Super Smash Bros. Brawl

Meta Knight (SSBB)/Glide attack: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


===Attack data===
==Hitboxes==
*Hits on frame: 5
{{BrawlHitboxTableHeader}}
*Landing lag: either 2 or 4 frames
{{BrawlHitboxTableRow
*Shield hitlag differential: -2
|char=Meta Knight
*Shield stun: 3
|id=0
*Optimal shield advantage: -3 (hard landing) / -1 (soft landing)
|damage=12%
*Optimal shield drop advantage: +4 (hard landing) / +6 (soft landing)
|angle=70
|bk=30
|ks=105
|fkv=0
|r=480000
|bn=0
|xpos=420000
|ypos=660000
|zpos=660000
|ff=72000
|rawflags=00111010100000110000011001000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=1
|damage=12%
|angle=70
|bk=30
|ks=105
|fkv=0
|r=660000
|bn=0
|ypos=450000
|zpos=900000
|ff=72000
|rawflags=00111010100000110000011001000010
}}
{{BrawlHitboxTableRow
|char=Meta Knight
|id=2
|damage=12%
|angle=70
|bk=30
|ks=105
|fkv=0
|r=480000
|bn=0
|xpos=-420000
|ypos=210000
|zpos=540000
|ff=72000
|rawflags=00111010100000110000011001000010
}}
|}
 
==Timing==
===Attack===
{|class="wikitable"
|-
!Hitboxes
|5-7
|-
!Animation length
|23
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=16}}
{{FrameStripEnd}}
 
 
{{FrameIconLegend|lag=y|hitbox=y}}


{{MvSubNavMetaKnight|g=SSBB}}
{{MvSubNavMetaKnight|g=SSBB}}

Revision as of 01:28, March 20, 2020

Overview

The hitbox of Meta Knight's glide attack

Meta Knight slashes in front of himself with a moderately large hitbox, dealing 12% damage. It has vertical knockback and is fairly powerful, being a reliable finisher. The move can also be used after the initial upswing Shuttle Loop, but doing it that way will cause Meta Knight to become helpless.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 12% 0 AngleIcon70.png 30 105 0 8.0 Root 7.0 11.0 11.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 12% 0 AngleIcon70.png 30 105 0 11.0 Root 0.0 7.5 15.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
2 0 12% 0 AngleIcon70.png 30 105 0 8.0 Root -7.0 3.5 9.0 1.0x 1.2x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing

Attack

Hitboxes 5-7
Animation length 23
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png


Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox