Pummel: Difference between revisions
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Revision as of 17:57, March 15, 2019
A pummel (つかみ攻撃 or 掴み攻撃, Grab, grasp, grip or catch attack; referred to as CatchAttack by the internal game files, and officially as Grab Attack in Super Smash Bros. 4 and Super Smash Bros. Ultimate) is an attack usable while an opponent remains trapped in the player's grab. It was first introduced in Super Smash Bros. Melee, and is performed by pressing the attack or grab buttons after a successful grab. Pummels deal very low damage (usually from 1% to 3% per use), but can be used repeatedly at a relatively fast rate until the opponent is eventually thrown or breaks free from the grab.
Most pummels consist of knee jabs or headbutts, since the pummeling character will already be holding their opponent using their arms. Pummeling is primarily used to rack up extra damage before a throw, and to restore moves from stale-move negation. The latter utility becomes more critical from Brawl onward, as staleness has a greater effect on the knockback inflicted, allowing pummels to bring KO moves back to full strength, and in Brawl, to keep subsequent throws at the appropriate knockback for chain grabbing.
The higher an opponent's damage, the longer one can pummel before they're able to break free from the grab. If not executed swiftly, an adept fighter may escape before even a single blow is landed, which is one of the decisions a player must make when they grab an opponent: a character with a fast pummel (such as Lucario) can spare a few frames to get some extra damage on the opponent, whereas one with a slow pummel (such as Ganondorf) risks the opponent wriggling out of their grab if they pummel, making it more worthwhile to simply throw the opponent.
Pummels across games
The attack rate of pummels has been generally sped up throughout the Super Smash Bros. series, though their damage has also decreased in the process.
In Melee, all pummels deal 3% damage, and most characters' pummels last 24 frames, with only Ice Climbers, Jigglypuff, Kirby. Link, Mr. Game & Watch, Young Link and Zelda's being slower, causing them to be mostly identical across the cast. Jigglypuff, Kirby, and Mr. Game & Watch are tied for the slowest pummel, lasting 30 frames.
In Brawl, several characters have received more unique pummels that are faster, but deal less damage. The fastest pummel is Wolf's, which deals 1% damage and lasts a mere 6 frames, while the slowest is Mr. Game & Watch's, which deals 3% and lasts 29 frames. The average duration of pummels among the cast is 17 frames, down from 24 frames in Melee, making them much faster overall. Due to Brawl's lack of decimal values for base damage, all pummels deal either 1%, 2%, or 3% damage (or in the case of Olimar's pummel with White Pikmin, 4% damage).
In Smash 4, all returning veterans except Lucas retain their pummeling speeds from Brawl. However, due to several newcomers such as Mega Man, Mii Swordfighter, Robin, and Wii Fit Trainer possessing notoriously slow pummels, the average duration has been increased to 20 frames. The fastest pummel is now Lucario's at 7 frames, due to Wolf being cut from the game, while the slowest is Mii Swordfighter's at 33 frames. Pummels are also far more unique across the cast because of the new ability to give moves decimal base damage, with several of them dealing a variety of decimal damage values; this results in some more damaging pummels that the most damaging from Brawl (discounting Olimar's with White Pikmin), with Dr. Mario's dealing 3.64%.
In Ultimate, pummels have been significantly more standardized, much like in Melee, except keeping the average pummel duration closer to those of Brawl and Smash 4; this applies to their damage as well, which is considerably lower overall, with a minimum of 1% and a maximum of 1.6%, and the majority of pummels dealing 1.3%. As a result of these changes, fast pummels such as Lucario, Ness and Samus's deal slightly more damage, but are noticeably slower, while slow pummels such as Ganondorf, Mr. Game & Watch and Robin's are significantly faster, but deal much less damage. This eliminates a large part of the imbalance between pummels in previous games, as characters with above-average pummel speeds can no longer refresh other moves or rack up damage at a disproportionally faster rate, while those with below-average pummel speeds have much better opportunities for the same intent.
