Super Smash Bros. series

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<nowiki>*</nowiki>These character's jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.
<nowiki>*</nowiki>These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===

Revision as of 23:53, December 23, 2018


An icon for denoting incomplete things.
Mario jumping backwards in Melee.

A jump is an action that moves a character from the ground into the air. It is performed by pressing up on the Control Stick/D-Pad, the X or Y buttons with the GameCube, Classic Controller, and the 3DS, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air dodging, helpless, in hitstun, or have used it already. A few characters can jump more than once in the air.

There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the control stick or jump button is released during this time, then the character short hops. If the control stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the Control Stick). Because characters can jump while shielding (excluding Yoshi in Super Smash Bros. Melee and Super Smash Bros. Brawl, due to his unique shield), this allows usage of up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. Inputting an aerial on the first frame that a character is airborne will cause the jump to be slightly lower, because gravity applies to the first frame of an aerial but not to the first frame of a jump.

Brawl added a jumping mechanic known as footstools. This allows characters to jump off the heads of other characters. This can be done even when all midair jumps have already been used.

Jump timing

Also known as jumpsquat, each character has a different window of time where they crouch before they jump. Characters that leave the ground faster can transition between their air and ground games easier; however, depending on the control setup, they may find it more technically demanding to perform short hop or up smash.

Super Smash Bros.

Rank Character Frames
1-7 Fox 3
1-7 Kirby 3
1-7 Luigi 3
1-7 Mario 3
1-7 Ness 3
1-7 Pikachu 3
1-7 Samus 3
8 Captain Falcon 4
9 Yoshi 5
10-11 Donkey Kong 6
10-11 Jigglypuff 6
12 Link 7
n/a Giant Donkey Kong 8
n/a Metal Mario 8

Super Smash Bros. Melee

Rank Character Frames
1-7 Fox 3
1-7 Ice Climbers 3
1-7 Kirby 3
1-7 Pichu 3
1-7 Pikachu 3
1-7 Samus 3
1-7 Sheik 3
8-15 Captain Falcon 4
8-15 Dr. Mario 4
8-15 Luigi 4
8-15 Mario 4
8-15 Marth 4
8-15 Mr. Game & Watch 4
8-15 Ness 4
8-15 Young Link 4
16-22 Donkey Kong 5
16-22 Falco 5
16-22 Jigglypuff 5
16-22 Mewtwo 5
16-22 Peach 5
16-22 Roy 5
16-22 Yoshi 5
23-25 Ganondorf 6
23-25 Link 6
23-25 Zelda 6
n/a Giga Bowser 6
n/a Fighting Wire Frames 7
26 Bowser 8

Super Smash Bros. Brawl

The below values apply only to regular brawls; in The Subspace Emissary, all characters jump two frames faster.

Rank Character Frames
1-10 Diddy Kong 4
1-10 Fox 4
1-10 Ice Climbers 4
1-10 Kirby 4
1-10 Meta Knight 4
1-10 Pikachu 4
1-10 Samus 4
1-10 Sheik 4
1-10 Squirtle 4
1-10 Zero Suit Samus 4
11-26 Captain Falcon 5
11-26 Ivysaur 5
11-26 Lucario 5
11-26 Lucas 5
11-26 Luigi 5
11-26 Mario 5
11-26 Marth 5
11-26 Mr. Game & Watch 5
11-26 Ness 5
11-26 Olimar 5
11-26 Peach 5
11-26 Pit 5
11-26 R.O.B. 5
11-26 Sonic 5
11-26 Toon Link 5
11-26 Wolf 5
n/a Fighting Alloys 5
27-35 Charizard 6
27-35 Donkey Kong 6
27-35 Falco 6
27-35 Ike 6
27-35 Jigglypuff 6
27-35 King Dedede 6
27-35 Wario 6
27-35 Yoshi 6
27-35 Zelda 6
36-37 Ganondorf 7
36-37 Link 7
n/a Giga Bowser 7
38 Bowser 8
39 Snake 9

