it is a situational throw that is usually considered inferior to Meta Knight's other throws.
Throw and Hitbox Data
Hitbox
Throw
ID | Damage | Angle | BK | KS | FKV | Bone | SDIx | FFx | T% | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 50 | 140 | 0 | 0 | 1.0x | 1.6666666666667E-5x | 0% | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | 1.0x | 1.6666666666667E-5x | 0% | None |
Timing
|