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==''Super Smash Bros. for Wii U'' digital manual description== | ==''Super Smash Bros. for Wii U'' digital manual description== | ||
''"Jump by tapping {{Button|Wii U|Control Stick|s=25px}} up or by pressing {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}}. You can then jump while in midair by tapping {{Button|Wii U|Control Stick|s=25px}} up or tapping {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}} again."'' | ''"Jump by tapping {{Button|Wii U|Control Stick|s=25px}} up or by pressing {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}}. You can then jump while in midair by tapping {{Button|Wii U|Control Stick|s=25px}} up or tapping {{Button|Wii U|X|s=25px}} or {{Button|Wii U|Y|s=25px}} again."'' | ||
==Trivia== | |||
*There are some inconsistencies for some characters' jumping heights in their origin games, presumably due to balancing reasons: | |||
**While generally being higher than Luigi in the ''Mario'' games, like in ''New Super Mario Bros. U'' and the ''Super Mario Galaxy'' series, Mario has below-average jumping abilities in Smash until the release of Smash 4. | |||
==References== | ==References== |
Revision as of 20:57, August 18, 2019
A jump is an action that moves a character from the ground into the air. It is performed by pressing up on the Control Stick/D-Pad, the X or Y buttons with the GameCube, Classic Controller, and the 3DS, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. A few characters can jump more than once in the air. These include Kirby, Meta Knight, and Jigglypuff, who can do an mid air jump five times. King Dedede can do a mid air jump four times. Pit and Dark Pit can do a mid air jump three times. Charizard and Ridley can do a mid air jump two times.
There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character short hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Because characters can jump while shielding (excluding Yoshi in Super Smash Bros. Melee and Super Smash Bros. Brawl, due to his unique shield), this allows usage of up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.
Brawl added a jumping mechanic known as footstools. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.
Jump timing
Also known as jumpsquat, each character has a different window of time where they crouch before they jump. Characters that leave the ground faster can transition between their air and ground games easier; however, depending on the control setup, they may find it more technically demanding to perform short hop or up smash.
Super Smash Bros.
Rank | Character | Frames |
---|---|---|
1-7 | Fox | 3 |
1-7 | Kirby | 3 |
1-7 | Luigi | 3 |
1-7 | Mario | 3 |
1-7 | Ness | 3 |
1-7 | Pikachu | 3 |
1-7 | Samus | 3 |
8 | Captain Falcon | 4 |
9 | Yoshi | 5 |
10-11 | Donkey Kong | 6 |
10-11 | Jigglypuff | 6 |
12 | Link | 7 |
n/a | Giant Donkey Kong | 8 |
n/a | Metal Mario | 8 |
Super Smash Bros. Melee
Rank | Character | Frames |
---|---|---|
1-7 | Fox | 3 |
1-7 | Ice Climbers | 3 |
1-7 | Kirby | 3 |
1-7 | Pichu | 3 |
1-7 | Pikachu | 3 |
1-7 | Samus | 3 |
1-7 | Sheik | 3 |
8-15 | Captain Falcon | 4 |
8-15 | Dr. Mario | 4 |
8-15 | Luigi | 4 |
8-15 | Mario | 4 |
8-15 | Marth | 4 |
8-15 | Mr. Game & Watch | 4 |
8-15 | Ness | 4 |
8-15 | Young Link | 4 |
16-22 | Donkey Kong | 5 |
16-22 | Falco | 5 |
16-22 | Jigglypuff | 5 |
16-22 | Mewtwo | 5 |
16-22 | Peach | 5 |
16-22 | Roy | 5 |
16-22 | Yoshi | 5 |
23-25 | Ganondorf | 6 |
23-25 | Link | 6 |
23-25 | Zelda | 6 |
n/a | Giga Bowser | 6 |
n/a | Fighting Wire Frames | 7 |
26 | Bowser | 8 |
Super Smash Bros. Brawl
The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster.