It is worth noting that like other attacks, pummels inflict freeze frames (hitlag), and opponents can still mash out of the attacker's grab during them, so they are another factor to consider for a pummel's practical duration. Because of this, pummels that inflict fewer freeze frames are more advantageous. In Ultimate, the actual duration of pummels is significantly shorter than in previous games (from 5 to 7 frames), but it is augmented by a much higher amount of freeze frames (from 10 to 16), which keep their average speed roughly the same as in previous games.
List of pummels
In the following tables, "Duration" means how many frames the attack lasts for until another pummel can be made.
In Super Smash Bros. Melee
All pummels in Melee deal 3% damage. Pichu takes 1% recoil damage for every pummel.
Character | Description | Duration in frames |
---|---|---|
Bowser | Headbutts opponent. | 24 |
Captain Falcon | Knees opponent. | 24 |
Donkey Kong | Karate chops opponent. | 24 |
Dr. Mario | Headbutts opponent. | 24 |
Falco | Knees opponent. | 24 |
Fox | Knees opponent. | 24 |
Ganondorf | Knees opponent. | 24 |
Ice Climbers | Headbutts opponent. | 25 |
Jigglypuff | Slaps opponent with its tuft of hair. | 30 |
Kirby | Punches opponent. | 30 |
Link | Hits opponent with the hilt of his sword. | 25 |
Luigi | Headbutts opponent. | 24 |
Mario | Headbutts opponent. | 24 |
Marth | Knees opponent. | 24 |
Mewtwo | Shocks opponent. | 24 |
Mr. Game & Watch | Hits opponent with a bell. | 30 |
Ness | Headbutts opponent. | 24 |
Peach | Stomps on opponent's shins. | 25 |
Pichu | Zaps opponent. | 24 |
Pikachu | Zaps opponent. | 24 |
Roy | Knees opponent. | 24 |
Samus | Chops opponent with her left hand. | 24 |
Sheik | Hits opponent with her elbow. | 24 |
Yoshi | Bites down on opponent. | 24 |
Young Link | Hits opponent with the hilt of his sword. | 25 |
Zelda | Zaps opponent with magic. | 25 |
In Super Smash Bros. Brawl
All characters' pummels have normal hitlag multipliers, with the exception of Pikachu's, which possesses a multiplier of 0.5×.
Character | Description | Damage | Duration in frames |
---|---|---|---|
Bowser | Headbutts opponent. | 3% | 23 |
Captain Falcon | Knees opponent. | 2% | 15 |
Charizard | Bites opponent. | 2% | 16 |
Diddy Kong | Headbutts opponent. | 2% | 16 |
Donkey Kong | Karate chops opponent with his hand. | 3% | 15 |
Falco | Knees opponent. | 2% | 16 |
Fox | Knees opponent. | 1% | 9 |
Ganondorf | Knees opponent. | 2% | 23 |
Ice Climbers | Headbutts opponent. | 1%* | 18 |
Ike | Headbutts opponent. | 3% | 22 |
Ivysaur | Constricts opponent with vines. | 3% | 24 |
Jigglypuff | Slaps opponent with its tuft of hair. | 3% | 20 |
King Dedede | Headbutts opponent. | 3% | 24 |
Kirby | Punches opponent. | 1% | 9 |
Link | Hits opponent with the hilt of his sword. | 2% | 15 |
Lucario | Hits opponent with a blast of aura. | 1% | 7 |
Lucas | Headbutts opponent. | 3% | 12 |
Luigi | Headbutts opponent. | 3% | 23 |
Mario | Headbutts opponent. | 3% | 23 |
Marth | Knees opponent. | 2% | 15 |
Meta Knight | Hits opponent with the claws on his wings. | 3% | 23 |
Mr. Game & Watch | Hits opponent with a bell. | 3% | 29 |
Ness | Headbutts opponent. | 1% | 9 |
Olimar | Pikmin headbutts opponent. | 2% (Other colors), 4% (White) | 21 |
Peach | Stomps on opponent's shins. | 2% | 18 |
Pikachu | Zaps opponent. | 2% | 15 |
Pit | Knees opponent. | 2% | 15 |
R.O.B. | Squeezes opponent with both his hands. | 2% | 16 |
Samus | Chops opponent with her left hand. | 1%** | 8 |
Sheik | Hits opponent with her elbow. | 3% | 23 |
Snake | Tightens his chokehold on the opponent. | 2% | 17 |
Sonic | Knees opponent. | 3% | 15 |
Squirtle | Headbutts opponent. | 2% | 15 |
Toon Link | Hits opponent with the hilt of his sword. | 2% | 15 |
Wario | Pokes opponent in the gut with his finger. | 2% | 18 |
Wolf | Knees opponent. | 1% | 6 |
Yoshi | Bites down on opponent. | 2% | 15 |
Zelda | Zaps opponent with magic. | 3% | 24 |
Zero Suit Samus | Knees opponent. | 2% | 15 |
*The partner can attack while the leader is grabbing the opponent, making it possible to deal more damage.
