Marth (SSBU): Difference between revisions
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*{{nerf|Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.}} | *{{nerf|Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.}} | ||
**{{nerf|Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.}} | **{{nerf|Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.}} | ||
**{{buff|Jab 1 can now Jab Reset.}} | |||
**{{nerf|Jab 2 has slighty more start-up (Frame 3 → 4).}} | |||
*{{change|[[Dash attack]] has had its animation updated.}} | *{{change|[[Dash attack]] has had its animation updated.}} | ||
**{{buff|Dash attack deals more damage.}} | **{{buff|Dash attack deals more damage.}} |
Revision as of 12:56, December 13, 2018
Marth in Super Smash Bros. Ultimate | |
---|---|
Universe | Fire Emblem |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Critical Hit |
“ | Marth is an exceptional swordfighter with a long reach. He'll do the most damage with attacks using the tip of his sword, so spacing is an important factor. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Marth (マルス, Marth) is a playable character in Super Smash Bros. Ultimate. He was officially confirmed as playable on June 12th, 2018. Marth is classified as fighter #21.
Marth is now voiced by Yuri Lowenthal in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips.
How to unlock
Complete one of the following:
- Play VS. matches, with Marth being the 7th character to be unlocked.
- Clear Classic Mode with Yoshi or anyone in his unlock tree, being the second character unlocked after Lucario.
- Have Marth join the player's party in World of Light.
With the exception of the third method, Marth must then be defeated on Castle Siege.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Marth's model features a more subdued color scheme. Various aspects of his design have been subtly modified, such as his shoulder armor, belt, gloves, and boots. His hair is slightly more unkempt, similar to his appearance in Fire Emblem Heroes.
- Falchion retains its design from Shadow Dragon and the Blade of Light, but has been modified to better resemble its official artwork.
- Marth is more expressive overall.
- Marth has several new basic animations. His idle, crouch, and sidestep all have new animations, and his jump animations have all been changed as well, resembling (but not identical to) Roy's jumps in Smash 4.
- Marth's sweetspotted moves now use the same heavy sword sound effects as Ike's sword, Ragnell.
- Marth's side taunt has changed. He now only swings his sword once before sheathing it.
- In non-Japanese versions, Marth is now fully dubbed in English. In the Japanese version, Marth has new voice clips for the first time since Melee.
- His up taunt now has him say, "This is it!" as he points his sword upwards.
- His side taunt has him say, "I won't lose!"
- His down taunt now has him say, "Keep your eyes open!", a phrase similar to "みんな、見ていてくれ!", which remains the same in the Japanese version.
- Marth's victory animations are all different.
- His first one now has him performing a Shield Breaker before posing with Falchion at his right side, as opposed to swinging it above his head first, saying "The day is mine!" in English.
- The second is completely new. He jumps in the air swinging his sword twice, and then lands with a pose that resembles his Counter animation, saying "I cannot afford to lose." in English. This replaces his old one where he stands with his right arm outstretched before lowering it to his side.
- The third pose now has him keep hold of the sheathed Falchion, saying "I live to fight again!" in English.
Attributes
- Like all characters, Marth's jumpsquat animation now takes three frames to complete (down from 5).
- Marth walks faster (1.5 → 1.575).
- Marth dashes much faster (1.785 → 1.964).
- Marth's air speed is faster (1.02 → 1.071).
- Marth's tipper sweetspots seem to have been increased in size on all of his attacks.
Ground attacks
- Jab's animation has been altered to swing in a more horizontal arc. This appears to lower its vertical range.
- Jab 1 cannot be connected into tilts or forward smash anymore, even at higher percents.
- Jab 1 can now Jab Reset.
- Jab 2 has slighty more start-up (Frame 3 → 4).
- Dash attack has had its animation updated.
- Dash attack deals more damage.
Aerial attacks
- All aerials have less landing lag (Neutral: frame 12 → 7, Forward: 16 → 10, Back: 17 → 10, Up: 14 → 9, Down: 24 → 14).
- Down aerial's sourspot sends at a more horizontal angle.
Throws/other attacks
- Standing grab has reduced startup.
- Standing grab and dash grab have increased ending lag.
- Marth has a new forward throw animation, a quick elbow strike to the chest.