Rank | Character | Frames |
---|---|---|
1-10 | Diddy Kong | 4 |
1-10 | Fox | 4 |
1-10 | Ice Climbers | 4 |
1-10 | Kirby | 4 |
1-10 | Meta Knight | 4 |
1-10 | Pikachu | 4 |
1-10 | Samus | 4 |
1-10 | Sheik | 4 |
1-10 | Squirtle | 4 |
1-10 | Zero Suit Samus | 4 |
11-26 | Captain Falcon | 5 |
11-26 | Ivysaur | 5 |
11-26 | Lucario | 5 |
11-26 | Lucas | 5 |
11-26 | Luigi | 5 |
11-26 | Mario | 5 |
11-26 | Marth | 5 |
11-26 | Mr. Game & Watch | 5 |
11-26 | Ness | 5 |
11-26 | Olimar | 5 |
11-26 | Peach | 5 |
11-26 | Pit | 5 |
11-26 | R.O.B. | 5 |
11-26 | Sonic | 5 |
11-26 | Toon Link | 5 |
11-26 | Wolf | 5 |
n/a | Fighting Alloys | 5 |
27-35 | Charizard | 6 |
27-35 | Donkey Kong | 6 |
27-35 | Falco | 6 |
27-35 | Ike | 6 |
27-35 | Jigglypuff | 6 |
27-35 | King Dedede | 6 |
27-35 | Wario | 6 |
27-35 | Yoshi | 6 |
27-35 | Zelda | 6 |
36-37 | Ganondorf | 7 |
36-37 | Link | 7 |
n/a | Giga Bowser | 7 |
38 | Bowser | 8 |
39 | Snake | 9 |
Super Smash Bros. 4
Rank | Character | Frames |
---|---|---|
1-13 | Bayonetta | 4 |
1-13 | Cloud | 4 |
1-13 | Diddy Kong | 4 |
1-13 | Duck Hunt | 4 |
1-13 | Fox | 4 |
1-13 | Greninja | 4 |
1-13 | Kirby | 4 |
1-13 | Mega Man | 4 |
1-13 | Meta Knight | 4 |
1-13 | Pikachu | 4 |
1-13 | Samus | 4 |
1-13 | Sheik | 4 |
1-13 | Zero Suit Samus | 4 |
14-41 | Captain Falcon | 5 |
14-41 | Dark Pit | 5 |
14-41 | Dr. Mario | 5 |
14-41 | Little Mac | 5 |
14-41 | Lucario | 5 |
14-41 | Lucas | 5 |
14-41 | Lucina | 5 |
14-41 | Luigi | 5 |
14-41 | Mario | 5 |
14-41 | Marth | 5 |
14-41 | Mewtwo | 5 |
14-41 | Mii Brawler | 5 |
14-41 | Mr. Game & Watch | 5 |
14-41 | Ness | 5 |
14-41 | Olimar | 5 |
14-41 | Pac-Man | 5 |
14-41 | Palutena | 5 |
14-41 | Peach | 5 |
14-41 | Pit | 5 |
14-41 | R.O.B. | 5 |
14-41 | Rosalina | 5 |
14-41 | Roy | 5 |
14-41 | Ryu | 5 |
14-41 | Shulk | 5 |
14-41 | Sonic | 5 |
14-41 | Toon Link | 5 |
14-41 | Villager | 5 |
14-41 | Wii Fit Trainer | 5 |
n/a | Giga Mac | 5 |
n/a | Mega Lucario | 5 |
42-51 | Bowser Jr. | 6 |
42-51 | Corrin | 6 |
42-51 | Donkey Kong | 6 |
42-51 | Falco | 6 |
42-51 | Jigglypuff | 6 |
42-51 | King Dedede | 6 |
42-51 | Mii Gunner | 6 |
42-51 | Wario | 6 |
42-51 | Yoshi | 6 |
42-51 | Zelda | 6 |
n/a | Wario-Man | 6 |
52-57 | Charizard | 7* |
52-57 | Ganondorf | 7 |
52-57 | Ike | 7 |
52-57 | Link | 7 |
52-57 | Mii Swordfighter | 7 |
52-57 | Robin | 7* |
n/a | Giga Bowser | 7 |
58 | Bowser | 8 |
*These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.
Super Smash Bros. Ultimate
Every character has a 3 frame jumpsquat.
Jump height ranking
Below are characters ranked by the height of their first jump.
Note that there are two methods to encode jump height, depending on the game.
- In SSB, Melee, and Brawl, the game encodes jump force, or the speed at which the character leaves the ground. The resulting jump height is dependent on the character's gravity.