** Can miss during certain frames of Bowser's struggling animation.
In Super Smash Bros. 4
All characters' pummels have normal hitlag multipliers, with the exception of Pikachu, Rosalina and Shulk, which possess multipliers of 0.5×, 0.75× and 1.5× respectively.
Character | Description | Damage | Duration in frames |
---|---|---|---|
Bayonetta | Slaps the grabbed opponent twice. | 1.6% each hit | 21 |
Bowser | Headbutts opponent. | 3.1% | 23 |
Bowser Jr. | Hits opponent with a toy hammer. | 2% | 17 |
Captain Falcon | Knees opponent. | 2% | 15 |
Charizard | Bites opponent. | 2% | 16 |
Cloud | Knees opponent. | 3% | 25 |
Corrin | Hits the opponent with the Omega Yato's hilt. | 3% | 23 |
Dark Pit | Knees opponent. | 2% | 15 |
Diddy Kong | Headbutts opponent. | 2% | 16 |
Donkey Kong | Chops opponent with one hand. | 2% | 15 |
Dr. Mario | Headbutts opponent. It is the most damaging pummel in the game if Olimar's White Pikmin and Shulk's Monado Arts are excluded. | 3.64% | 23 |
Duck Hunt | The duck headbutts the opponent. | 3% | 28 |
Falco | Knees opponent. | 2% | 16 |
Fox | Knees opponent. | 1.2% | 9 |
Ganondorf | Knees opponent. | 3% | 23 |
Greninja | Squeezes opponent with water. | 2% | 26 |
Ike | Headbutts opponent. | 3% | 22 |
Jigglypuff | Punches opponent. | 3% | 20 |
King Dedede | Headbutts opponent. | 3% | 24 |
Kirby | Punches opponent. Can be used in rapid succession. | 1.55% | 9 |
Link | Hits opponent with the hilt of his sword. | 2.1% | 15 |
Little Mac | Punches opponent in the stomach. | 2.1% | 15 |
Lucario | Hits opponent with a blast of aura. The fastest pummel in the game. | 1% | 7 |
Lucas | Headbutts opponent. | 1.2% | 9 |
Lucina | Knees opponent. | 2% | 15 |
Luigi | Headbutts opponent. | 3.2% | 23 |
Mario | Headbutts opponent. | 3.25% | 23 |
Marth | Knees opponent. | 2% | 15 |
Mega Man | Squeezes opponent. | 3% | 28 |
Meta Knight | Hits opponent with the claws on his wings. | 3% | 23 |
Mewtwo | Zaps opponent with a small psychic pulse. | 2% | 18 |
Mii Brawler | Headbutts opponent. | 3.25%* | 23 |
Mii Gunner | Whacks opponent with their arm cannon. | 2%* | 24 |
Mii Swordfighter | Hits opponent with the hilt of their sword. It has the longest frame duration of all pummel animations. | 3.25%* | 33 |
Mr. Game & Watch | Hits opponent with a bell. | 3.2% | 29 |
Ness | Headbutts opponent. | 1.2% | 9 |
Olimar | Pikmin headbutts opponent. The third most damaging pummel whenever the White Pikmin is used. | 2% (Other colors), 4% (White) | 21 |
Pac-Man | Headbutts opponent. | 3.25% | 24 |
Palutena | Hits opponent with magic through her staff. | 3.1% | 22 |
Peach | Stomps on opponent's shins. | 2% | 18 |
Pikachu | Zaps opponent. | 1.9% | 15 |
Pit | Knees opponent. | 2% | 15 |
