Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate

Gold fighter: Difference between revisions

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("The enemy is gold" is not actually condition, it's just the "Gold' modifier on their name)
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'''Gold Fighter'''<ref>{{cite web |url=https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlXuE_ojA |title=Director's Room |accessdate=2019-07-14 |author=Masahiro Sakurai |date=2014-06-10 |publisher=Miiverse |archiveurl=https://web.archive.org/web/20171017180903/https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlXuE_ojA |archivedate=2017-10-17 |quote=If you collect 100 coins, you transform into a gold fighter! For a short period of time, your attack power will increase and you won't flinch when you receive attacks. This unique stage's name is Golden Plains and it's exclusive to the 3DS version. }}</ref> is a transformation from the {{uv|Mario}} series that appears as a status effect in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''.
'''Gold''' is a transformation that appears in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. Fighters affected by this transformation are referred to as '''gold fighters'''.<ref>{{cite web |url=https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlXuE_ojA |title=Director's Room |accessdate=2019-07-14 |author=Masahiro Sakurai |date=2014-06-10 |publisher=Miiverse |archiveurl=https://web.archive.org/web/20171017180903/https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlXuE_ojA |archivedate=2017-10-17 |quote=If you collect 100 coins, you transform into a gold fighter! For a short period of time, your attack power will increase and you won't flinch when you receive attacks. This unique stage's name is Golden Plains and it's exclusive to the 3DS version. }}</ref> It originates from the {{uv|Mario}} universe.


Gold Fighters deal more [[knockback]] to opponents from [[direct]] attacks and [[throw]]s, but [[projectile]]s are unaffected. In ''Smash 3DS'' only, the player will not [[flinch]] or receieve [[knockback]]. The effect is accompanied by a damage output multiplier, indicated by a red particle effect around the affected fighter.
Gold fighters deal more [[knockback]] to opponents from [[direct]] attacks and [[throw]]s, but [[projectile]]s are unaffected. In ''for 3DS'' only, the fighter will not [[flinch]] or receive [[knockback]]. The effect is accompanied by a damage output multiplier, indicated by a red particle effect around the affected fighter.


The stage [[Golden Plains]] applies this status to fighters that collect 100 Coins. In ''Ultimate'', there are two more ways to become gold: [[Xerneas]] will turn the summoner gold, as well as the [[Spirit Battle]] [[condition]] "The enemy is gold", which will make the Puppet Fighter a Gold Fighter.
The stage [[Golden Plains]] applies this status to fighters who collect 100 Coins. In ''Ultimate'' only, [[Xerneas]] turns the summoner gold. Additionally, in some [[Spirit Battle]]s the puppet fighter is gold.


==Gallery==
==Gallery==
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==Origin==
==Origin==
The effect originates from the {{s|mariowiki|Gold Flower}} power-up, introduced in ''{{s|mariowiki|New Super Mario Bros. 2}}''. With it, [[Mario]] can transform into {{s|mariowiki|Gold Mario}}, a variant of the {{s|mariowiki|Fire Mario}} transformation that allows Mario to shoot golden fireballs that turn breakable blocks and enemies into coins.
The effect originates from the {{s|mariowiki|Gold Flower}} power-up, introduced in ''{{s|mariowiki|New Super Mario Bros. 2}}'', which allows [[Mario]] to transform into {{s|mariowiki|Gold Mario}}. Gold Mario is a variant of the {{s|mariowiki|Fire Mario}} transformation that allows Mario to shoot golden fireballs which turn breakable blocks and enemies into coins.


==References==
==References==

Revision as of 05:40, July 16, 2019

Gold Fighter
SSB4 - Golden Plains 02.jpg
Mario (universe)
Samus as a Gold Fighter in Super Smash Bros. for Nintendo 3DS.
Universe Mario
Appears in SSB4
Ultimate
Item class Transforming
Requirements 100 coins (Golden Plains)
Xerneas: Geomancy (Ultimate only)
Article on Super Mario Wiki Gold Mario

Gold is a transformation that appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. Fighters affected by this transformation are referred to as gold fighters.[1] It originates from the Mario universe.

Gold fighters deal more knockback to opponents from direct attacks and throws, but projectiles are unaffected. In for 3DS only, the fighter will not flinch or receive knockback. The effect is accompanied by a damage output multiplier, indicated by a red particle effect around the affected fighter.

The stage Golden Plains applies this status to fighters who collect 100 Coins. In Ultimate only, Xerneas turns the summoner gold. Additionally, in some Spirit Battles the puppet fighter is gold.

Gallery

Origin

The effect originates from the Gold Flower power-up, introduced in New Super Mario Bros. 2, which allows Mario to transform into Gold Mario. Gold Mario is a variant of the Fire Mario transformation that allows Mario to shoot golden fireballs which turn breakable blocks and enemies into coins.

References

  1. ^ Masahiro Sakurai (2014-06-10). Director's Room. Miiverse. Archived from the original on 2017-10-17. Retrieved on 2019-07-14. “If you collect 100 coins, you transform into a gold fighter! For a short period of time, your attack power will increase and you won't flinch when you receive attacks. This unique stage's name is Golden Plains and it's exclusive to the 3DS version.”