- Marth's forward throw deals more damage.
- Down throw's animation has been changed slightly, with Marth slamming the opponent onto the ground with a more exaggerated throw.
- Down throw has altered knockback.
Special Moves
- Shield Breaker can now be manually angled.
- Marth now composes himself after performing Shield Breaker.
- Dancing Blade is significantly faster. Thus, the hits now transition to the next attack much faster than before and can be buffered, making it harder to escape from.
- Dancing Blade's neutral inputs have all altered animations, except for the third. The first input is now an outward swing similar to his forward tilt, the second is an inward swing instead of a stab and the final swing no longer has Marth spinning before he slashes the opponent.
- Dancing Blade's first swing is slower.
- Dancing Blade's downwards fourth swing now hits four times instead of five.
- Dolphin Slash now leaves multiple afterimages of Marth during the leap.
- Marth once again vocalizes when connecting a successful Counter. In English, he'll say "My turn!" "Nice try!" or "Predictable!"
- Counter has slightly more ending lag.
- Critical Hit can no longer be teched.
Classic Mode: A Kingdom of Dragons
Marth fights dragon, dragon-themed and reptilian opponents on various medieval-themed stages; the Mii Fighters sport dragon-themed costumes, while King K. Rool, a crocodile, is the only other opponent to not have previously been considered a dragon in any capacity.
Round | Opponent | Stage |
---|---|---|
1 | Giant Charizard | Castle Siege |
2 | 5 Yoshis | Arena Ferox |
3 | Giant King K. Rool | Bridge of Eldin |
4 | 4 Mii Gunners, 1 Mii Brawler, 1 Mii Swordfighter | Castle Siege |
5 | Giant Ridley | Gerudo Valley |
6 | Male and female Corrin | Coliseum |
Bonus Stage | ||
Final | Rathalos | ? |
Note: When fighting Charizard, its Pokémon Trainer is absent. Every round except the bonus stage and boss plays a track from Fire Emblem.
Role in World of Light
Marth was among the fighters that were summoned to fight the army of Master Hands.
During the opening cutscene, Marth took notice of the massive number of Master Hands, telling the other fighters that they would "need to take down about ten [Master Hands each]." He was present on the cliffside when Galeem unleashed his beams of light. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters (excluding Kirby).
During the mode itself, Marth can be unlocked early on shortly after rescuing Mario, where the player has the choice to rescue him, Sheik or Villager.
Alternate costumes
Gallery
Marth countering on the Great Plateau Tower.
Performing Shield Breaker on Coliseum.
Taunting in his white costume on Mario Galaxy.
Dodging Ridley's Plasma Breath on 3D Land.
Taunting on Skyworld.
Idling with Lyn on The Great Cave Offensive.
With Toon Link, Pit and a giant Jigglypuff on The Great Cave Offensive.
Marth and Lucina taunting on Castle Siege.
Marth getting hit by R.O.B.'s down smash on Tomodachi Life.
With Kirby, Mario, Link, Inkling, Pit, Ridley and Villager on Battlefield.
With all playable Fire Emblem veterans on Coliseum.
Character Showcase Video
<youtube>icuBIlBPYj0</youtube>
Trivia
- Super Smash Bros. Ultimate is the first Smash Bros. game where Marth points Falchion upwards rather than downwards in his official artwork.
- The images of Marth facing Ridley and Rathalos is likely a reference to the common trend of Fire Emblem games ending with a boss battle against a dragon, specifically Marth’s battle with Medeus.
Fire Emblem universe | |
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Fighters | Marth (SSBM · SSBB · SSB4 · SSBU) · Roy (SSBM · SSB4 · SSBU) · Ike (SSBB · SSB4 · SSBU) · Lucina (SSB4 · SSBU) · Robin (SSB4 · SSBU) · Corrin (SSB4 · SSBU) · Chrom (SSBU) · Byleth (SSBU) |
Assist Trophies | Lyn · Black Knight · Tiki |
Stages | Castle Siege · Arena Ferox · Coliseum · Garreg Mach Monastery |
Item | Killing Edge |
Other | Sothis |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpieces | Fire Emblem: Shadow Dragon and the Blade of Light · Fire Emblem: Mystery of the Emblem |