R.O.B. | Squeezes opponent with both his hands. | 2% | 16 |
Robin | Zaps opponent with magic. | 3% | 32 |
Rosalina | Hits opponent with her wand. | 2% | 18 |
Roy | Knees opponent. | 2% | 15 |
Ryu | Knees opponent. | 2% | 15 |
Samus | Chops opponent with her left hand. The second fastest pummel in the game behind Lucario. | 1.2% | 8 |
Sheik | Hits opponent with her arm. | 3.1% | 23 |
Shulk | Hits opponent with the hilt of the Monado. When using the Buster Monado Art, it is the most damaging pummel in the game, dealing 4.2%. | 3% | 26 |
Sonic | Knees opponent. | 2% | 15 |
Toon Link | Hits opponent with the hilt of his sword. | 2% | 15 |
Villager | Yanks net backwards. | 3% | 26 |
Wario | Pokes opponent in the gut with his finger. | 2% | 18 |
Wii Fit Trainer | Squeezes opponent. | 3% | 30 |
Yoshi | Bites down on opponent. | 2% | 15 |
Zelda | Zaps opponent with magic. | 3% | 24 |
Zero Suit Samus | Knees opponent. | 2% | 15 |
* This assumes the Mii is default height and weight.
In Super Smash Bros. Ultimate
NOTE: All values are listed as base damage, without the 1v1 multiplier.
Character | Description | Damage | Duration in frames | Freeze frames |
---|---|---|---|---|
Bayonetta | Slaps the grabbed opponent twice. | 0.6% (hit 1), 0.7% (hit 2) | 6 | 10 each hit |
Bowser | Headbutts opponent. | 1.6% | 7 | 15 |
Bowser Jr. | Hits opponent with a toy hammer. | 1.3% | 6 | 14 |
Captain Falcon | Knees opponent. | 1.3% | 6 | 14 |
Charizard | Bites opponent. | 1.6% | 7 | 15 |
Chrom | Knees opponent. | 1.3% | 6 | 14 |
Cloud | Knees opponent. | 1.3% | 6 | 14 |
Corrin | Knees opponent. | 1.3% | 6 | 14 |
Daisy | Toad punches opponent. | 1.3% | 6 | 14 |
Dark Pit | Knees opponent. | 1.3% | 6 | 14 |
Dark Samus | Chops opponent with her left hand. | 1.3% | 6 | 14 |
Diddy Kong | Headbutts opponent. | 1% | 6 | 11 |
Donkey Kong | Chops opponent with one hand. | 1.6% | 7 | 15 |
Dr. Mario | Headbutts opponent. | 1.534% | 6 | 14 |
Duck Hunt | The duck headbutts the opponent. | 1.3% | 6 | 14 |
Falco | Knees opponent. | 1.3% | 6 | 14 |
Fox | Knees opponent. | 1% | 5 | 11 |
Ganondorf | Knees opponent. | 1.6% | 7 | 15 |
Greninja | Squeezes opponent with water. | 1% | 7 | 11 |
Ice Climbers | Headbutts opponent. | 1% | 6 | 11 |
Ike | Headbutts opponent. | 1.6% | 6 | 15 |
Incineroar | Headbutts opponent. | 1.6% | 6 | 15 |
Inkling | Kicks opponent. | 1.3% | 6 | 14 |
Isabelle | Yanks net backwards. | 1.3% | 6 | 14 |
Ivysaur | Constricts opponent with vines. | 1.3% | 6 | 14 |
Jigglypuff | Kicks opponent. | 1.3% | 6 | 14 |
Ken | Knees opponent. | 1.3% | 6 | 12 |
King Dedede | Headbutts opponent. | 1.6% | 7 | 15 |
King K. Rool | Headbutts opponent. | 1.6% | 7 | 15 |
Kirby | Punches opponent. | 1% | 5 | 11 |
Link | Hits opponent with the hilt of his sword. | 1.3% | 6 | 14 |
