Daisy (SSBU)/Up smash: Difference between revisions
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[[File:DaisyUSmash.gif|thumb|400px|Hitbox visualization showing Daisy's up smash.]] | [[File:DaisyUSmash.gif|thumb|400px|Hitbox visualization showing Daisy's up smash.]] | ||
==Overview== | ==Overview== |
Revision as of 20:49, April 20, 2020
Overview
Daisy's up smash has no given name unlike Peach's up smash. Similar to Peach's up smash, Daisy raises her arm and twirls an orange ribbon. A flower appears at the tip of the ribbon, which is where the sweetspot is located. The ribbon hitbox deals 12.0% while the fully-charged ribbon hitbox 16.8% damage. The flower hitbox deals 17.0% while the fully-charged heart hitbox 23.8% damage. Her head and arm become intangible for the duration of the move (frames 14-20). Compared to forward smash, they have the same animation length and is faster than down smash. However, up smash's hitbox comes out 1 frame faster than forward smash. Compared to up tilt, up smash's hitbox comes out 5 frames later than up tilt. However, up smash deals more knockback than up tilt. Up smash is an anti-air that can hit opponents above her. When ledgetrapping, Daisy can cover the regular get-up or ledge attack with a vertically thrown turnip, then cover the ledge roll with the charging up smash. Up smash can be used to anticipate the opponent's option.
Hitboxes
Timing
Charges between | 9-10 |
---|---|
Clean hit | 14-16 |
Late hit | 17-20 |
Head and arms intangible | 14-20 |
Interruptible | 45 |
Animation length | 59 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
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