Captain Falcon (SSBU): Difference between revisions
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Captain Falcon was among the fighters that were summoned to fight the army of [[Master Hand]]s. | Captain Falcon was among the fighters that were summoned to fight the army of [[Master Hand]]s. | ||
During the opening cutscene, Captain Falcon was present when [[Galeem]] unleashed his beams of light. He attempted to escape in the [[Blue Falcon]], but Galeem vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding {{SSBU|Kirby}}). | During the opening cutscene, Captain Falcon was present when [[Galeem]] unleashed his beams of light. He attempted to escape in the [[Blue Falcon]], but Galeem freaking vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding {{SSBU|Kirby}}). | ||
Captain Falcon can be found in the mode if the player goes through {{SSBU|Villager}}'s path instead of those of {{SSBU|Marth}} and {{SSBU|Sheik}}, or can be accessed from the other two paths after the player clears the Molten Fortress. He's in the middle of a racetrack that can only be traversed with the assistance of the Pico spirit. | Captain Falcon can be found in the mode if the player goes through {{SSBU|Villager}}'s path instead of those of {{SSBU|Marth}} and {{SSBU|Sheik}}, or can be accessed from the other two paths after the player clears the Molten Fortress. He's in the middle of a racetrack that can only be traversed with the assistance of the Pico spirit. |
Revision as of 21:34, December 29, 2018
Captain Falcon in Super Smash Bros. Ultimate | |
---|---|
Universe | F-Zero |
Other playable appearances | in SSB in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Blue Falcon |
“ | A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Captain Falcon (キャプテン・ファルコン, Captain Falcon) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Captain Falcon is classified as fighter #11.
Captain Falcon is once again voiced by Ryō Horikawa, using recycled voice clips from Brawl and Smash 4.
How to unlock
Complete one of the following:
- Play VS. matches, with Captain Falcon being the 11th character to be unlocked.
- Clear Classic Mode with Fox or any character in his unlock tree, being the first character unlocked.
- Have Captain Falcon join the player's party in World of Light.
With the exception of the third method, Captain Falcon must then be defeated on Port Town Aero Dive.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Captain Falcon's model features a more subdued color scheme. The top piece of his racing suit appears to be armor with visible scuffs. His eyes are larger, akin to Brawl.
- Captain Falcon has a slightly altered dashing animation.
- The pose at the end of Captain Falcon's triple size kick victory screen has been altered. Instead of pointing his wrist sideways, he points it upwards, forming a pose similar to his idle pose.
- Captain Falcon's mouth now moves correctly during his voiced down and side taunts, like in Brawl.
- Captain Falcon's tumbling animation now faces the camera more than SSB4, like Little Mac's, Shulk's, Greninja's etc.
- Captain Falcon's side taunt has been shortened significantly, showing him immediately gesturing with his hand.
Attributes
- Like all characters, Captain Falcon’s jumpsquat animation now takes three frames to complete (down from 5).
- Captain Falcon walks faster (0.94 → 0.987).
- Captain Falcon runs faster (2.32 → 2.552).
- Captain Falcon's initial dash is faster (1.7 → 1.98).
- Captain Falcon's air speed is faster (1.1 → 1.218).
- Captain Falcon falls faster (1.837 → 1.865).
- Due to Ultimate's engine, Captain Falcon benefits from a variety of changes. Not being able to run past an opponent means he is far less likely to whiff dash grab, untechable grounded spikes means he has more combo potential, and changes to hitstun and the nerfing of defensive options, such as airdodging and rolling, allow his playstyle to thrive better than previously.
Ground attacks
- The first hit of neutral attack has an altered animation, now jabbing underhanded.
- This allows it to hit shorter and crouching characters as well as jab lock, where it would whiff previously.
- Jab deals less damage overall (2% → 1.5% (hit 1), 2% → 1.5% (hit 2), 1% → 0.6% (Rapid Jab)).
- Dash attack deals more knockback, now KOing under 170% without rage.
- Forward tilt has less start-up (Frame 9 → 7) and endlag (FAF 32 → 30) along with increased base knockback. These changes altogether greatly improve its spacing capabilities.
- Up tilt has an altered animation: his foot no longer reaches all the way to the floor, resulting in a rather circular motion. This change in animation means that the move is a guaranteed spike, rather than an outward sourspot and a spike heel sweetspot.
- This altered animation makes it slightly harder to edgeguard opponents.
- Captain Falcon has a new forward smash: a backhand punch enveloped in fire that resembles Warlock Punch. This new forward smash deals more knockback.
- Up smash has less ending lag (FAF 52 → 46)
Aerial attacks
- All aerials except up aerial have reduced landing lag (Neutral: frame 12 → 7, Forward: 30 → 18, Back: 12 → 10, Down: 21 → 12).
