From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Revision as of 16:48, February 1, 2020
Hitbox visualization showing Link's up special, Spin Attack, when grounded.
Hitbox visualization showing Link's up special, Spin Attack, when aerial.
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Overview
Hitboxes
Grounded
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Clean hit
|
0 |
0 |
0 |
14.0% |
0 |
|
Standard |
60 |
88 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.4× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
14.0% |
0 |
|
Standard |
60 |
88 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.4× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
11.2% |
0 |
|
Standard |
60 |
88 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
12.0% |
0 |
|
Standard |
52 |
88 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
12.0% |
0 |
|
Standard |
52 |
88 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
9.6% |
0 |
|
Standard |
52 |
88 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Later hit
|
0 |
0 |
0 |
9.0% |
0 |
|
Standard |
48 |
84 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
9.0% |
0 |
|
Standard |
48 |
84 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
7.2% |
0 |
|
Standard |
48 |
84 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Latest hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
20 |
82 |
0 |
|
4.0 |
sword2 |
-2.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
20 |
82 |
0 |
|
3.5 |
sword2 |
2.5 |
0.0 |
1.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
5.6% |
0 |
|
Standard |
20 |
82 |
0 |
|
2.8 |
sword2 |
8.0 |
0.0 |
1.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Aerial
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hit 1
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
0 |
100 |
107 |
|
6.0 |
top |
0.0 |
10.0 |
14.5 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 1
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
top |
0.0 |
11.5 to 11.0 |
-12.0 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 2
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
107 |
|
6.0 |
top |
0.0 |
6.0 to 7.5 |
15.0 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 2
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
top |
0.0 |
11.5 to 11.0 |
-12.5 to -9.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 3
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
71 |
|
6.0 |
top |
0.0 |
10.0 to 10.5 |
15.0 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 3
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
sword2 |
2.0 to 5.5 |
0.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 4
|
0 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
62 |
|
7.0 |
top |
0.0 |
14.0 to 12.5 |
12.5 to 8.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Back hit 4
|
1 |
0 |
0 |
2.0% |
0 |
|
Standard |
0 |
100 |
95 |
|
5.0 |
sword2 |
2.0 to 5.5 |
0.0 |
0.0 |
1.0× |
0.3× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (early)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
7.5 to 9.5 |
14.0 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (mid)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
13.0 to 12.5 |
15.5 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Front hit 5 (late)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
30 |
200 |
0 |
|
7.5 |
top |
0.0 |
19.0 to 14.0 |
12.5 to 7.5 |
2.0× |
1.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
Timing
Grounded
Charges between
|
3-4
|
Hitboxes (clean, late, later, latest)
|
7-8, 9-13, 14-23, 24-39
|
Hitboxes (from release)
|
4-5, 6-10, 11-20, 21-36
|
Interruptible (from release)
|
74
|
Animation length (from release)
|
91
|
Aerial
Front hits 1-4
|
8-9, 16-17, 22-23, 31-32
|
Back hits
|
12-13, 19-20, 26-27, 38-39
|
Final hit (early, mid, late)
|
47, 48, 49
|
Animation length
|
91
|