Little Mac | Punches opponent in the stomach. | 1% | 5 | 11 |
Lucario | Hits opponent with a blast of aura. | 1.3% | 6 | 14 |
Lucas | Zaps opponent with PSI. | 1.3% | 6 | 14 |
Lucina | Knees opponent. | 1.3% | 6 | 14 |
Luigi | Squeezes opponent with the Poltergust G-00. | 1.3% | 6 | 14 |
Mario | Headbutts opponent. | 1.3% | 6 | 14 |
Marth | Knees opponent. | 1.3% | 6 | 14 |
Mega Man | Squeezes opponent. | 1.3% | 6 | 14 |
Meta Knight | Hits opponent with the claws on his wings. | 1% | 5 | 11 |
Mewtwo | Blasts opponent with a pulse of darkness. | 1.3% | 6 | 14 |
Mii Brawler | Headbutts opponent. | 1.3% | 6 | 14 |
Mii Gunner | Knees opponent. | 1.3% | 6 | 14 |
Mii Swordfighter | Knees opponent. | 1.3% | 6 | 14 |
Mr. Game & Watch | Hits opponent with a bell. | 1.3% | 6 | 14 |
Ness | Blasts opponent with PSI. | 1.3% | 6 | 14 |
Olimar | Chops opponent with one hand. Unlike in previous games, it is not affected by the Pikmin grabbing the opponent. | 1% | 6 | 11 |
Pac-Man | Headbutts opponent. | 1.3% | 6 | 14 |
Palutena | Hits opponent with magic through her staff. | 1.3% | 6 | 14 |
Peach | Toad punches opponent. | 1.3% | 6 | 14 |
Pichu | Zaps opponent with a headbutt. | 1.4% (0.1% recoil) | 5 | 14[1] |
Pikachu | Zaps opponent with a headbutt. | 1% | 5 | 12[2] |
Piranha Plant | Bites opponent. | 1.4% | 6 | 14 |
Pit | Knees opponent. | 1.3% | 6 | 14 |
R.O.B. | Headbutts opponent. | 1.3% | 5 | 14 |
Richter | Knees opponent. | 1.3% | 6 | 14 |
Ridley | Stabs opponent with his tail. | 1.6% | 7 | 15 |
Robin | Zaps opponent with magic. | 1.5% | 6 | 16 |
Rosalina | Hits opponent with her wand. | 1.3% | 6 | 14 |
Roy | Knees opponent. | 1.3% | 6 | 14 |
Ryu | Knees opponent. | 1.3% | 6 | 12 |
Samus | Chops opponent with her left hand. | 1.3% | 6 | 14 |
Sheik | Knees opponent. | 1% | 5 | 11 |
Shulk | Hits opponent with the hilt of the Monado. When using the Buster Monado Art, it is the most damaging pummel in the game, dealing 1.82%. | 1.3% | 6 | 14 |
Simon | Knees opponent. | 1.3% | 6 | 14 |
Snake | Tightens his chokehold on the opponent. | 1.3% | 6 | 14 |
Sonic | Knees opponent. | 1.3% | 6 | 14 |
Squirtle | Headbutts opponent. | 1% | 5 | 11 |
Toon Link | Hits opponent with the hilt of his sword. | 1% | 6 | 11 |
Villager | Yanks net backwards. | 1.3% | 6 | 14 |
Wario | Pokes opponent in the gut with his finger. | 1.6% | 7 | 15 |
Wii Fit Trainer | Squeezes opponent. | 1.3% | 6 | 14 |
Wolf | Knees opponent. | 1.3% | 6 | 14 |
Yoshi | Bites down on opponent. | 1.3% | 6 | 14 |
Young Link | Hits opponent with the hilt of his sword. | 1% | 6 | 13 |
Zelda | Blasts opponent with magic. | 1.3% | 7 | 14 |
Zero Suit Samus | Knees opponent. | 1.3% | 6 | 14 |
Notes
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |