Super Smash Bros. Ultimate

Inkling (SSBU): Difference between revisions

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(→‎{{SSBU|Classic Mode}}: An Inkredible Journey: Making it a bit more clear how many songs in Inkling's Classic Mode are songs from Splatoon.)
(→‎Moveset: Added Fair KO percentage.)
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|fairdesc= A dropkick. Has some startup and acts as a [[sex kick]]. One of the Inkling's most reliable aerial KO moves.
|fairdesc= A dropkick. Has some startup and acts as a [[sex kick]]. One of the Inkling's most reliable aerial KO moves. KOs at 136% at the edge of Final Destination.
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Revision as of 16:56, December 19, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Inkling's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Inkling.
Inkling
in Super Smash Bros. Ultimate
Inkling SSBU.png
SplatoonSymbol.svg
Universe Splatoon
Availability Unlockable
Final Smash Killer Wail
Inkling (SSBU)
Attacks with a variety of weapons. Covering opponents with ink leads to more and more damage—plus these Inklings are really fashionable!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Inkling (インクリング, Inkling) is a playable character in Super Smash Bros. Ultimate. Although the default form is female, both male and female forms of this character are playable. They were the first character suggested to appear in the then-unnamed Ultimate in its first teaser trailer at the end of the March 8th, 2018 Nintendo Direct, and officially announced as a newcomer alongside Daisy and Ridley in Ultimate's E3 2018 trailer released on June 12th, 2018. Inkling is classified as fighter #64.

Yuki Tsujii voices both genders of Inkling, via voice clips from Splatoon.

How to unlock

Complete one of the following:

  • Play VS. matches, with Inkling being the 5th character to be unlocked.
  • Clear Classic Mode with Samus or any character in her unlock tree, being the first character unlocked.
  • Have Inkling join the player's party in World of Light.

With the exception of the third method, Inkling must then be defeated on Moray Towers.

Attributes

Moveset

  • Inkling can crawl and wall jump.
  • Some of Inkling's attacks use up and apply ink. Characters that are covered with ink take additional damage from all attacks, and the ink gradually diappears over time. Attacks that use ink each use a set amount of the Ink Tank. If the Inkling's ink levels are too low, many of her moves will deal less damage and knockback, and certain moves will have no effect at all. The Ink Tank can be gradually replenished by holding the special button while shielding, and is also restored to full capacity when the Inkling is KO'd. Ink can also apply to some Assist Trophies.
    • Charging ink can only be done on the ground, prevents the Inkling from dodging or moving, and has noticeable ending lag. However, the animation lowers the Inkling's hitbox enough to dodge projectiles.

The following damage values were calculated without the 1.2× damage multiplier that is active during one-on-one fights.

