Super Smash Bros. series

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Revision as of 13:38, January 1, 2020

An icon for denoting incomplete things.
Mario jumping backwards in Melee.

A jump is an action that moves a character from the ground into the air. It is performed by pressing up on the Control Stick/D-Pad, the X or Y buttons with the GameCube, Classic Controller, and the 3DS, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already.

A few characters can jump more than once in the air:

There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character short hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Because characters can jump while shielding (excluding Yoshi in Super Smash Bros. Melee and Super Smash Bros. Brawl, due to his unique shield), this allows usage of up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.

Brawl added a jumping mechanic known as footstools. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.

In Super Smash Bros. Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available.

Jump timing

Also known as jumpsquat, each character has a different window of time where they crouch before they jump. Characters that leave the ground faster can transition between their air and ground games easier; however, depending on the control setup, they may find it more technically demanding to perform short hop or up smash.

Super Smash Bros.

Rank Character Frames
1-7 Fox 3
1-7 Kirby 3
1-7 Luigi 3
1-7 Mario 3
1-7 Ness 3
1-7 Pikachu 3
1-7 Samus 3
8 Captain Falcon 4
9 Yoshi 5
10-11 Donkey Kong 6
10-11 Jigglypuff 6
12 Link 7
n/a Giant Donkey Kong 8
n/a Metal Mario 8

Super Smash Bros. Melee

Rank Character Frames
1-7 Fox 3
1-7 Ice Climbers 3
1-7 Kirby 3
1-7 Pichu 3
1-7 Pikachu 3
1-7 Samus 3
1-7 Sheik 3
8-15 Captain Falcon 4
8-15 Dr. Mario 4
8-15 Luigi 4
8-15 Mario 4
8-15 Marth 4
8-15 Mr. Game & Watch 4
8-15 Ness 4
8-15 Young Link 4
16-22 Donkey Kong 5
16-22 Falco 5
16-22 Jigglypuff 5
16-22 Mewtwo 5
16-22 Peach 5
16-22 Roy 5
16-22 Yoshi 5
23-25 Ganondorf 6
23-25 Link 6
23-25 Zelda 6
n/a Giga Bowser 6
n/a Fighting Wire Frames 6
26 Bowser 8

Super Smash Bros. Brawl

The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster.

Rank Character Frames
1-10 Diddy Kong 4
1-10 Fox 4
1-10 Ice Climbers 4
1-10 Kirby 4
1-10 Meta Knight 4
1-10 Pikachu 4
1-10 Samus 4
1-10 Sheik 4
1-10 Squirtle 4
1-10 Zero Suit Samus 4
11-26 Captain Falcon 5
11-26 Ivysaur 5
11-26 Lucario 5
11-26 Lucas 5
11-26 Luigi 5
11-26 Mario 5
11-26 Marth 5
11-26 Mr. Game & Watch 5
11-26 Ness 5
11-26 Olimar 5
11-26 Peach 5
11-26 Pit 5
11-26 R.O.B. 5
11-26 Sonic 5
11-26 Toon Link 5
11-26 Wolf 5
n/a Fighting Alloys 5
27-35 Charizard 6
27-35 Donkey Kong 6
27-35 Falco 6
27-35 Ike 6
27-35 Jigglypuff 6
27-35 King Dedede 6
27-35 Wario 6
27-35 Yoshi 6
27-35 Zelda 6
36-37 Ganondorf 7
36-37 Link 7
n/a Giga Bowser 7
38 Bowser 8
39 Snake 9

Super Smash Bros. 4

Rank Character Frames
1-13 Bayonetta 4
1-13 Cloud 4
1-13 Diddy Kong 4
1-13 Duck Hunt 4
1-13 Fox 4
1-13 Greninja 4
1-13 Kirby 4
1-13 Mega Man 4
1-13 Meta Knight 4
1-13 Pikachu 4
1-13 Samus 4
1-13 Sheik 4
1-13 Zero Suit Samus 4
14-41 Captain Falcon 5
14-41 Dark Pit 5
14-41 Dr. Mario 5
14-41 Little Mac 5
14-41 Lucario 5
14-41 Lucas 5
14-41 Lucina 5
14-41 Luigi 5
14-41 Mario 5
14-41 Marth 5
14-41 Mewtwo 5
14-41 Mii Brawler 5
14-41 Mr. Game & Watch 5
14-41 Ness 5
14-41 Olimar 5
14-41 Pac-Man 5
14-41 Palutena 5
14-41 Peach 5
14-41 Pit 5
14-41 R.O.B. 5
14-41 Rosalina 5
14-41 Roy 5
14-41 Ryu 5
14-41 Shulk 5
14-41 Sonic 5
14-41 Toon Link 5
14-41 Villager 5
14-41 Wii Fit Trainer 5
n/a Giga Mac 5
n/a Mega Lucario 5
42-51 Bowser Jr. 6
42-51 Corrin 6
42-51 Donkey Kong 6
42-51 Falco 6
42-51 Jigglypuff 6
42-51 King Dedede 6
42-51 Mii Gunner 6
42-51 Wario 6
42-51 Yoshi 6
42-51 Zelda 6
n/a Wario-Man 6
52-57 Charizard 7*
52-57 Ganondorf 7
52-57 Ike 7
52-57 Link 7
52-57 Mii Swordfighter 7
52-57 Robin 7*
n/a Giga Bowser 7
58 Bowser 8

*These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.

Super Smash Bros. Ultimate

Every character has a 3 frame jumpsquat.

Jump height ranking

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs specific jump height values for all non-Smash 4 games
You can discuss this issue on the talk page or edit this page to improve it.

Below are characters ranked by the height of their first jump.

Note that there are two methods to encode jump height, depending on the game.

  • In SSB, Melee, and Brawl, the game encodes jump force, or the speed at which the character leaves the ground. The resulting jump height is dependent on the character's gravity.
  • In SSB4, the game encodes jump height, and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from equipment or special moves such as Monado Arts.

Super Smash Bros.

The jump physics of SSB are significantly less understood than later games due to extra complexity in the data. It is currently believed that there are two values involved in a normal jump: a base jump force, and an additional jump force based on how much height is given to the Control Stick. Until this is more elaborated, only the typical maximum jump force is listed here.

The calculation of short hop jump force is currently unknown.


An icon for denoting incomplete things.
JPN
Rank Character Jump force Jump height
1 Luigi 86 1718.214881
2 Captain Falcon 105 1569.248529
3 Samus 76 1482.2375
4 Jigglypuff 76 1406.25
5 Donkey Kong 92.6 1383.201667
6 Mario 82 1360.133333
7 Pikachu 90.6 1323.135
8 Link 92 1276.9
9 Fox 103 1275.125
10 Yoshi 83.5 1249.744907
11 Kirby 78 1228.8
12 Ness 82 1204.522685
NTSC
Rank Character Jump force Jump height
1 Luigi 86 1718.214881
2 Captain Falcon 104 1539.013235
3 Samus 76 1482.2375
4 Jigglypuff 76 1406.25
5 Donkey Kong 92.6 1383.201667
6 Mario 82 1360.133333
7 Pikachu 90.6 1323.135
8 Fox 103 1275.125
9 Kirby 78 1228.8
10 Ness 82 1204.522685
11 Yoshi 83.5 1203.644643
12 Link 92 1199.130882

