Super Smash Bros. Ultimate

Marth (SSBU): Difference between revisions

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*{{nerf|Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.}}
*{{nerf|Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.}}
**{{nerf|Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.}}
**{{nerf|Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.}}
**{{buff|Jab 1 can now Jab Reset.}}
**{{nerf|Jab 2 has slighty more start-up (Frame 3 → 4).}}
*{{change|[[Dash attack]] has had its animation updated.}}
*{{change|[[Dash attack]] has had its animation updated.}}
**{{buff|Dash attack deals more damage.}}
**{{buff|Dash attack deals more damage.}}

Revision as of 12:56, December 13, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Marth's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Marth.
Marth
in Super Smash Bros. Ultimate
Marth SSBU.png
FireEmblemSymbol.svg
Universe Fire Emblem
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Critical Hit
Marth (SSBU)
Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Marth (マルス, Marth) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Marth is classified as fighter #21.

Marth is now voiced by Yuri Lowenthal in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips.

How to unlock

Complete one of the following:

With the exception of the third method, Marth must then be defeated on Castle Siege.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in Fire Emblem Heroes.
  • Change Marth is more expressive overall.
  • Change Marth has several new basic animations. His idle, crouch, and sidestep all have new animations, and his jump animations have all been changed as well, resembling (but not identical to) Roy's jumps in Smash 4.
  • Change Marth's sweetspotted moves now use the same heavy sword sound effects as Ike's sword, Ragnell.
    • Change Marth's side taunt has changed. He now only swings his sword once before sheathing it.
  • Change In non-Japanese versions, Marth is now fully dubbed in English. In the Japanese version, Marth has new voice clips for the first time since Melee.
    • Change His up taunt now has him say, "This is it!" as he points his sword upwards.
    • Change His side taunt has him say, "I won't lose!"
    • Change His down taunt now has him say, "Keep your eyes open!", a phrase similar to "みんな、見ていてくれ!", which remains the same in the Japanese version.
  • Change Marth's victory animations are all different.
    • Change His first one now has him performing a Shield Breaker before posing with Falchion at his right side, as opposed to swinging it above his head first, saying "The day is mine!" in English.
    • Change The second is completely new. He jumps in the air swinging his sword twice, and then lands with a pose that resembles his Counter animation, saying "I cannot afford to lose." in English. This replaces his old one where he stands with his right arm outstretched before lowering it to his side.
    • Change The third pose now has him keep hold of the sheathed Falchion, saying "I live to fight again!" in English.

Attributes

  • Buff Like all characters, Marth's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Marth walks faster (1.5 → 1.575).
  • Buff Marth dashes much faster (1.785 → 1.964).
  • Buff Marth's air speed is faster (1.02 → 1.071).
  • Buff Marth's tipper sweetspots seem to have been increased in size on all of his attacks.

Ground attacks

  • Nerf Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
    • Nerf Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.
    • Buff Jab 1 can now Jab Reset.
    • Nerf Jab 2 has slighty more start-up (Frame 3 → 4).
  • Change Dash attack has had its animation updated.
    • Buff Dash attack deals more damage.

Aerial attacks

  • Buff All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 17 → 10, Up: 14 → 9, Down: 24 → 14).
  • Buff Down aerial's sourspot sends at a more horizontal angle.

Throws/other attacks

  • Buff Standing grab has reduced startup.
    • Nerf Standing grab and dash grab have increased ending lag.
  • Change Marth has a new forward throw animation, a quick elbow strike to the chest.
    • Buff Marth's forward throw deals more damage.
  • Change Down throw's animation has been changed slightly, with Marth slamming the opponent onto the ground with a more exaggerated throw.
    • Change Down throw has altered knockback.

Special Moves

  • Buff Shield Breaker can now be manually angled.
  • Change Marth now composes himself after performing Shield Breaker.
  • Buff Dancing Blade is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be buffered, making it harder to escape from.
    • Change Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to his forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Marth spinning before he slashes the opponent.
    • Nerf Dancing Blade's first swing is slower.
    • Change Dancing Blade's downwards fourth swing now hits four times instead of five.
  • Change Dolphin Slash now leaves multiple afterimages of Marth during the leap.
  • Change Marth once again vocalizes when connecting a successful Counter. In English, he'll say "My turn!" "Nice try!" or "Predictable!"
    • Nerf Counter has slightly more ending lag.
  • Buff Critical Hit can no longer be teched.

Classic Mode: A Kingdom of Dragons

Marth fights dragon, dragon-themed and reptilian opponents on various medieval-themed stages; the Mii Fighters sport dragon-themed costumes, while King K. Rool, a crocodile, is the only other opponent to not have previously been considered a dragon in any capacity.

Round Opponent Stage
1 Giant Charizard Castle Siege
2 5 Yoshis Arena Ferox
3 Giant King K. Rool Bridge of Eldin
4 4 Mii Gunners, 1 Mii Brawler, 1 Mii Swordfighter Castle Siege
5 Giant Ridley Gerudo Valley
6 Male and female Corrin Coliseum
Bonus Stage
Final Rathalos ?

Note: When fighting Charizard, its Pokémon Trainer is absent. Every round except the bonus stage and boss plays a track from Fire Emblem.

Role in World of Light

Marth was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Marth took notice of the massive number of Master Hands, telling the other fighters that they would "need to take down about ten [Master Hands each]." He was present on the cliffside when Galeem unleashed his beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters (excluding Kirby).

During the mode itself, Marth can be unlocked early on shortly after rescuing Mario, where the player has the choice to rescue him, Sheik or Villager.

Alternate costumes

Marth Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>icuBIlBPYj0</youtube>

Trivia

  • Super Smash Bros. Ultimate is the first Smash Bros. game where Marth points Falchion upwards rather than downwards in his official artwork.
  • The images of Marth facing Ridley and Rathalos is likely a reference to the common trend of Fire Emblem games ending with a boss battle against a dragon, specifically Marth’s battle with Medeus.