Toon Link (SSBU): Difference between revisions
m (→Ground attacks: "It is also safer and more consistent due to no longer being a multihit." Unfortunately this is just not true. If it appears to be safer, that is due to engine changes. Also learned some new things on Up-Smash so it has been updated.) |
(→Aerial attacks: Some removed Bair and Up-Air misinformation, plus Zair stuff) |
||
Line 80: | Line 80: | ||
*{{buff|All aerials have much less landing lag (neutral: frame 12 → 7, forward: 18 → 11, back: 17 → 8, up: 21 → 13, down: 40 → 23).}} | *{{buff|All aerials have much less landing lag (neutral: frame 12 → 7, forward: 18 → 11, back: 17 → 8, up: 21 → 13, down: 40 → 23).}} | ||
*[[Back aerial]]: | *[[Back aerial]]: | ||
**{{buff|Back aerial | **{{buff|Back aerial has far less ending lag (45 frames → 35), allowing Toon Link to double jump out of a short hop with it once again.}} | ||
***{{buff|Back aerial's lowered knockback and significant reduction in lag has vastly improved its combo and setup potential.}} | ***{{buff|Back aerial's lowered knockback and significant reduction in lag has vastly improved its combo and setup potential.}} | ||
**{{nerf|Back aerial does less damage (11% → 8%) and has lost much of its KO potential.}} | |||
*[[Up aerial]]: | *[[Up aerial]]: | ||
**{{buff|Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to {{SSBU|Link}}'s up aerial.}} | **{{buff|Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to {{SSBU|Link}}'s up aerial.}} | ||
*[[Grab aerial]]: | |||
**{{buff|Grab aerial has less endlag (frame 75 → 71). | |||
**{{nerf|Grab aerial has less active frames (frame 11-20 → 11-18). | |||
**{{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled. | |||
===Throws/other attacks=== | ===Throws/other attacks=== |
Revision as of 01:28, January 10, 2019
Toon Link in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce Slash |
“ | He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Toon Link is classified as fighter #43.
As in Brawl and Smash 4, Sachi Matsumuto's portrayal of Toon Link from The Legend of Zelda: The Wind Waker was repurposed for Ultimate.
How to unlock
Complete one of the following:
- Play VS. matches, with Toon Link being the 44th character to be unlocked.
- Clear Classic Mode with Link or any character in his unlock tree, being the eighth character unlocked after Richter.
- Have Toon Link join the player's party in World of Light.
With the exception of the third method, Toon Link must then be defeated on Pirate Ship.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from Smash 4, Toon Link's model features a more subdued color scheme. His clothing features simple woven and stitched detailing, similar to his design in Brawl, though his hair remains clay-like.
- Some of the textures of Toon Link's face have been modified: his brow is more furrowed, and his mouth is now represented by a black dash, making it look less organic. Overall, he appears more cartoonish as a result.
- Like many returning characters, Toon Link is more expressive. He now sports angrier expressions by default.
- Toon Link's double jump animation is now an upward flip similar to Roy and Ganondorf.
- Toon Link's sword attacks now use a set of new, cartoonish slash sound effects when they land.
- Toon Link's down taunt now has him visibly sweating.
- Toon Link's side taunt has been modified, appearing to have a more surprised expression and pose.
- Toon Link's victory pose where he conducts with the Wind Waker has been modified to be more in-line with his official art from The Legend of Zelda: The Wind Waker and its HD version.
Attributes
- Like all characters, Toon Link's jumpsquat animation now takes three frames to complete (down from 5).
- Toon Link is slightly lighter (93 → 91).
- Toon Link walks slightly faster (1.2265 → 1.288).
- Toon Link dashes faster (1.7325 → 1.906).
- Toon Link's air speed has increased (0.94 → 1.05).
- Toon Link's falling speed has increased slightly (1.28 → 1.38).
- His fast fall speed has also increased (2.048 → 2.208).
- Toon Link's sidestep has increased startup on his invincibility (2-15 → 3-16), but less endlag (25 → 20).
- Toon Link's back roll has slightly increased invincibility (4-14 → 4-15), but much more endlag (27 frames → 34).
- Toon Link's forward roll has slightly longer duration (FAF 27 → 29).
- Toon Link can now Z-drop items such as his Bombs without releasing the Hookshot. This vastly improves its versatility and utility as a tactic, mixup, combo and disadvantage tool. This also sees the return of the Invincibomb technique.