For aerial attacks, full hop damage values are shown. Hovering over them shows the short hop damage values (aerial attacks performed during a short hop have a 0.85× damage multiplier). Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% A two-hit combo consisting of a quick finger jab then a kick, then a roundhouse kick if the button is held. If the button is mashed, the second hit is followed by a rapid series of spurts from the Splattershot that concludes with a single blast that launches the enemy. The rapid jab covers opponents in ink. If the Inkling's Ink Tank is empty, the neutral infinite and finisher deals no damage and knockback. The first hit can jab reset.
2%
3.5%
0.4% (loop), 2.5% (end)
Forward tilt   9% Swings the Splattershot downwards in front of herself. Average knockback.
Up tilt   6% A backflipping kick. Can combo into itself up to three times at 0%, or two at low percents. Has blind spots directly beside the Inkling, and is unable to hit prone opponents.
Down tilt   3% (first hit), 6% (second hit) A breakdance directly in front of her. Hits twice.
Dash attack   8%, 6% (late) A lunging elbow strike after transforming back into humanoid form from squid form.
Forward smash Inkbrush 14% (ink), 12% (no ink) Swings an Inkbrush in front of her. The hitbox does not cover the splatter of paint from the Inkbrush. Covers opponents in ink. KOs at 90% at the edge of Final Destination (with ink available).
Up smash Blaster 4% (hit 1), 15% (hit 2, ink); 10% (hit 2, no ink) Fires a burst from a Blaster above her head. There is a hitbox next to the Inkling that launches the enemy above her before the shot goes off, setting the enemy up for the attack; this hitbox can even hit prone or buried opponents. Covers opponents in ink. KOs at 116% on Final Destination (with ink available).
Down smash Slosher 12.5% (hit 1, ink), 11% (hit 2, ink); 10% (hit 1, no ink), 9% (hit 2, no ink) Empties out a Slosher on either side of herself, starting with the front then the back. The back hit deals less damage and knockback. Covers opponents in ink. The first hit KOs at 104% on Final Destination (with ink available).
Neutral aerial   7% Turns upside down and does a spinning breakdance kick above herself in a helicopter fashion. Despite its appearance, it has no lasting hitbox, and the move only covers the Inkling's legs. Can combo into forward tilt and down tilt.
Forward aerial   10%, 7% (late) A dropkick. Has some startup and acts as a sex kick. One of the Inkling's most reliable aerial KO moves. KOs at 136% at the edge of Final Destination.
Back aerial   10% Swings the Splattershot straight behind herself. One of the Inkling's most reliable aerial KO moves.
Up aerial   4.5% (hit 1), 6.5% (hit 2) After a brief pause, performs two spinning kicks that swing in an arc above herself. The first hit has set knockback and sends at the autolink angle, allowing it to set up into almost any tilt or a grab. The hitbox can be misleading, as it mainly covers directly above the Inkling.
Down aerial   12% (sweetspot), 10% (sourspot) Briefly rears back before swings the Splattershot straight below herself. The sweetspot is a meteor smash, while the sourspot deals strong horizontal knockback.
Grab   Reaches out to seize the opponent.
Pummel   1.2% Stomps on the opponent's foot.
Forward throw   5% (hit 1, ink), 3% (hit 2) Fires the Splattershot directly at the opponent, angled diagonally upwards. Hits twice, with the second hit covering the opponent in ink. Without ink, the first hit deals no damage. Can be followed up with dash attack.
Back throw   9% Transforms into her squid form, then spins and tosses the opponent behind her with her tentacles. KOs at 129% at the edge of Final Destination.
Up throw   3% (hit 1), 3% (hit 2) Tosses the opponent upward, then turns into her squid form to headbutt them from below. Sends the opponent directly upwards. Can combo reliably into neutral aerial and up aerial at low to mid percents.
Down throw   7% Slams the opponent head-first into the ground with one hand. Sends the opponent in front of her, allowing it to combo into forward or down tilt.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Shoots the Splattershot on both sides of herself.
Floor attack (back)
Floor getups (back)
  7% Shoots the Splattershot on both sides of herself.
Floor attack (trip)
Floor getups (trip)
  5% Shoots the Splattershot on both sides of herself.
Edge attack
Edge getups
  9% Swings her Splattershot.
Neutral special Splattershot 0.3% (above Ink Tank line), 0.2% (below Ink Tank line), 0.1% (almost empty) Rapidly fires the Splattershot in front of herself. Only causes hitstun at very close range (3 character lengths), and slowly pushes opponents back at any further distance. Due to its high fire rate, it can lock opponents in shieldstun. Can be angled up and down, but the projectiles disappear after a set distance. Slowly loses travel distance and damage once the Ink Tank goes below the labeled line. If this move is used without any ink, the Inkling will begin charging ink.
Side special Splat Roller 11% (grounded, ink), 2-3% (moving after Ink Tank is empty) Takes out a Roller and begins to slide it across the ground. The roller spreads ink across the floor, with inked surfaces slowing opponents down. The move will bury grounded opponents and cover them in ink, allowing for followups. In the air, the Splat Roller can only be used once before landing, and deals no damage; however, it grants horizontal movement, allowing it to extend her recovery. The Inkling can turn while using the move, can change her speed by pressing forward or back, and can jump out of the move. Pressing the special button will put the Roller away. Without ink, the Roller will not deal damage (unless the Inkling was moving before running out of ink), and the Inkling will slowly walk forward with a dejected look; this also stops most of her aerial momentum. If Inkling uses this move on the ground and runs offstage, she preserves her ground jump and can thus midair jump twice.
Up special Super Jump 6% (close), 8% (far), 8% (landing hit) Transforms into her squid form and launches herself upwards. The move deals minor damage and knockback on startup, and also when the Inkling lands, giving it some safety. The rising and falling animation themselves do not deal damage.
Down special Splat Bomb 9.4-15% Flings a pyramid-shaped ink bomb, which explodes on contact or after a fixed time. The bomb covers opponents in ink. The trajectory of the bomb depends on how long the player holds the special button: a toss upward with no charge, and a long-distanced throw forward if fully charged. Has multiple uses, including edgeguarding, setting traps, or KOing at high percents. If the Ink Tank is below the labeled meter, the Inkling will be incapable of throwing a bomb, and will instead look back at their Ink Tank, leaving them open. When fully charged, the bomb KOs at 143% at the edge of Final Destination.
Final Smash Killer Wail 1% (hits 1-32), 8% (final hit) Pulls out the Killer Wail, a large megaphone-like machine, which proceeds to launch a beam of damaging soundwaves, which after a short period of time, are replaced with ink. The player has full control of the Inkling while it is active, and can also move the beam's angle up and down. The looping hits cover opponents in ink, but only the final hit has KO potential, KOing at around 60%.