Super Smash Bros. 4

Rank Character Frames
1-13 Bayonetta 4
1-13 Cloud 4
1-13 Diddy Kong 4
1-13 Duck Hunt 4
1-13 Fox 4
1-13 Greninja 4
1-13 Kirby 4
1-13 Mega Man 4
1-13 Meta Knight 4
1-13 Pikachu 4
1-13 Samus 4
1-13 Sheik 4
1-13 Zero Suit Samus 4
14-41 Captain Falcon 5
14-41 Dark Pit 5
14-41 Dr. Mario 5
14-41 Little Mac 5
14-41 Lucario 5
14-41 Lucas 5
14-41 Lucina 5
14-41 Luigi 5
14-41 Mario 5
14-41 Marth 5
14-41 Mewtwo 5
14-41 Mii Brawler 5
14-41 Mr. Game & Watch 5
14-41 Ness 5
14-41 Olimar 5
14-41 Pac-Man 5
14-41 Palutena 5
14-41 Peach 5
14-41 Pit 5
14-41 R.O.B. 5
14-41 Rosalina 5
14-41 Roy 5
14-41 Ryu 5
14-41 Shulk 5
14-41 Sonic 5
14-41 Toon Link 5
14-41 Villager 5
14-41 Wii Fit Trainer 5
n/a Giga Mac 5
n/a Mega Lucario 5
42-51 Bowser Jr. 6
42-51 Corrin 6
42-51 Donkey Kong 6
42-51 Falco 6
42-51 Jigglypuff 6
42-51 King Dedede 6
42-51 Mii Gunner 6
42-51 Wario 6
42-51 Yoshi 6
42-51 Zelda 6
n/a Wario-Man 6
52-57 Charizard 7*
52-57 Ganondorf 7
52-57 Ike 7
52-57 Link 7
52-57 Mii Swordfighter 7
52-57 Robin 7*
n/a Giga Bowser 7
58 Bowser 8

*These characters' jumpsquat values are defined as 6 in fighter_param.bin, though they actually end up being 7.

Super Smash Bros. Ultimate

Every character has a 3 frame jumpsquat.

Jump height ranking

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs specific jump height values for all non-Smash 4 games
You can discuss this issue on the talk page or edit this page to improve it.

Below are characters ranked by the height of their first jump.

Note that there are two methods to encode jump height, depending on the game.

  • In SSB, Melee, and Brawl, the game encodes jump force, or the speed at which the character leaves the ground. The resulting jump height is dependant on the character's gravity.
  • In SSB4, the game encodes jump height, and works backwards using gravity to figure out the correct force to use. This allows more natural behaviour to modifications of jump height from equipment or special moves such as Monado Arts.

Super Smash Bros.

The jump physics of SSB are significantly less understood than later games due to extra complexity in the data. It is currently believed that there are two values involved in a normal jump: a base jump force, and an additional jump force based on how much height is given to the Control Stick. Until this is more elaborated, only the typical maximum jump force is listed here.

The calculation of short hop jump force is currently unknown.


An icon for denoting incomplete things.
JPN
Rank Character Jump force Jump height
1 Luigi 86 1718.214881
2 Captain Falcon 105 1569.248529
3 Samus 76 1482.2375
4 Jigglypuff 76 1406.25
5 Donkey Kong 92.6 1383.201667
6 Mario 82 1360.133333
7 Pikachu 90.6 1323.135
8 Link 92 1276.9
9 Fox 103 1275.125
10 Yoshi 83.5 1249.744907
11 Kirby 78 1228.8
12 Ness 82 1204.522685
NTSC
Rank Character Jump force Jump height
1 Luigi 86 1718.214881
2 Captain Falcon 104 1539.013235
3 Samus 76 1482.2375
4 Jigglypuff 76 1406.25
5 Donkey Kong 92.6 1383.201667
6 Mario 82 1360.133333
7 Pikachu 90.6 1323.135
8 Fox 103 1275.125
9 Kirby 78 1228.8
10 Ness 82 1204.522685
11 Yoshi 83.5 1203.644643
12 Link 92 1199.130882