- This change no longer allows Toon Link to Z-drop and use hookshot at the same time.
- The mechanical change to Tethers removes Toon Link's ability to cancel his airdodge into his hookshot, removing an option from his kit and vastly nerfing his recovery mixup potential.
- Toon Link is still able to Tether to ledge while holding a bomb, by simply pressing Grab without holding a direction.
Ground attacks
- Neutral attack:
- Neutral attack's first hit has faster startup (frame 6 → 5) and slightly lower duration (20 → 18).
- Neutral attack's first hit does slightly less damage (3% → 2%).
- Neutral attack's third hit has fewer active frames (6-10 → 6-7).
- Toon Link strikes a pose at the end of his neutral attack.
- As with nearly everyone other character, Toon Link's first and second neutral attack can now lock opponents.
- The change to neutral attacks knockback removes all of Toon Link's jab mixups.
- Neutral attack's first hit has faster startup (frame 6 → 5) and slightly lower duration (20 → 18).
- Forward tilt's initial hitbox now knocks opponents to be in front of him, improving its consistency and trap potential.
- Toon Link's up tilt has increased base knockback, slightly increased startup (8-12 → 9-13) and slightly increased ending lag (25 → 26), decreasing its combo potential.
- Toon Link's down tilt hits at a much lower angle, improving its tech chase potential at higher percents.
- Dash attack's sweetspot has been made bigger, making it much easier to land.
- Forward smash:
- Forward smash has been changed to a single upward swing.
- Forward Smash now has slightly more startup (15 frames → 16) and has decreased damage (21% → 14%).
- Due to the removal of the second swing, Toon Link is also no longer able to use this move to space or mix up his opponent.
- This new animation appears to have more horizontal range, improving its ability to strike airborne opponents.
- Up smash:
- Up smash has a slightly altered animation. Toon Link slightly turns after leaping.
- Due to the altered animation, Up smash's sourspot hitbox is much smaller and harder to land, significantly improving its consistency and KO potential.
- Up Smash has fewer active frames (frame 11-17 → 11-15).
- Down smash:
- Down smash has a tweaked animation.
- Down smash's front hitbox no longer sends opponents behind Toon Link; instead, each swing has strong knockback on its own.
- This means Toon Link can no longer use down smash to send opponents behind him. The overall damage output for hitting the front hitbox has also been reduced (14% (both hits) → 12%).
- Down smash has shorter ending lag (50 frames → 46). Also, each hit of down smash does more damage (6%/7% → 12% (front)/13% (back)) and can KO on either side of Toon Link.
- This also vastly improves the consistency of the move and prevents grounded opponents from escaping between hits. Aerial opponents also are now hit with the regular hitbox as opposed to the aerial-only hitbox, which had reduced damage and altered knockback.
Aerial attacks
- All aerials have much less landing lag (neutral: frame 12 → 7, forward: 18 → 11, back: 17 → 8, up: 21 → 13, down: 40 → 23).
- Back aerial:
- Back aerial has far less ending lag (45 frames → 35), allowing Toon Link to double jump out of a short hop with it once again.
- Back aerial's lowered knockback and significant reduction in lag has vastly improved its combo and setup potential.
- Back aerial does less damage (11% → 8%) and has lost much of its KO potential.
- Back aerial has far less ending lag (45 frames → 35), allowing Toon Link to double jump out of a short hop with it once again.
- Up aerial:
- Up aerial has an altered animation where Toon Link ducks more. This lowers his hurtbox and allows him to hit opponents beneath him more effectively, similar to Link's up aerial.
- Grab aerial:
- {{buff|Grab aerial has less endlag (frame 75 → 71).
- {{nerf|Grab aerial has less active frames (frame 11-20 → 11-18).
- {{nerf|Grab aerial can only hit one opponent or projectile. Once it collides with something, it bounces off and the hitbox is disabled.
Throws/other attacks
- All of Toon Link's Grab animations have a notable reduction in their endlag (frame 62 → 51 (standing), frame 72 → 60 (dash), frame 72 → 55 (pivot)).
- All of Toon Link's item toss framedata has increased endlag, reducing the potency of his item throws and followups (Forward: 20 → 24, back: 20 → 24, up: 20 → 23, down: 19 → 20).)