On-screen appearance

Lands with a splash of ink in her squid form before transforming back, then flaps her arms excitedly before drawing her Splattershot. This is the Inkling's entrance animation from Octo Valley in Splatoon.

Taunts

  • Raises her Splattershot several times into the air in a celebratory cheer. Based on the "C'mon!"/"This Way!" signal from Splatoon and Splatoon 2.
  • Fires her Splattershot into the air with one hand while making a "gun" sign with her other hand.
  • Jumps happily on the spot while smiling. Based on the "Booyah!" signal from Splatoon and Splatoon 2.

Idle poses

  • Looks behind herself.
  • Casually poses with her Splattershot pointing upwards beside her, with her other hand on her hip.

Victory poses

  • Spins the Slosher on one finger. Directly based on the female Inkling’s victory animation when using a Slosher-type weapon in Splatoon.
  • Jumps for joy, spins around, and poses with the Splattershot. Directly based on the victory animation when using a Shooter-type weapon in Splatoon 2 with the animation beforehand based off the male Inkling's animation with the weapon of the same type in Splatoon. This pose is slightly altered for the male Inkling.
  • Sways the Splat Roller from side to side, before striking a pose, based on the victory animation when using a Roller-type weapon in Splatoon along with the ending pose based off the animation in Splatoon 2.

Classic Mode: An Inkredible Journey

Inkling fights fighters with differently colored alternate costumes, referencing the concept of Turf War from the Splatoon games.

Round Opponent Stage Music
1 Lucario and Sheik Yoshi's Island Splattack!
2 Greninja Magicant Ink or Sink
3 Wario and Duck Hunt Norfair Metalopod
4 Yoshi Summit Seaskape
5 Shulk, Ness, and Mewtwo Fountain of Dreams Kraken Up
6 2 Inklings Moray Towers Ink Me Up
Bonus Stage
Final Marx ? Calamari Inkantation

Note: Every stage except for the Bonus Stage plays a track from the Splatoon universe, no matter what universe it originates from. The boss battle against Marx also plays Calamari Inkantation instead of his standard boss theme.

Role in World of Light

The Inklings (both female and male) were among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, the Inklings were present when Galeem unleashed his beams of light. They decided to each hide in a puddle of their own ink; however, this proved ineffective when the beams of light destroyed the cliff they were on. Both were then placed under Galeem's imprisonment alongside the rest of the fighters, except for Kirby.

Alternate costumes

Inkling Palette (SSBU).png

All of the Inkling's alternate costumes feature wearable gear that can be found in Splatoon and Splatoon 2. Each of the costumes has a different Ink color, which matches the color of their hair.

Gallery

Character Showcase Video

<youtube>O4-7-bJWUsc</youtube>

Trivia

  • Inkling can swim in Ultimate. This contradicts attributes established in Splatoon, in which Inklings dissolve when they touch water. However, in reference to this attribute, Inkling takes gradual damage while swimming.
  • Inkling is the only character to have different victory animations between alternate costumes.
  • If a player gets inked by Inkling prior to getting Screen KO'd, the ink will still be on said player when they are Screen KO'd.
  • Inkling is currently the only newcomer in Ultimate to have received a Super Smash Bros. 4-style character poster to promote their inclusion as a playable character.
  • Inkling is the first newcomer in Ultimate that was previously featured as a Mii Fighter costume in Super Smash Bros. 4. The others are Chrom, King K. Rool, and Isabelle.
  • Inkling was the only newcomer to be in the panoramic group artwork when it was first shown off in the E3 2018 Direct, due to being the only newcomer revealed at the time.
  • Inkling is currently one of the only two newcomers in Ultimate to not have splash art and an introduction tagline, the other being Daisy.
    • This makes Inkling the only unique newcomer with that distinction.
  • Inkling's third costume, which is based on Agent 3 from Splatoon, uses a yellow ink color instead of the lime green usually associated with the character. The ink color will always appear for Agent 3 if color lock is enabled in Splatoon's Octo Valley campaign.
  • Inkling is one of two newcomers (the other being Ridley) to be in a veteran's gallery on the official website, specifically Young Link's.
  • Coincidentally, Inkling's fighter number, 64, is the same as the number of her costume in Super Mario Maker.
  • Inkling is the only character to have an alternate costume appear in the World of Light introduction cutscene, as male Inkling appears alongside the default female Inkling.
  • When Inkling is KO'd in Stamina Mode, a ghostly squid can be seen drifting out of the KO explosion. In Splatoon, this occurs when an Inkling's health is depleted (known in that game as being "splatted").