Bowser Jr. (SSB4)/Back aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:BowserJrBAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s back aerial.]] | [[File:BowserJrBAir.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s back aerial.]] | ||
{{technical data}} | {{technical data}} | ||
==Overview== | ==Overview== | ||
Bowser slams both his legs behind him. The move is one of the strongest aerials in the game, being able to KO at medium to high percents and has a quick startup. However, the move has a lot of end lag if used incorrectly, but can be [[auto canceled]] from a short hop. It can be confirmed from Bowser's up throw, but only at specific percents, and can be comboed into from Bowser's forward aerial, albeit the combo is difficult to pull due to the specific hitbox of forward aerial needed. It is also a very good option from a ledge trump, as the trump places the opponent in a perfect position for Bowser's back aerial. | |||
==Hitboxes== | ==Hitboxes== | ||
Revision as of 17:22, September 20, 2019
Overview
Bowser slams both his legs behind him. The move is one of the strongest aerials in the game, being able to KO at medium to high percents and has a quick startup. However, the move has a lot of end lag if used incorrectly, but can be auto canceled from a short hop. It can be confirmed from Bowser's up throw, but only at specific percents, and can be comboed into from Bowser's forward aerial, albeit the combo is difficult to pull due to the specific hitbox of forward aerial needed. It is also a very good option from a ledge trump, as the trump places the opponent in a perfect position for Bowser's back aerial.
Hitboxes
Timing
Initial autocancel | 1-11 |
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Clean hit | 12-13 |
Late hit | 14-18 |
Ending autocancel | 30- |
Interruptible | 46 |
Animation length | 59 |
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Landing lag
Animation length | 24 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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