Flower: Difference between revisions
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(Tested Jigglypuff Rest on Lucina dummy at 0%. When dummy is standing still, total damage before the flower disappears is 79.2%. When dummy is set to "run" and I chase it around after landing rest, the flower disappears between 48-53%.) |
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In ''SSB4'', the maximum number of frames that the flower will stay on an opponent's head for is dependant on how much damage the incoming attack dealt. This is equal to '''''damage dealt x 40.5''''', which damage-wise is equivalent to a little under double the damage dealt by the attack. | In ''SSB4'', the maximum number of frames that the flower will stay on an opponent's head for is dependant on how much damage the incoming attack dealt. This is equal to '''''damage dealt x 40.5''''', which damage-wise is equivalent to a little under double the damage dealt by the attack. | ||
In ''Ultimate'', the flower’s appearance was changed and now resembles the pink flowers seen on the title screen of ''Panel de Pon''. | In ''Ultimate'', the flower’s appearance was changed and now resembles the pink flowers seen on the title screen of ''Panel de Pon''. You can move around to reduce the amount of time the flower is on your head. | ||
==List of flowering attacks== | ==List of flowering attacks== |
Revision as of 12:00, April 19, 2019
Flower is a special condition and an attack effect that forms a flower on a character's head. Known as RipStickFlower in Brawl, and SSB4's files, the condition can be set in Special Smash for all fighters to permanently have flowers on their heads. The flowering effect is simply a variation of the magic effect. The only items that can put a flower on the foe's head is Lip's Stick, and a summoned Togepi from a Pokeball can also give the player a flower effect if it chooses to do leech seed. The flower will continuously deal damage (1% every 21 frames in Smash 4). The flower becomes bigger if an opponent already flowered is hit with a flowering attack again. The flower can be removed quickly by button mashing. In Super Smash Bros. Brawl, the Alloys are immune to flowering.
In SSB4, the maximum number of frames that the flower will stay on an opponent's head for is dependant on how much damage the incoming attack dealt. This is equal to damage dealt x 40.5, which damage-wise is equivalent to a little under double the damage dealt by the attack.
In Ultimate, the flower’s appearance was changed and now resembles the pink flowers seen on the title screen of Panel de Pon. You can move around to reduce the amount of time the flower is on your head.
List of flowering attacks
By characters
Character | Move(s) | Games |
---|---|---|
Jigglypuff | Rest | |
Luigi | Negative Zone (One of the effects it can cause is flowering.) | |
Peach | Flower Bomber | |
Villager | Garden | |
Wario | Rose-Scented Waft |
By items
Item | Attack | Games |
---|---|---|
Lip's Stick | Any attack | |
Poké Ball Pokémon | Ditto: Transform (if the summoner possesses flowering attacks) | |
Togepi: Leech Seed |
By enemies and bosses
Enemy/Boss | Attack(s) | Games |
---|---|---|
Crazy Hand | Squeezing grab release | |
Fabric of space-time vortex |
Gallery
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal • Coin • Electric • Flame • Slash • Sleep |
Introduced in Super Smash Bros. Melee | Bury • Darkness • Flower • Freezing • Grab • Inert • Reverse • Screw • Stun |
Introduced in Super Smash Bros. Brawl | Aura • Down • Flinchless • Grass • Paralyze • Plunge • Slip • Water |
Introduced in Super Smash Bros. 4 | Blaster • Magic • Obliviate • Stab • Solar |
Introduced in Super Smash Bros. Ultimate | Autoreticle • Chain • Curse • Dedede • Grapple • Ink • Mushroom • Poison • Rapid • Sparks • Fist-Down • Scintilla |