Mario (SSB): Difference between revisions

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==Normal Moves==
==Normal Moves==
<!-- Damage and descriptions wanted. "Weak" and "Strong" attacks are the official names so STFU. All the other are unofficial/made up names except for sex kick and B's -->
<!-- Damage and descriptions wanted. "Weak" and "Strong" attacks are the official names so yeah... All the other are unofficial/made up names except for sex kick and B's -->
[[Image:Mario ssb.PNG|right]]
[[Image:Mario ssb.PNG|right]]
===[[Weak attack]]s===
===[[Weak attack]]s===
*[[A button|A]] Jab, 2%
*[[A button|A]]: Jab, 2%
*[[natural combo|2]] Punch, 2%
*[[natural combo|A-A Combo]]: Jab-Punch, 2%
*[[natural combo|3]] Kick, 2%
*[[natural combo|A-A-A Combo]]: Jab-Punch-Kick, 2%
===[[Strong attack]]s===
===[[Strong attack]]s===
*[[ftilt|]] Roundhouse kick, 13%
*[[ftilt|Forward Tilt]]: Roundhouse kick, 13%
*[[utilt|]] High spin punch, 10%
*[[utilt|Up Tilt]]: High spin punch, 10%
*[[dtilt|]] Spin kick, 12%
*[[dtilt|Down Tilt]]: Spin kick, 12%
===[[Smash attack]]s===
===[[Smash attack]]s===
*[[fsmash|]] Mega punch, 17%
*[[fsmash|Forward Smash]]: Mega punch, 17%
*[[usmash|]] Headbutt, 19%
*[[usmash|Up Smash]]: Headbutt, 19%
*[[dsmash|]] Breakdance kick, 17%
*[[dsmash|Down Smash]]: Breakdance kick, 17%
===[[Aerial attack]]s===
===[[Aerial attack]]s===
*[[nair|A]] [[Sex kick]], 14%
*[[nair|Neutral Air]]: [[Sex kick]], 14%
*[[Fair|]] Forwards spin kick, 16%
*[[Fair|Forward Air]]: Forwards spin kick, 16%
*[[bair|]] Backwards kick, 16%
*[[bair|Back Air]]: Backwards kick, 16%
*[[uair|]] Flip kick, 12%
*[[uair|Up Air]]: Flip kick, 12%
*[[dair|]] Spin kick, 3%/hit, up to 8 hits <!-- 8 is the most I've gotten, if you have something higher, change it -->
*[[dair|Down Air]]: Spin kick, 3%/hit, up to 8 hits <!-- 8 is the most I've gotten, if you have something higher, change it -->
===[[Throw]]s===
===[[Throw]]s===
* [[Forward throw|→]] Mario 64 throw, 12%
* [[Forward throw]]: Mario 64 throw; Grabs opponent by the legs and swings him/her until release, 12%
* [[Back throw|←]] Spin throw, 16%
* [[Back throw]]: Spin throw, 16%
===Other===
===Other===
* [[Dash attack]]: Slide, 12%
* [[Dash attack]]: Slide, 12%

Revision as of 17:31, December 23, 2008

This article is about Mario's appearance in Super Smash Bros. For other uses, see Mario.
Mario
Mario
MarioSymbol.svg
Universe Mario
Appears in SSB
SSBM
SSBB
Availability Starter
Tier Middle (7)


Mario (マリオ, Mario), the main videogame mascot for Nintendo, is a default character in Super Smash Bros.. Mario is considered an "all-around" character(as in most games,)he has great, close-range smash attacks and good, long range. Mario is currently ranked middle tier on the tier list.


Pros and Cons

Pros

  • Good comboing ability with a powerul finishing move (up-smash)
  • Potentially a very good recovery
  • Fireballs can be used to approach, combo, and edge-guard
  • Has a spike (down-B) and a good downwards drill kick (good for edge-guarding)

Cons

  • Lacks range
  • His down-B, an important part of his recovery, requires incredibly fast button mashing
  • Not many approach options
  • His d-air, which is one of his staple combo moves, can be escaped with DI

Normal Moves

Mario ssb.PNG

Weak attacks

Strong attacks

Smash attacks

Aerial attacks

Throws

  • Forward throw: Mario 64 throw; Grabs opponent by the legs and swings him/her until release, 12%
  • Back throw: Spin throw, 16%

Other

Special Moves

Strategies

Tornado Spike

If you catch someone with the Mario Tornado over a pit and the last thing the opponent hits is Mario's feet, the opponent will be spiked downward. You can use this to spike a recovering opponent or to finish a combo over open ground.

Tornado Recovery

Mario can gain vertical distance during the Tornado if the B button is mashed often enough during the attack animation.

Mario Bros. Pseudo Spike

Both Mario and Luigi can "spike" an opponent with repeated down aerials. This involves hitting the opponent with the dair repeatedly off the edge and then taking advantage of Mario and Luigi's huge vertical recoveries to get back on the stage. This does not work against Pikachu, who has a longer and faster vertical recovery than either Mario or Luigi.

In Single-player

In the game's single-player mode, you and a randomly chosen ally fight against Mario and Luigi in a team battle on Peach's Castle. Later on in the single-player mode, Metal Mario, a metallic incarnation of Mario (introduced in Super Mario 64), is featured as a "boss character" for you to duel in Metal Mario's Arena. He is not merely a heavier texture-swap of Mario as he acts differently from his organic counterpart. He can take many, many hits before being KO'd.