Super Smash Bros. Melee

Jump
Rank Character Jump force Jump height
1 Falco 4.1 47.41242647
2 Luigi 2.4 40.54775543
3 Captain Falcon 3.1 35.42778846
4 Donkey Kong 2.7 35.1125
5 Ness 2.5 33.48347222
n/a Male Wire Frame 2.5 33.48347222
n/a Giga Bowser 4.2 33.21125
6 Marth 2.4 32.69297794
7 Ice Climbers 2.6 32.5125
8 Samus 2.1 32.36734091
9 Yoshi 2.5 32.36377554
10 Sheik 2.8 31.28166667
11 Mewtwo 2.3 31.11634756
12 Young Link 2.62 29.90556818
13-14 Pichu 2.6 29.44102273
13-14 Pikachu 2.6 29.44102273
15 Zelda 2.1 29.16460445
n/a Female Wire Frame 2.1 29.16460445
16 Peach 2.2 29.16
17 Bowser 2.8 28.77009615
18 Roy 2.6 28.36337281
19 Fox 3.68 27.62875
20 Link 2.5 27.17284091
21-23 Dr. Mario 2.3 26.70398026
21-23 Mario 2.3 26.70398026
21-23 Mr. Game & Watch 2.3 26.70398026
24 Ganondorf 2.6 24.71625
25 Kirby 2.0 24.01
26 Jigglypuff 1.6 19.208
Shorthop
Rank Character Jump force Jump height Difference
1 Samus 1.7 21.05218939 65.041%
2 Sheik 2.14 18.02666667 57.627%
n/a Male Wire Frame 1.8 17.11125 51.104%
3 Zelda 1.6 16.74337158 57.410%
n/a Female Wire Frame 1.6 16.74337158 57.410%
4 Yoshi 1.8 16.53097984 51.079%
5 Peach 1.6 15.21 52.160%
6 Ganondorf 2.0 14.40086538 58.265%
7 Luigi 1.4 13.51152355 33.322%
8 Kirby 1.5 13.3225 55.487%
9 Captain Falcon 1.9 12.95086538 36.556%
10 Marth 1.5 12.49591912 38.222%
11-12 Pichu 1.7 12.30011364 41.779%
11-12 Pikachu 1.7 12.30011364 41.779%
13 Donkey Kong 1.6 12.0125 34.211%
14 Ness 1.5 11.76125 35.126%
15 Mewtwo 1.4 11.26146951 36.191%
16 Falco 1.9 9.688897059 20.435%
17-19 Dr. Mario 1.4 9.627664474 36.053%
17-19 Mario 1.4 9.627664474 36.053%
17-19 Mr. Game & Watch 1.4 9.627664474 36.053%
20-21 Young Link 1.5 9.491022727 31.737%
20-21 Link 1.5 9.491022727 34.928%
22 Roy 1.5 9.132671053 32.199%
23 Ice Climbers 1.4 9.1125 28.028%
24 Bowser 1.6 9.062403846 31.499%
25 Fox 2.1 8.565706522 31.003%
26 Jigglypuff 1.05 8.09628125 42.151%
n/a Giga Bowser 1.6 4.35125 13.102%

Super Smash Bros. Brawl

The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.

Rank Character Force
1 Fox 3.55
2 Falco 3.42
3 Sheik 3.37
4 Wolf 2.95
5 Zero Suit Samus 2.84
6 Captain Falcon 2.82
7-8 Diddy Kong, Squirtle 2.8
9 Bowser 2.65
10 Pikachu 2.48
11-12 Donkey Kong, Sonic 2.45
13-14 Meta Knight, King Dedede 2.4
15-17 Luigi, Lucas, Ice Climbers 2.35
18-19 Yoshi, Ganondorf 2.34
20 Wario 2.3
21-22 Link, Ike 2.26
23-24 Ness, R.O.B. 2.25
25-26 Mario, Charizard 2.22
27-28 Toon Link, Lucario 2.2
29 Pit 2.17
30-31 Ivysaur, Marth 2.16
32 Zelda 2.09
33 Mr. Game & Watch 2.07
34 Samus 2.05
35 Olimar 2.04
36 Peach 1.98
37 Snake 1.9
38 Kirby 1.79
39 Jigglypuff 1.44

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

Rank Character
1 Falco
2 Luigi
3-4 Zero Suit Samus, Diddy Kong
5 Captain Falcon
6-7 R.O.B., Lucario
8 Donkey Kong
9 Marth
10 Sheik
11-12 Samus, Yoshi
13 Lucas
14-15 Pikachu, Ness
16-17 Fox, Ice Climbers
18-19 Bowser, King Dedede
20-21 Squirtle, Ike
22-23 Mario, Pit
24-25 Sonic, Wolf
26 Ivysaur
27 Toon Link
28-29 Zelda, Peach
30 Olimar
31 Wario
32 Link
33 Ganondorf
34-35 Meta Knight, Charizard
36 Mr. Game & Watch
37 Kirby
38 Snake
39 Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