- In SSB4, the game encodes jump height, and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from equipment or special moves such as Monado Arts.
Super Smash Bros.
The jump physics of SSB are significantly less understood than later games due to extra complexity in the data. It is currently believed that there are two values involved in a normal jump: a base jump force, and an additional jump force based on how much height is given to the Control Stick. Until this is more elaborated, only the typical maximum jump force is listed here.
The calculation of short hop jump force is currently unknown.
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Super Smash Bros. Melee
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Super Smash Bros. Brawl
The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.
Rank | Character | Force |
---|---|---|
1 | Fox | 3.55 |
2 | Falco | 3.42 |
3 | Sheik | 3.37 |
4 | Wolf | 2.95 |
5 | Zero Suit Samus | 2.84 |
6 | Captain Falcon | 2.82 |
7-8 | Diddy Kong, Squirtle | 2.8 |
9 | Bowser | 2.65 |
10 | Pikachu | 2.48 |
11-12 | Donkey Kong, Sonic | 2.45 |
13-14 | Meta Knight, King Dedede | 2.4 |
15-17 | Luigi, Lucas, Ice Climbers | 2.35 |
18-19 | Yoshi, Ganondorf | 2.34 |
20 | Wario | 2.3 |
21-22 | Link, Ike | 2.26 |
23-24 | Ness, R.O.B. | 2.25 |
25-26 | Mario, Charizard | 2.22 |
27-28 | Toon Link, Lucario | 2.2 |
29 | Pit | 2.17 |
30-31 | Ivysaur, Marth | 2.16 |
32 | Zelda | 2.09 |
33 | Mr. Game & Watch | 2.07 |
34 | Samus | 2.05 |
35 | Olimar | 2.04 |
36 | Peach | 1.98 |
37 | Snake | 1.9 |
38 | Kirby | 1.79 |
39 | Jigglypuff | 1.44 |
When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:
Rank | Character |
---|---|
1 | Falco |
2 | Luigi |
3-4 | Zero Suit Samus, Diddy Kong |
5 | Captain Falcon |
6-7 | R.O.B., Lucario |
8 | Donkey Kong |
9 | Marth |
10 | Sheik |
11-12 | Samus, Yoshi |
13 | Lucas |
14-15 | Pikachu, Ness |
16-17 | Fox, Ice Climbers |
18-19 | Bowser, King Dedede |
20-21 | Squirtle, Ike |
22-23 | Mario, Pit |
24-25 | Sonic, Wolf |
26 | Ivysaur |
27 | Toon Link |
28-29 | Zelda, Peach |
30 | Olimar |
31 | Wario |
32 | Link |
33 | Ganondorf |
34-35 | Meta Knight, Charizard |
36 | Mr. Game & Watch |
37 | Kirby |
38 | Snake |
39 | Jigglypuff |
For more information about jumping physics, see falling speed, gravity, and traction.
Super Smash Bros. 4
Rank | Character | Full Hop | Short Hop | Air Jump |
---|---|---|---|---|
1 | Falco | 50.506073 | 17.34 | 50.506073 |
2 | Greninja | 46 | 22.114738 | 46 |
3 | Zero Suit Samus | 44.5 | 21.354742 | 44.199909 |
4 | Luigi | 44 | 19.984556 | 41.305771 |
5 | Diddy Kong | 41.208694 | 19.897078 | 41.208694 |
6 | Rosalina | 40 | 19.370632 | 40 |
7 | Bayonetta | 39 | 21.354742 | 42 |
8 | Sheik | 39 | 18.752533 | 40 |
9 | R.O.B. | 38 | 18.378603 | 38 |
10 | Lucario | 37.619999 | 18.193617 | 37.619999 |