Special Moves
- Boomerang:
- Boomerang appears to have a new model, featuring a more simplistic design.
- A Boomerang performed with a Smash input has increased damage and slightly increased knockback compared to a Tilt input (8% (near)/5% (mid) → 9.6%/6%).
- Boomerang now has a clanking animation where it bounces quickly before falling and disappearing.
- Boomerang is unavailable during this clanking animation, reducing Boomerang's utility in trade situations.
- Boomerang has less duration on the returning hitbox. This reduces the potential of the returning boomerang, but the Boomerang now reappears in Toon Link's hands more quickly.
- Boomerang has different physics when bouncing against surfaces in certain situations, most notably on return, altering the utility of returning boomerang.
- Spin Attack:
- Spin Attack's sword trails are blue, now matching how they were in The Legend of Zelda: The Wind Waker.
- Grounded Spin Attack is faster (frame 9 → 6), deals much more knockback, and now hits opponents horizontally, granting it KO potential.
- Grounded Spin Attack always knocks opponents in the direction Toon Link is facing, giving Toon Link the ability to control where his opponent is sent.
- Grounded Spin Attack has less horizontal range.
- Aerial Spin Attack now has multiple hitboxes behind Toon Link, improving its safety and utility, and also increasing damage output on large targets caught in the attack.
- Aerial Spin Attack now allows Toon Link to retain much more horizontal drift after the final hitbox, improving its spacing and recovery potential.
- Bomb:
- Toon Link now pulls out the Bomb slightly quicker (39 frames → 36).
- Bomb no longer does differing damage based on direct contact (4%) or the explosion (5%-8%). Both damage values have been homogenized, and the only factor to the bombs damage is the velocity before impact.
- Bombs overall do less damage (4%-8% → 4.2%-6.5%). However, the lower damage betters bomb combo potential.
Update History
- Invisible bomb glitch removed.
Classic Mode: The Teamwork of Courage
Toon Link fights alongside two CPU Toon Link teammates in all of his battles.
Round | Opponent | Stage | Music |
---|---|---|---|
1 | Mario, Luigi, Peach, and Yoshi | 3D Land | Ground Theme / Underwater Theme - Super Mario 3D Land |
2 | Villager and Isabelle | Tortimer Island | Kapp'n's Song |
3 | 3 R.O.B.s | 75m (Battlefield form) | Stack-Up/Gyromite |
4 | Squirtle, Ivysaur, and Charizard | Pokémon Stadium | Battle! (Trainer) - Pokémon Sun / Pokémon Moon |
5 | 4 Inklings | Moray Towers | Now or Never! |
6 | Giant Ganondorf | Great Plateau Tower (Battlefield form) | Main Theme - The Legend of Zelda: Tri Force Heroes |
Bonus Stage | |||
Final | Ganon, the Demon King | ? | Calamity Ganon Battle - Second Form |
Note: When fighting Squirtle, Ivysaur, and Charizard, their respective Pokémon Trainers are absent.
Role in World of Light
Although Toon Link does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Toon Link is unlocked in the Forest Hill sub-area of the Light Realm. To access his unlock battle, the player must activate a nearby switch which extends the bridge and defeat the spirit of Zelda (Breath of the Wild) that's in front of him.
Alternate costumes
Gallery
On Arena Ferox.
Toon Link confronting Bowser on the Bridge of Eldin.
Performing his up taunt on Tortimer Island.
Toon Link with Purple Link, Red Link and Blue Link on The Great Cave Offensive.
Attacking Ganondorf with Triforce Slash.
Toon Link getting hit by Duck Hunt's neutral infinite on The Great Cave Offensive.
Getting attacked by Jigglypuff on 3D Land.
Advancing towards Meta Knight on Kongo Falls.
Taunting alongside Robin on Wii Fit Studio.
With all playable The Legend of Zelda veterans on the Great Plateau Tower.
Character Showcase Video
<youtube>62uBiZfw9w0</youtube>
Trivia
- Toon Link is the only Legend of Zelda veteran playable in SSB4:
- Who did not get a new or updated Final Smash for Ultimate.
- Who did not receive any kind of redesign in his appearance.
- Not to have his Palutena's Guidance conversation changed.
- Toon Link is the only character who travels to 3D Land and Tortimer Island in Classic Mode.