Super Smash Bros. Melee

Jump
Rank Character Jump force Jump height
1 Falco 4.1 47.41242647
2 Luigi 2.4 40.54775543
3 Captain Falcon 3.1 35.42778846
4 Donkey Kong 2.7 35.1125
5 Ness 2.5 33.48347222
n/a Male Wire Frame 2.5 33.48347222
n/a Giga Bowser 4.2 33.21125
6 Marth 2.4 32.69297794
7 Ice Climbers 2.6 32.5125
8 Samus 2.1 32.36734091
9 Yoshi 2.5 32.36377554
10 Sheik 2.8 31.28166667
11 Mewtwo 2.3 31.11634756
12 Young Link 2.62 29.90556818
13-14 Pichu 2.6 29.44102273
13-14 Pikachu 2.6 29.44102273
15 Zelda 2.1 29.16460445
n/a Female Wire Frame 2.1 29.16460445
16 Peach 2.2 29.16
17 Bowser 2.8 28.77009615
18 Roy 2.6 28.36337281
19 Fox 3.68 27.62875
20 Link 2.5 27.17284091
21-23 Dr. Mario 2.3 26.70398026
21-23 Mario 2.3 26.70398026
21-23 Mr. Game & Watch 2.3 26.70398026
24 Ganondorf 2.6 24.71625
25 Kirby 2.0 24.01
26 Jigglypuff 1.6 19.208
Shorthop
Rank Character Jump force Jump height Difference
1 Samus 1.7 21.05218939 65.041%
2 Sheik 2.14 18.02666667 57.627%
n/a Male Wire Frame 1.8 17.11125 51.104%
3 Zelda 1.6 16.74337158 57.410%
n/a Female Wire Frame 1.6 16.74337158 57.410%
4 Yoshi 1.8 16.53097984 51.079%
5 Peach 1.6 15.21 52.160%
6 Ganondorf 2.0 14.40086538 58.265%
7 Luigi 1.4 13.51152355 33.322%
8 Kirby 1.5 13.3225 55.487%
9 Captain Falcon 1.9 12.95086538 36.556%
10 Marth 1.5 12.49591912 38.222%
11-12 Pichu 1.7 12.30011364 41.779%
11-12 Pikachu 1.7 12.30011364 41.779%
13 Donkey Kong 1.6 12.0125 34.211%
14 Ness 1.5 11.76125 35.126%
15 Mewtwo 1.4 11.26146951 36.191%
16 Falco 1.9 9.688897059 20.435%
17-19 Dr. Mario 1.4 9.627664474 36.053%
17-19 Mario 1.4 9.627664474 36.053%
17-19 Mr. Game & Watch 1.4 9.627664474 36.053%
20-21 Young Link 1.5 9.491022727 31.737%
20-21 Link 1.5 9.491022727 34.928%
22 Roy 1.5 9.132671053 32.199%
23 Ice Climbers 1.4 9.1125 28.028%
24 Bowser 1.6 9.062403846 31.499%
25 Fox 2.1 8.565706522 31.003%
26 Jigglypuff 1.05 8.09628125 42.151%
n/a Giga Bowser 1.6 4.35125 13.102%

Super Smash Bros. Brawl

The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.

Rank Character Force
1 Fox 3.55
2 Falco 3.42
3 Sheik 3.37
4 Wolf 2.95
5 Zero Suit Samus 2.84
6 Captain Falcon 2.82
7-8 Diddy Kong, Squirtle 2.8
9 Bowser 2.65
10 Pikachu 2.48
11-12 Donkey Kong, Sonic 2.45
13-14 Meta Knight, King Dedede 2.4
15-17 Luigi, Lucas, Ice Climbers 2.35
18-19 Yoshi, Ganondorf 2.34
20 Wario 2.3
21-22 Link, Ike 2.26
23-24 Ness, R.O.B. 2.25
25-26 Mario, Charizard 2.22
27-28 Toon Link, Lucario 2.2
29 Pit 2.17
30-31 Ivysaur, Marth 2.16
32 Zelda 2.09
33 Mr. Game & Watch 2.07
34 Samus 2.05
35 Olimar 2.04
36 Peach 1.98
37 Snake 1.9
38 Kirby 1.79
39 Jigglypuff 1.44

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

Rank Character
1 Falco
2 Luigi
3-4 Zero Suit Samus, Diddy Kong
5 Captain Falcon
6-7 R.O.B., Lucario
8 Donkey Kong
9 Marth
10 Sheik
11-12 Samus, Yoshi
13 Lucas
14-15 Pikachu, Ness
16-17 Fox, Ice Climbers
18-19 Bowser, King Dedede
20-21 Squirtle, Ike
22-23 Mario, Pit
24-25 Sonic, Wolf
26 Ivysaur
27 Toon Link
28-29 Zelda, Peach
30 Olimar
31 Wario
32 Link
33 Ganondorf
34-35 Meta Knight, Charizard
36 Mr. Game & Watch
37 Kirby
38 Snake
39 Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

Super Smash Bros. 4

Rank Character Full Hop Short Hop Air Jump
1 Falco 50.506073 17.34 50.506073
2 Greninja 46 22.114738 46
3 Zero Suit Samus 44.5 21.354742 44.199909
4 Luigi 44 19.984556 41.305771
5 Diddy Kong 41.208694 19.897078 41.208694
6 Rosalina 40 19.370632 40
7 Bayonetta 39 21.354742 42
8 Sheik 39 18.752533 40
9 R.O.B. 38 18.378603 38
10 Lucario 37.619999 18.193617 37.619999
11 Captain Falcon 37.306652 17.980684 37.306652
12 Samus 37 18 37
13-14 Mario, Dr. Mario 36.331814 17.539339 36.331814
15 Yoshi 36.094189 17.434723 51.560001
16 Palutena 35.900002 17.303881 35.900002
17 Wii Fit Trainer 35.599998 17.179214 35.599998
18 Pikachu 35.5 17.123371 35.5
19 Fox 35 16.403395 37
20 Mii Brawler 35 17 35.5
21 Sonic 35 16.887465 35
22 Shulk 34.799999 16.887465 34.799999
23 Ness 34.476265 16.652296 34.476265
24 Bowser Jr. 34.400002 16.592869 34.400002
25 Pac-Man 34.099998 16.477137 34.099998
26 Donkey Kong 34 17.297209 35.5
27 Duck Hunt 34 16.477137 33.799999
28 Toon Link 33.799999 16.320242 33.799999
29-30 Lucina, Marth 33.660133 16.263107 33.660133
31 Olimar 33.5 16.191645 33.5
32 Robin 33.208813 16.018034 33.208813
33 Bowser 33 15.699792 32.611839
34 Corrin 33 16 31
35 King Dedede 32.849998 16.019524 32.849998
36 Mega Man 32.799999 11.492068 32.799999
37 Cloud 32.5 17 32
38 Villager 32.5 15.689452 32
39 Charizard 32 15.42625 36
40 Meta Knight 32 13.915902 28.925524
41 Mii Gunner 32 17.539339 33.500343
42 Zelda 31.552761 15.239396 31.552761
43 Mewtwo 31.110001 17.5 58.542999
44-45 Dark Pit, Pit 31 14.955608 31
46 Roy 30.969999 13 28
47 Wario 30.5 14.699989 30.5
48 Peach 30.025824 14.501237 30.025824
49 Ike 29.9 16 31
50 Lucas 29.41 13 34.48
51 Mii Swordfighter 28.299999 15 28.299999
52 Link 27.799999 13.380496 29
53 Mr. Game & Watch 27.511969 13.261467 27.511969
54 Little Mac 26 12.526741 26
55 Ryu 26 15 29.5
56 Ganondorf 25.488228 12.244264 26
57 Kirby 25.368114 12.241816 22
58 Jigglypuff 19.786329 11.260982 19.786329