11 | Captain Falcon | 37.306652 | 17.980684 | 37.306652 |
12 | Samus | 37 | 18 | 37 |
13-14 | Mario, Dr. Mario | 36.331814 | 17.539339 | 36.331814 |
15 | Yoshi | 36.094189 | 17.434723 | 51.560001 |
16 | Palutena | 35.900002 | 17.303881 | 35.900002 |
17 | Wii Fit Trainer | 35.599998 | 17.179214 | 35.599998 |
18 | Pikachu | 35.5 | 17.123371 | 35.5 |
19 | Fox | 35 | 16.403395 | 37 |
20 | Mii Brawler | 35 | 17 | 35.5 |
21 | Sonic | 35 | 16.887465 | 35 |
22 | Shulk | 34.799999 | 16.887465 | 34.799999 |
23 | Ness | 34.476265 | 16.652296 | 34.476265 |
24 | Bowser Jr. | 34.400002 | 16.592869 | 34.400002 |
25 | Pac-Man | 34.099998 | 16.477137 | 34.099998 |
26 | Donkey Kong | 34 | 17.297209 | 35.5 |
27 | Duck Hunt | 34 | 16.477137 | 33.799999 |
28 | Toon Link | 33.799999 | 16.320242 | 33.799999 |
29-30 | Lucina, Marth | 33.660133 | 16.263107 | 33.660133 |
31 | Olimar | 33.5 | 16.191645 | 33.5 |
32 | Robin | 33.208813 | 16.018034 | 33.208813 |
33 | Bowser | 33 | 15.699792 | 32.611839 |
34 | Corrin | 33 | 16 | 31 |
35 | King Dedede | 32.849998 | 16.019524 | 32.849998 |
36 | Mega Man | 32.799999 | 11.492068 | 32.799999 |
37 | Cloud | 32.5 | 17 | 32 |
38 | Villager | 32.5 | 15.689452 | 32 |
39 | Charizard | 32 | 15.42625 | 36 |
40 | Meta Knight | 32 | 13.915902 | 28.925524 |
41 | Mii Gunner | 32 | 17.539339 | 33.500343 |
42 | Zelda | 31.552761 | 15.239396 | 31.552761 |
43 | Mewtwo | 31.110001 | 17.5 | 58.542999 |
44-45 | Dark Pit, Pit | 31 | 14.955608 | 31 |
46 | Roy | 30.969999 | 13 | 28 |
47 | Wario | 30.5 | 14.699989 | 30.5 |
48 | Peach | 30.025824 | 14.501237 | 30.025824 |
49 | Ike | 29.9 | 16 | 31 |
50 | Lucas | 29.41 | 13 | 34.48 |
51 | Mii Swordfighter | 28.299999 | 15 | 28.299999 |
52 | Link | 27.799999 | 13.380496 | 29 |
53 | Mr. Game & Watch | 27.511969 | 13.261467 | 27.511969 |
54 | Little Mac | 26 | 12.526741 | 26 |
55 | Ryu | 26 | 15 | 29.5 |
56 | Ganondorf | 25.488228 | 12.244264 | 26 |
57 | Kirby | 25.368114 | 12.241816 | 22 |
58 | Jigglypuff | 19.786329 | 11.260982 | 19.786329 |
Super Smash Bros. Ultimate
Rank | Character | Full Hop | Short Hop | Air Jump |
---|---|---|---|---|
1 | Falco | 50.51 | 17.34 | 50.51 |
2 | Greninja | 46 | 22.11 | 46 |
3 | Zero Suit Samus | 44.5 | 21.35 | 44.2 |
4 | Luigi | 44 | 19.98 | 41.31 |
5 | Diddy Kong | 41.21 | 19.9 | 41.21 |
6 | Rosalina & Luma | 40 | 19.37 | 40 |
7-8 | Sheik | 39 | 18.75 | 40 |
7-8 | Bayonetta | 39 | 21.35 | 42 |
9 | R.O.B. | 38 | 18.38 | 38 |
10 | Lucario | 37.62 | 18.19 | 37.62 |
11 | Piranha Plant | 37.4 | 17.5 | 38.52 |
12 | Captain Falcon | 37.31 | 17.98 | 37.31 |
13-14 | Samus | 37 | 18 | 37 |
13-14 | Dark Samus | 37 | 18 | 37 |
15 | Pichu | 36.75 | 17.43 | 36.02 |
16 | Mario | 36.33 | 17.54 | 36.33 |
17 | Yoshi | 36.09 | 14.43 | 51.56 |
18 | Palutena | 35.9 | 17.3 | 35.9 |