- Neutral aerial transitions faster (Hit 2 active: 20 → 13), and has a shorter duration (FAF 45 → 40).
- Neutral aerial's second hit deals less knockback, improving its combo potential but worsening its KO potential.
- Sweetspotted Knee Smash deals much more shield damage, being able to break a halfway depleted shield. It also has less landing lag, and has an easier to land sweetspot.
- Sweetspotted Knee Smash deals more damage (19% → 22%), albeit with compensated knockback.
- Up aerial has slightly more landing lag (frame 9 → 10).
- Up aerial's knockback was altered which hinders its combo potential.
- Up aerial has slightly more start-up (frame 6 → 7), but has less ending lag (FAF 34 → 32).
- Back aerial has slightly less knockback
Throws/other attacks
- Captain Falcon has altered swing animations for battering items like the Beam Sword, no longer performing a stab forward when using a forward smash. This applies to all except his dash attack.
- Standing grab has less startup (6 → 5)
- Pivot grab has less startup (11 → 9)
- All grabs have more ending lag (Standing FAF 31 → 36), (Dash 38 → 44) (Pivot 37 → 39)
- Down throw's knockback was increased which hinders its combo ability.
Special Moves
- Like several other powerful attacks in the game, Falcon Punch triggers Special Zoom when it successfully hits an opponent.
- Falcon Punch's flames are more pronounced and better resemble an actual falcon model than in Smash 4. In addition, the falcon particle effect lasts for much longer.
- Falcon Punch has less ending lag (FAF 110 → 104)
- Falcon Punch does not move Captain Falcon forward as much, slightly hindering its range.
- Falcon Punch deals much more knockback.
- Raptor Boost now has a slightly altered animation, and has super armor upon the actual uppercut.
- Raptor Boost has less startup and ending lag (FAF 80 → 72)
- Raptor Boost deals much less knockback, resulting in it becoming more of a neutral/zone-breaker tool than a kill option.
- Aerial Raptor Boost no longer leaves Captain Falcon helpless on hit.
- Falcon Dive has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to Dark Dive in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.
- Falcon Dive covers more horizontal range and travels higher, and reversing it no longer decreases its horizontal distance.
- Falcon Dive is much stronger, becoming a strong combo finisher.
- The middle hit of Falcon Kick deals more knockback.
- Grounded Falcon Kick has less startup (17 → 14), and a shorter duration (FAF 74 → 71)
- Aerial Falcon Kick has less landing lag (49 → 36)
- Blue Falcon now releases flames on both sides when it's on the racetrack.
- The track Captain Falcon drives on sports a new design, with no side rails.
Classic Mode: Up Close and Personal
Captain Falcon fights opponents who specialize in close-range combat.
Round | Opponent | Stage | Music |
---|---|---|---|
1 | Donkey Kong | Jungle Japes | Battle for Storm Hill |
2 | Ganondorf | Gerudo Valley | Gerudo Valley |
3 | Ryu | Suzaku Castle | Ryu Stage |
4 | Roy | Arena Ferox | Attack - Fire Emblem |
5 | 6 Mii Brawlers | Coliseum | The Devoted |
6 | Little Mac | Boxing Ring | Jogging / Countdown |
Bonus Stage | |||
Final | Bowser, then Giga Bowser | Final Destination | King Bowser - Super Mario Bros. 3 |
Note: A Maxim Tomato appears after defeating Bowser in the final round.
Role in World of Light
Captain Falcon was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Captain Falcon was present when Galeem unleashed his beams of light. He attempted to escape in the Blue Falcon, but Galeem freaking vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding Kirby).
Captain Falcon can be found in the mode if the player goes through Villager's path instead of those of Marth and Sheik, or can be accessed from the other two paths after the player clears the Molten Fortress. He's in the middle of a racetrack that can only be traversed with the assistance of the Pico spirit.
Alternate costumes
Gallery
On Boxing Ring.
Using Raptor Boost on Figure-8 Circuit.
Using Falcon Punch on Port Town Aero Dive.
Wearing the Blood Falcon costume on Battlefield.
Struck by Falco's Falco Phantasm on Pokémon Stadium.
Struck by the Ice Climbers' Squall Hammer on Summit.
Taunting on Big Blue.
Character Showcase Video
<youtube>ayUTQsO6d1E</youtube>
F-Zero universe | |
---|---|
Fighter | Captain Falcon (SSB · SSBM · SSBB · SSB4 · SSBU) |
Assist Trophy | Samurai Goroh |
Stages | Mute City · Big Blue · Port Town Aero Dive · Mute City SNES F-Zero Grand Prix (Adventure Mode) |
Vehicles | F-Zero Racers (Blue Falcon) · Falcon Flyer |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | F-Zero |