Super Smash Bros. Ultimate

Rank Character Full Hop Short Hop Air Jump
1 Falco 50.51 17.34 50.51
2 Greninja 46 22.11 46
3 Zero Suit Samus 44.5 21.35 44.2
4 Luigi 44 19.98 41.31
5 Diddy Kong 41.21 19.9 41.21
6 Rosalina & Luma 40 19.37 40
7-8 Sheik 39 18.75 40
7-8 Bayonetta 39 21.35 42
9 R.O.B. 38 18.38 38
10 Lucario 37.62 18.19 37.62
11 Piranha Plant 37.4 17.5 38.52
12 Captain Falcon 37.31 17.98 37.31
13-14 Samus 37 18 37
13-14 Dark Samus 37 18 37
15 Pichu 36.75 17.43 36.02
16 Mario 36.33 17.54 36.33
17 Yoshi 36.09 14.43 51.56
18 Palutena 35.9 17.3 35.9
19 Wii Fit Trainer 35.6 17.18 35.6
20 Pikachu 35.5 17.12 35.5
21 Squirtle 35.35 17.03 35.35
22-24 Fox 35 16.4 37
22-24 Sonic 35 16.89 35
22-24 Mii Brawler 35 17 35.5
25 Ice Climbers 34.69 16.75 34.69
26 Ness 34.48 16.65 45.65
27 Bowser Jr. 34.4 16.59 34.4
28 Pac-Man 34.1 16.48 34.1
29-31 Donkey Kong 34 17.3 35.5
29-31 Duck Hunt 34 16.48 33.8
29-31 Ridley 34 14.2 32
32 Toon Link 33.8 16.32 33.8
33-35 Marth 33.66 16.26 33.66
33-35 Lucina 33.66 16.26 33.66
33-35 Young Link 33.66 16.26 33.66
36-37 Olimar 33.5 16.19 33.5
36-37 Shulk 33.5 16.8 33.5
38 Robin 33.21 16.02 33.21
39-42 Bowser 33 15.7 32.61
39-42 Corrin 33 16 31
39-42 Inkling 33 17.54 36.33
39-42 King K. Rool 33 13.5 32.61
43 King Dedede 32.85 16.02 32.85
44 Mega Man 32.8 11.49 32.8
45-48 Cloud 32.5 17 32.5
45-48 Isabelle 32.5 15.69 32.5
45-48 Villager 32.5 15.69 32.5
45-48 Joker 32.5 14.2 34
49 Ivysaur 32.25 15.58 32.25
50 Wolf 32.02 15.38 30.71
51-52 Charizard 32 15.43 36
51-52 Meta Knight 32 13.92 28.93
53 Incineroar 31.6 14.4 32.8
54 Zelda 31.55 15.24 31.55
55 Mewtwo 31.11 17.5 57.35
56-57 Pit 31 14.96 31
56-57 Dark Pit 31 14.96 31
58-59 Roy 30.97 13 28
58-59 Chrom 30.97 13 28
60 Mii Gunner 30.9 14.6 32.3
61 Dr. Mario 30.8805 17.54 36.33
62 Wario 30.5 14.7 30.5
63-64 Peach 30.03 14.5 30.03
63-64 Daisy 30.03 14.5 30.03
65-66 Simon 30 18 29
65-66 Richter 30 18 29
67 Ike 29.9 16 31
68 Lucas 29.41 13 44.13
69 Hero 29 15.5 31
70 Mii Swordfighter 28.3 12.3 28.3
71 Link 27.8 13.38 29
72 Mr. Game & Watch 27.51 13.26 27.51
73-75 Little Mac 26 12.53 26
73-75 Ryu 26 15 29.5
73-75 Ken 26 15 29.5
76 Ganondorf 25.49 12.24 26
77 Kirby 25.37 12.24 22
78 Snake 21.62 13.69 34.07
79 Jigglypuff 19.79 11.26 19.79

Super Smash Bros. for Wii U digital manual description

"Jump by tapping Control Stick up or by pressing X or Y. You can then jump while in midair by tapping Control Stick up or tapping X or Y again."

Trivia

  • There are some inconsistencies for some characters' jumping heights in their origin games, presumably due to balancing reasons:
    • While generally being higher than Luigi in the Mario games, like in New Super Mario Bros. U and the Super Mario Galaxy series, Mario has below-average jumping abilities in Smash until the release of Smash 4.

References

See also