Super Smash Bros. 4

Ground jump heights

Rank Character Height
1 Falco 50.506073
2 Greninja 46
3 Zero Suit Samus 44.5
4 Luigi 44
5 Diddy Kong 41.208694
6 Rosalina 40
7-8 Bayonetta, Sheik 39
9 R.O.B. 38
10 Lucario 37.619999
11 Captain Falcon 37.306652
12 Samus 37
13-14 Dr. Mario, Mario 36.331814
15 Yoshi 36.094189
16 Palutena 35.900002
17 Wii Fit Trainer 35.599998
18 Pikachu 35.5
19-21 Fox, Mii Brawler, Sonic 35
22 Shulk 34.799999
23 Ness 34.476265
24 Bowser Jr. 34.400002
25 Pac-Man 34.099998
26-27 Donkey Kong, Duck Hunt 34
28 Toon Link 33.799999
29-30 Lucina, Marth 33.660133
31 Olimar 33.5
32 Robin 33.208813
33-34 Bowser, Corrin 33
35 King Dedede 32.849998
36 Mega Man 32.799999
37-38 Cloud, Villager 32.5
39-41 Charizard, Meta Knight, Mii Gunner 32
42 Zelda 31.552761
43 Mewtwo 31.110001
44-45 Dark Pit, Pit 31
46 Roy 30.969999
47 Wario 30.5
48 Peach 30.025824
49 Ike 29.9
50 Lucas 29.41
51 Mii Swordfighter 28.299999
52 Link 27.799999
53 Mr. Game & Watch 27.511969
54-55 Little Mac, Ryu 26
56 Ganondorf 25.488228
57 Kirby 25.368114
58 Jigglypuff 19.786329

Short hop heights

Rank Character Height
1 Greninja 22.114738
2 Zero Suit Samus 21.354742
2 Bayonetta 21.354742
4 Luigi 19.984556
5 Diddy Kong 19.897078
6 Rosalina 19.370632
7 Sheik 18.752533
8 R.O.B. 18.378603
9 Lucario 18.193617
10 Samus 18
11 Captain Falcon 17.980684
12-14 Dr. Mario, Mario, Mii Gunner 17.539339
15 Mewtwo 17.5
16 Yoshi 17.434723
17 Falco 17.34
18 Palutena 17.303881
19 Donkey Kong 17.297209
20 Wii Fit Trainer 17.179214
21 Pikachu 17.123371
22-23 Cloud, Mii Brawler 17
24-25 Shulk, Sonic 16.887465
26 Ness 16.652296
27 Bowser Jr. 16.592869
28-29 Duck Hunt, Pac-Man 16.477137
30 Fox 16.403395
31 Toon Link 16.320242
32-33 Lucina, Marth 16.263107
34 Olimar 16.191645
35 King Dedede 16.019524
36 Robin 16.018034
37-38 Corrin, Ike 16
39 Bowser 15.699792
40 Villager 15.689452
41 Charizard 15.42625
42 Zelda 15.239396
43-44 Mii Swordfighter, Ryu 15
45-46 Dark Pit, Pit 14.955608
47 Wario 14.699989
48 Peach 14.501237
49 Meta Knight 13.915902
50 Link 13.380496
51 Mr. Game & Watch 13.261467
52-53 Lucas, Roy 13
54 Little Mac 12.526741
55 Ganondorf 12.244264
56 Kirby 12.241816
57 Mega Man 11.492068
58 Jigglypuff 11.260982

Midair jump heights

Rank Character Height
1 Mewtwo 58.542999
2 Yoshi 51.560001
3 Falco 50.506073
4 Greninja 46
5 Zero Suit Samus 44.199909
6 Bayonetta 42
7 Luigi 41.305771
8 Diddy Kong 41.208694
9-10 Rosalina, Sheik 40
11 R.O.B. 38
12 Lucario 37.619999
13 Captain Falcon 37.306652
14-15 Fox, Samus 37
16-17 Dr. Mario, Mario 36.331814
18 Charizard 36
19 Palutena 35.900002
20 Wii Fit Trainer 35.599998
21-23 Donkey Kong, Mii Brawler, Pikachu 35.5
24 Sonic 35
25 Shulk 34.799999
26 Lucas 34.48
27 Ness 34.476265
28 Bowser Jr. 34.400002
29 Pac-Man 34.099998
30-31 Duck Hunt, Toon Link 33.799999
32-33 Lucina, Marth 33.660133
34 Mii Gunner 33.500343
35 Olimar 33.5
36 Robin 33.208813
37 King Dedede 32.849998
38 Mega Man 32.799999
39 Bowser 32.611839
40-41 Cloud, Villager 32
42 Zelda 31.552761
43-46 Corrin, Dark Pit, Ike, Pit 31
47 Wario 30.5
48 Peach 30.025824
49 Ryu 29.5
50 Link 29
51 Meta Knight 28.925524
52 Mii Swordfighter 28.299999
53 Roy 28
54 Mr. Game & Watch 27.511969
55-56 Little Mac, Ganondorf 26
57 Kirby 22
58 Jigglypuff 19.786329

References

See also