Mario (SSB): Difference between revisions
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Mario is considered the most balanced character in Super Smash Bros. He has average [[weight]], [[dashing|dash]] speed, [[air speed]], and size. He also has good comboing ability with a powerful finishing move (up smash), but he lacks range on his attacks (excluding fireball). Mario's fireballs can be used to approach (although he still doesn't have many approach options), combo, and edge-guard. He has potentially very good recovery by using his down special move (Mario Tornado), but this requires incredibly fast [[button mashing]]. Mario's down special can also spike. His down aerial is a good downwards drill kick (which is good for edge-guarding), but it can be escaped with [[Directional Influence|DI]]. | Mario is considered the most balanced character in Super Smash Bros. He has average [[weight]], [[dashing|dash]] speed, [[air speed]], and size. He also has good comboing ability with a powerful finishing move (up smash), but he lacks range on his attacks (excluding fireball). Mario's fireballs can be used to approach (although he still doesn't have many approach options), combo, and edge-guard. He has potentially very good recovery by using his down special move (Mario Tornado), but this requires incredibly fast [[button mashing]]. Mario's down special can also spike. His down aerial is a good downwards drill kick (which is good for edge-guarding), but it can be escaped with [[Directional Influence|DI]]. | ||
==Normal Moves== | ==Normal Moves== | ||
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Revision as of 14:33, September 17, 2009
- This article is about Mario's appearance in Super Smash Bros. For other uses, see Mario.
Mario | |
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Mario | |
Universe | Mario |
Appears in | SSB SSBM SSBB |
Availability | Starter |
Tier | Middle (7) |
Mario (マリオ, Mario) appears as a default character in Super Smash Bros.. Mario is considered an "all-around" character (as in most games). He has great, close-range smash attacks and good, long range. Mario is currently ranked middle tier on the tier list.
Attributes
Mario is considered the most balanced character in Super Smash Bros. He has average weight, dash speed, air speed, and size. He also has good comboing ability with a powerful finishing move (up smash), but he lacks range on his attacks (excluding fireball). Mario's fireballs can be used to approach (although he still doesn't have many approach options), combo, and edge-guard. He has potentially very good recovery by using his down special move (Mario Tornado), but this requires incredibly fast button mashing. Mario's down special can also spike. His down aerial is a good downwards drill kick (which is good for edge-guarding), but it can be escaped with DI.
Normal Moves
Weak attacks
- A: Jab, 2%
- A-A Combo: Jab-Punch, 2%
- A-A-A Combo: Jab-Punch-Kick, 2%
Strong attacks
- Forward Tilt: Roundhouse kick, 13%
- Up Tilt: High spin punch, 10%
- Down Tilt: Spin kick, 12%
Smash attacks
- Forward Smash: Mega punch, 17%
- Up Smash: Headbutt, 19%
- Down Smash: Breakdance kick, 17%
Aerial attacks
- Neutral Air: Sex kick, 14%
- Forward Air: Forwards spin kick, 16%
- Back Air: Backwards kick, 16%
- Up Air: Flip kick, 12%
- Down Air: Spin kick, 3%/hit, up to 8 hits
Throws
- Forward throw: Spin throw, 12%
- Back throw: Super Mario 64 throw; Grabs opponent by the legs and swings him/her until release, 16%
Other
- Dash attack: Slide, 12%
Taunt
- Puts his arms by his sides and grows, as if receiving a Super Mushroom.
Special Moves
In Single-player
In the game's single-player mode, you and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle. Later on in the single-player mode, Metal Mario, a metallic incarnation of Mario (introduced in Super Mario 64), is featured as a "boss character" for you to duel in Metal Mario's Arena. He is not merely a heavier texture-swap of Mario- his weight is drastically higher than Mario's, and his attacks deal much more knockback as well. He can take many, many hits before being KO'd.
Costume Gallery
Strategies
Tornado Spike
If you catch someone with the Mario Tornado over a pit and the last thing the opponent hits is Mario's feet, the opponent will be spiked downward. You can use this to spike a recovering opponent or to finish a combo over open ground.
Tornado Recovery
Mario can gain vertical distance during the Tornado if the B button is mashed often enough during the attack animation.
Mario Bros. Pseudo Spike
Both Mario and Luigi can "spike" an opponent with repeated down aerials. This involves hitting the opponent with the dair repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.
Glitch
There is a glitch where Mario can deal 999% of damage. Unfortunately, this glitch can only be done on practice mode. By placing four green shells next to your opponent, and doing his Up B/Down B special next to the shells and your opponent, a glitch will occur if done correctly. Mario will hit infinitely the shells as well as the opponent, until 999% is reached.
Fighters in Super Smash Bros. | |
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Fighters | Captain Falcon · Donkey Kong · Fox · Jigglypuff · Kirby · Link · Luigi · Mario · Ness · Pikachu · Samus · Yoshi |