Wind: Difference between revisions
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Revision as of 14:53, December 29, 2018
This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).
Wind is an aesthetic and physical element that is used for stages in Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.
Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.
Stages that include winds are:
Stage | Hazard | Games |
---|---|---|
Dream Land | Whispy Woods | |
Green Greens | Whispy Woods | |
Paper Mario | Fan Thing in Hither Thither Hill | |
PictoChat | Gusty Gus | |
PictoChat 2 | Gusty Gus 2 | |
Pokémon Stadium 2 | Flying transformation (Ultimate version) | |
The Subspace Emissary | Battleship Halberd Exterior: The exterior of the Halberd | |
The Wilds (Part II): Certain areas | ||
The Lake: Above certain pits | ||
Summit | When the mountain is sliding |