19 | Wii Fit Trainer | 35.6 | 17.18 | 35.6 |
20 | Pikachu | 35.5 | 17.12 | 35.5 |
21 | Squirtle | 35.35 | 17.03 | 35.35 |
22-24 | Fox | 35 | 16.4 | 37 |
22-24 | Sonic | 35 | 16.89 | 35 |
22-24 | Mii Brawler | 35 | 17 | 35.5 |
25 | Ice Climbers | 34.69 | 16.75 | 34.69 |
26 | Ness | 34.48 | 16.65 | 45.65 |
27 | Bowser Jr. | 34.4 | 16.59 | 34.4 |
28 | Pac-Man | 34.1 | 16.48 | 34.1 |
29-31 | Donkey Kong | 34 | 17.3 | 35.5 |
29-31 | Duck Hunt | 34 | 16.48 | 33.8 |
29-31 | Ridley | 34 | 14.2 | 32 |
32 | Toon Link | 33.8 | 16.32 | 33.8 |
33-35 | Marth | 33.66 | 16.26 | 33.66 |
33-35 | Lucina | 33.66 | 16.26 | 33.66 |
33-35 | Young Link | 33.66 | 16.26 | 33.66 |
36-37 | Olimar | 33.5 | 16.19 | 33.5 |
36-37 | Shulk | 33.5 | 16.8 | 33.5 |
38 | Robin | 33.21 | 16.02 | 33.21 |
39-42 | Bowser | 33 | 15.7 | 32.61 |
39-42 | Corrin | 33 | 16 | 31 |
39-42 | Inkling | 33 | 17.54 | 36.33 |
39-42 | King K. Rool | 33 | 13.5 | 32.61 |
43 | King Dedede | 32.85 | 16.02 | 32.85 |
44 | Mega Man | 32.8 | 11.49 | 32.8 |
45-47 | Cloud | 32.5 | 17 | 32.5 |
45-47 | Isabelle | 32.5 | 15.69 | 32.5 |
45-47 | Villager | 32.5 | 15.69 | 32.5 |
48 | Ivysaur | 32.25 | 15.58 | 32.25 |
49 | Wolf | 32.02 | 15.38 | 30.71 |
50-51 | Charizard | 32 | 15.43 | 36 |
50-51 | Meta Knight | 32 | 13.92 | 28.93 |
52 | Incineroar | 31.6 | 14.4 | 32.8 |
53 | Zelda | 31.55 | 15.24 | 31.55 |
54 | Mewtwo | 31.11 | 17.5 | 57.35 |
55-56 | Pit | 31 | 14.96 | 31 |
55-56 | Dark Pit | 31 | 14.96 | 31 |
57-58 | Roy | 30.97 | 13 | 28 |
57-58 | Chrom | 30.97 | 13 | 28 |
59 | Mii Gunner | 30.9 | 14.6 | 32.3 |
60 | Dr. Mario | 30.8805 | 17.54 | 36.33 |
61 | Wario | 30.5 | 14.7 | 30.5 |
62-63 | Peach | 30.03 | 14.5 | 30.03 |
62-63 | Daisy | 30.03 | 14.5 | 30.03 |
64-65 | Simon | 30 | 18 | 29 |
64-65 | Richter | 30 | 18 | 29 |
66 | Ike | 29.9 | 16 | 31 |
67 | Lucas | 29.41 | 13 | 44.13 |
68 | Mii Swordfighter | 28.3 | 12.3 | 28.3 |
69 | Link | 27.8 | 13.38 | 29 |
70 | Mr. Game & Watch | 27.51 | 13.26 | 27.51 |
71-73 | Little Mac | 26 | 12.53 | 26 |
71-73 | Ryu | 26 | 15 | 29.5 |
71-73 | Ken | 26 | 15 | 29.5 |
74 | Ganondorf | 25.49 | 12.24 | 26 |
75 | Kirby | 25.37 | 12.24 | 22 |
76 | Snake | 21.62 | 13.69 | 34.07 |
77 | Jigglypuff | 19.79 | 11.26 | 19.79 |
Super Smash Bros. for Wii U digital manual description
"Jump by tapping up or by pressing or . You can then jump while in midair by tapping up or tapping or again."
Trivia
- There are some inconsistencies for some characters' jumping heights in their origin games, presumably due to balancing reasons:
- While generally being higher than Luigi in the Mario games, like in New Super Mario Bros. U and the Super Mario Galaxy series, Mario has below-average jumping abilities in Smash until the release of Smash 4.
References
- Mew2King's page of statistics (archived)
- Aerials reduce jump height